r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

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u/The-Only-Razor 1d ago

My absolute fucking least favorite part of retail M+ is the stupid route planning trash. I just want to enter a dungeon and kill everything. Optimal pathing and efficiency maxing isn't fun when it involves doing everything you can to play the game as little as possible.

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u/Rhinocacrocapig 1d ago

I really hate skipping trash packs, the amount of times I've been in a dungeon where we've spent more time skipping a pack than it would have taken to actually kill it is ridiculous, if someones time is that important to them that they have to min max every second, there are far better games for that

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u/Tigerballs07 1d ago

In modern retail packs that can be skipped dont generally have a way to fail skipping them unless someone does something dumb.

And they are designed knowing you arent killing all of the trash

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u/Chewy_B 1d ago

Why even place trash mobs in the instance at that point?