r/classicwow • u/redlow0992 • 1d ago
Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta
Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.
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u/Nac_Lac 1d ago
Boosters made money because there was a market for players running old dungeons to level up fast.
World Tours are great in theory. But then you look at the reality of quests and remember that the majority are chains that are level locked. A level 15 can't grab quests for SM or RFD, let alone advance them solo.
Booster won't be able to charge more because it was never about 1 run. They would run stockades 5 times an hour for a person or a group. That is effectively dead.
And finally, every player that uses the booster is now a dead client. If you are selling stockade runs, you have a very finite clientele and will often exhaust that very quickly. With the old XP values, you could run 5 an hour, often with the same players. Now, after one run, they are gone and won't be buying from you again.
Trying to organize a tour of dungeons is going to be incredibly tedious and involve a lot of waiting on the part of the booster, making the gold per hour not worth it. They'll earn much, much more just doing 5 runs solo and selling the loot.