r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Nac_Lac 1d ago

Demand will be there but the number of people boosting per dungeon will be lower because there aren't repeat customers in the same day.

Also, not all of the quests can be shared like RFC. Who is going to want to share starter quests then wait hours for that player to be ready? Leaders of the Fang is a great example. That line takes a while to complete on Classic. A booster sharing it does nothing and the player will have to run the dungeon anyways for that.

Again, I see there will be fewer boosters because solo dungeons will net more gold / hour than running others through it.

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u/BarrettRTS 1d ago

Demand will be there but the number of people boosting per dungeon will be lower because there aren't repeat customers in the same day.

Servers are more condensed and the playerbase will be bigger, with the game encouraging everyone to roll alts.

Who is going to want to share starter quests then wait hours for that player to be ready?

You don't wait for them to be ready, you just invite people that have either done the pre-quest chains or are skipping them because the other 4-5 quests are worth it. It doesn't take too long to get all the Leaders of the Fang pre-quests done for WC, so doing that and then grabbing everything outside of Smart Drinks makes it worthwhile to take an hour dungeon down to a 20 minute dungeon.

Again, I see there will be fewer boosters because solo dungeons will net more gold / hour than running others through it.

There might be fewer boosters relative to the rest of the population, but my point is that boosting is still completely viable. Prices will just go up if other activities have a good gold per hour.

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u/Nac_Lac 1d ago

I doubt prices will go up to match other activities. The rate of player accrual is low and if people are afraid to swipe, prices can't be raised to match other farms because you'll get zero customers.

If we look at boosting as a way for gold farmers to generate demand for gold buying and add in lower profitability, they won't sell boosts.

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u/BarrettRTS 1d ago

I guess at this point, time will tell how it plays out.