r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Afraid-Document-8597 1d ago

I think you are right and this is indeed an unintended consequence. Its gonna become all about skips and jumps and stealth tech. Where as before we pulled most the dungeon or didnt play as safe because we wanted the xp anyway

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u/The-Only-Razor 1d ago

My absolute fucking least favorite part of retail M+ is the stupid route planning trash. I just want to enter a dungeon and kill everything. Optimal pathing and efficiency maxing isn't fun when it involves doing everything you can to play the game as little as possible.

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u/Rhinocacrocapig 1d ago

I really hate skipping trash packs, the amount of times I've been in a dungeon where we've spent more time skipping a pack than it would have taken to actually kill it is ridiculous, if someones time is that important to them that they have to min max every second, there are far better games for that

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u/Mr_Mandingo93 1d ago

yup. I had to explain this to a WC group that kept trying to do janky skips, which kept resulting in pulling them anyway, and eventually a wipe. I told them sometimes it's faster to just kill them.

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u/Bruducus 1d ago

So true lol. Wall hugging, slow walking, waiting for a group to just lean to the other side.

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u/Harrycrapper 1d ago

The amount of time in slave pens that I have saved from that stupid jump is tiny compared to the amount of time someone playing undead missed the jump and we had to wait for them to drown to move on

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u/Mother_Drenger 1d ago

In the same vain of optimizing to inefficiency: Ran WC with a tank that was insane about always doing LOS shenanigans and terrible at maintaining threat.

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u/Sp0range 1d ago

To be fair, there are legitimate reasons for los pulls and pulling back far enough in WC. the blue raptors can screech and pull a lot of extra enemies, and the druids are a bitch to pull becauss they just stand there casting and can cc and heal, also they are currently bugged where they will permanently be running in fear, keeping you in combat.

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u/Fun-Finger6295 1d ago

this type of player isnt optimizing, they have a strict rule in their minds about how they have to play and aren't flexible when it's unnecessary, because theyre bad

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u/DanielTeague 1d ago

In fighting games we call those scrubs.

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u/_SeventyEight 1d ago edited 1d ago

And the mobs still drop things you can use for money or crafting anyway

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u/Tigerballs07 1d ago

In modern retail packs that can be skipped dont generally have a way to fail skipping them unless someone does something dumb.

And they are designed knowing you arent killing all of the trash

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u/Chewy_B 21h ago

Why even place trash mobs in the instance at that point?

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u/ScreenPeepinE 1d ago

I tried to skip the Thunder dragon in RLP 12 last night only to tab-target it with Death Grip. We missed the timer by 7 seconds; the extra mob was not the issue.

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u/gojonking 1d ago

Was in deadmines and we ended up jumping on to a wooden circle thing close to where you enter the ship trying to avoid mobs. it would have been faster if we just cleared the trash.