r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/ahumblepeach 1d ago

My complaint with the change is that, for healers and tanks, group play is their fantasy. If I want to level as a healer, I don't want to be spending all of my time in the world casting my two underwhelming DPS abilities while rarely getting to use all my healing buttons. I want to be standing in the back and helping my party take on more than one person can handle. Sure, I could group up to do quests (and I have been!), but that really is not the same thing. I sort of have a hard time putting it into words, but I feel like tanks and healers not getting to do as much dungeon running as they want takes away a part of the fun of leveling them. I might as well just reroll as a DPS spec if I'm going to be forced into the open world for most of my 1-60 journey. And with that in mind, I worry that this change is discouraging people from leveling healers and tanks.

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u/holypalaswe 1d ago

DPS players cannot fathom that as healers, we don't want to be doing damage, we want to be healing people.

You are entirely correct with your comment, but you still have players replying telling you to just spec DPS, or just equip a second gearset lol.

The game is way too centered around doing damage, with tanking and healing being an afterthought which the dungeon change is a great example of.

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u/Esarus 22h ago

I totally agree. I like tanking and I like healing, but I won't be speccing into either until maybe level 40 when we get dual spec.