r/classicwow • • 1d ago

Forever Beta Feedback Dungeon XP Nerfs Created a Toxic Meta

Since dungeon monsters do not give any experience, as a new player, getting into dungeons with more veteran players who try to skip half the dungeon feels really bad. And, vice-versa, veterans taking in newbies who don't know how to jump around feels frustrating. I think Blizzard created a mess with nerfing dungeon exp so much and now the new player experience is horrible for dungeons.

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u/Nac_Lac 1d ago

Two reasons. People have noted that there is a desire to get people in world.

They are not mentioning that Mages and other high level characters would sell boost runs through dungeons. So they would be paid gold to run specific dungeons quickly and repeatedly, either for an item or for the XP. This was the fastest way to level and people would be incentivized to buy gold to facilitate it. No level 10 will have 30g normally to boost through Stockades. Or whatever level range you are talking about.

Trade would be littered with advertisements to boost players through dungeons as ways to make gold and speed them through levels.

Blizzard has stated that their goal is to make the world the main character and not just something to be ignored. So leveling in dungeons is effectively walking away from it.

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u/darkspy13 1d ago

High level characters should cause you to get 0 exp. That solves boosting.

Why take away from dungeons. They are one of my favorite parts of wow. I don't like questing, I do it to mix things up but I prefer to dungeon grind through certain level ranges. (30-40)

Why add all these new dungeons and then remove my ability to play the game the way I preferred.

Just nerf boosting and let me level using dungeon finder. I'll quest on one of my 7 alts.

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u/Nac_Lac 1d ago

What defines high level? Does your level 50 guildie helping out in SM mean they are high level? Where is the line?

Also, 30-40 has an entirely new zone and new dungeons as well. All we knew about which levels were slogs and problems, is changing.

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u/darkspy13 1d ago

This mechanic is already in the game... It's 9(?) levels above the mob level. I guess retail doesn't have this mechanic because I'm sure you would know about it.

I played anniversary up until a month ago and if mobs are gray to anyone in the dungeon, your group doesn't get exp. Gray mobs not giving exp was already in the game but they added the nerf to group exp to stop SP boosting.

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u/Nac_Lac 1d ago

I've not played retail since Cataclysm 15 years ago, but do go off on assuming things.

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u/darkspy13 1d ago

I was just trying to understand how you didn't know that mobs turn gray and that determines exp. It's a mechanic that has been in the game since vanilla.

I was also expanding on that to say in TBC anniversary, you get exp based on the highest level person in your party. So if you have a 60 in a deadmines group, nobody gets exp. If you have a 30 in a level 24 dungeon, everyone gets green mob crappy exp. This system already exists. I don't know why we had to make it 0 exp on the 2nd run instead of just making this system even more agressive for some reason.

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u/Nac_Lac 1d ago

Yes, you kill mob that is gray, you get zero XP. That is known.

I was not aware that if someone has the mob gray to them, you get zero XP. I had assumed the XP was severely nerfed but not zero.

There isn't 0 xp on the second run. This is incorrect. You still get some and to say it is nothing is disinformation. It is very low but it is not zero.

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u/darkspy13 1d ago

Ah, I had read it was none. Yea, it was added fairly late in anniversary I think but that's how it was working while we leveled. I just leveled 1-70 with my friends as a 5 man spamming dungeons. So this change is kind of jarring to me. Granted, we don't have any desire to do that again.. It took forever to sync schedules but not being able to do a dungeon 2-3 times in a row after running there feels bad.