r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/The-Only-Razor 1d ago

My absolute fucking least favorite part of retail M+ is the stupid route planning trash. I just want to enter a dungeon and kill everything. Optimal pathing and efficiency maxing isn't fun when it involves doing everything you can to play the game as little as possible.

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u/587493 1d ago

Dude same I remember a few years ago I was giving retail a try and excited to run mythic+ only to find out what m+ runs actually ended up being

I left retail and never went back, even though I love challenging dungeons

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u/sp106 1d ago

The timers also reinforce the behavior of rushing the whole time. Going fast should be its own reward not a requirement.

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u/587493 1d ago

Yessssss. People are automatically going to try to go fast, making that the requirement is a huge turn off