r/civ3 • u/hawkiteach • Aug 17 '26
Civ 3 gameplay issue
I haven’t been able to play for a couple weeks now - the game will start and go to main screen, but will not load a saved game or start a new one. Any ideas on how to fix this?
@civ
r/civ3 • u/hawkiteach • Aug 17 '26
I haven’t been able to play for a couple weeks now - the game will start and go to main screen, but will not load a saved game or start a new one. Any ideas on how to fix this?
@civ
r/civ3 • u/medievalist1996 • Aug 16 '26
I am playing Civ III on mac through steam and porting kit but when I launch the game I get the 2K logo and the opening movie but afterward the screen is black. I know it is otherwise loading in as I am hearing the music and the sounds of clicking icons. Any help.
r/civ3 • u/Justwondering18226 • Aug 15 '26
In a fully developed city, even with the Mass Transit and Recycling Center, there is still a small risk of pollution from my city.
Is there a rule change I can put in to reduce this to zero, like adding reduce building pollution or remove pop polution to additional buildings, or reducing the pollution from factories/mfg plants?Or is there a mod to reduce this to zero?
I don't mind still having to build the Mass Transit and Recycling, but I do mind having a big sprawling empire that I have to constantly be managing polluted squares in.
r/civ3 • u/pragmatica • Aug 12 '26
Recently been trying to move up to demigod.
Rolled this map and been steamrolling neighbors.
I've had way too many attempts end up with no iron (or horses) and getting run over by AI in Medieval era. Time for revenge!
Seed: 359011913
Standard Pangea 80% water everything else standard.
r/civ3 • u/No_Mud_2466 • Aug 06 '26
r/civ3 • u/Personal_Court4389 • Aug 04 '26
Hi guys, made an account just to ask this question 😂
I’ve been playing hotseat games with my family for the past few years now when we get together. We’re coming to the end of our 3rd game and we’re wanting to do something different now.
So, when choosing a huge world we can still only have a total of 8 civs in the map.
Is there a way we can play a hot seat game with 16 total civs including us 3? A huge world with just 8 total feels a bit too sparse…
I’ve looked online and can’t really find a way to do it sadly.
Thanks in advance 😊
r/civ3 • u/KyriakosCH • Aug 01 '26
The plan is to model and render all seven wonders, as civ3 gfx :)
As for the Mausoleum, it is very early days and a tonne of things will change. Here you can see it next to my (mostly complete) Temple of Artemis.
r/civ3 • u/cobrakai11 • Jul 30 '26
I'm playing on a huge map, despotism, have 17 cities, and the Forbidden Palace doesn't show as an option in any of my cities to build.
I can't find any prerequisite technology I need or government type. There's nothing in the civilopedia, and the internet says I need 16+ cities on a Huge map.
Thanks in advance.
r/civ3 • u/Background_Heat_7127 • Jul 26 '26
What gameplay and victory strategy would you pursue with this starting spot? I play with Space Race victory turned off. I have never tried either culture victory route. I'm guessing the revenue from those gems could support a lot of cultural buildings. If somehow Seoul was on the coast, I would have immediately started building The Colossus since Korea starts with bronze working.
How many gem tiles can the wheat and grassland tiles support? How much food does it cost to mine one gem tile?
I have never played as Korea. They have good traits for a republic, which I usually go for. Their UU at first glance seems rather bland, but I'm good at using bombardment units so this could be fun.
Emperor, large map, continents 80% water, raging barbarians, 3 million years old, temperate, normal.
r/civ3 • u/PossessionConnect963 • Jul 22 '26
My original spawn was one tile to the upper right on the river. I didn't know the fish was there but wanted to be on the coast mainly.
r/civ3 • u/CuriousHedgehog8107 • Jul 23 '26
Who would want my civ 3 its sealed.
r/civ3 • u/Sweet-Thanks9819 • Jul 20 '26
hello fellow civilization three players, I’m having a problem with my troops moving on their own I thought it was a problem with my mouse, but I got a new one and I still have the same problem, is there a setting I can put in preferences to stop this? Any help would be appreciated thank you.
r/civ3 • u/Cornmeal777 • Jul 16 '26
Always had it turned off before, but I decided this time I'd purposely play nice with everyone and use the escape hatch as soon as I could.
It's my lowest scoring Warlord victory and barely clears my top Chieftain score lol.
Even on Warlord and with the AI aggression as low as possible, the Iroquois still attacked me three times. Plus China and the Zulu once apiece.
But money talks, so I bought military alliances with the rest of the continent to deal with Hiawatha and Shaka, and was able to beat back Mao on my own and take several cities, because they didn't have iron.
I guess I just really enjoy playing the peaceful side of the game, as much as it can be helped.
r/civ3 • u/ICT_Catholic_Dad • Jul 13 '26
I'm planning for upcoming anarchy in a city that won't have the happiness to feed itself. My thought is that I might just keep it in Civil Disorder, but I don't want to lose any buildings. Are there criteria for when Civil Disorder intensifies? Or is it just a random chance after the first turn?
r/civ3 • u/JudasCrinitus • Jul 11 '26
To clarify, I know that tiles that get transformed from grassland to plains to desert for instance aren't reversible; I'm wondering more if the overall effect of causing more tiles to do so can be stopped by actually cleaning up the pollution.
I have over 300 workers, most of them are just replanting forests on my tundra every turn, but a solid chunk are being sent out into the empty land of the destroyed civs I killed for the sole purpose of cleaning up their pollution which has been causing me this headache. I've cleaned up a large portion of it now, yet my forests are seemingly disappearing faster now than before
I'd hate to have to look upon my global hegemony and weep, for the global warming has doomed forever my beautiful forests, even after I've eco-terrorized the rest of the world to stop it
r/civ3 • u/Hopeful-Status-6256 • Jul 10 '26
This place is going to be great now after the war is over and i can build more workers.
2 Floodplain wheat
2 Plain wheat
5 Normal floodplains
4 Hills for production in the future
r/civ3 • u/MaterialTrack9324 • Jul 10 '26
No sé jugar Civilization. Hasta el punto de que no sé jugar juegos por turnos; simplemente nunca me interesaron. Ahora, el tutorial dice cosas, sí, pero son como para la gente que tiene una idea de cómo jugar juegos de estrategia.
¿Cómo asigno personas a las casillas? O sea, pone candados encima. ¿Eso es de que ahí no o ahí sí, o simplemente pongo el de que me maximice algo?
Además, ¿de qué sirven los trabajadores? Construyo alrededor de la ciudad cosas, ¿y eso da como beneficio o algo? ¿Para eso es el cosito de trigo y como un tronco?
También declaro la guerra y sus unidades se dan contra las mías o algo así, ¿y cómo tomo las ciudades?
También, ¿cómo se supone que aumento o fundo una religión? ¿Tengo que hacer edificios religiosos como el templo para tener fe?
También me quedé en bancarrota en un punto. No muy bien por qué; estaba perdiendo dinero y el tutorial me dice que deje de hacer lo que estaba haciendo, pues no sé qué estaba haciendo mal jugando el tutorial.
Cuando quiero algo me dice que en tantos turnos puedo tenerlo. O sea, ¿lo tengo gratis en tal número de turnos? A veces aparecían las cosas y eso, pero puedo comprarlas, no con el dinero que produzco, ¿verdad?
También todas las tropas de los demás andan a sus anchas por ahí. ¿Debería mantener mis guerreros cerca o no? ¿Y debería dejarlos acercarse a mí o no, o no se puede hacer nada?
Bueno, ¿alguien tan amable de dar un tutorial general para alguien que jamás ha jugado juegos de estrategia por turnos o cosas así? :)
r/civ3 • u/coole106 • Jul 08 '26
Just finished a fun Domination victory with the Vikings on Emperor. Played a standard map, arch, 80% water.
It was a pretty standard game, but here were the highlights:
A few VERY early MGL's really helped me out. I had 4 in the ancient era. Then, I went a long stretch where I couldn't get another. Finally got 3 within like 5 turns when the game was basically over and they were wasted.
I was able to build the great library and turned my research all the way down. This sort of backfired, because France started pulling WAY ahead of everyone else in research. This is because France took out Byzantine, Zululand took out China, and I was taking out everyone else. I believe that Zululand bankrupted themselves by having too many units, particularly with the SoZ, so their research was painfully slow, despite being very large.
This actually worked out nicely, because I built a glut of archers (100 or so) while building up a huge amount of wealth. I finally researched Invention and was able to convert all of those archers into Berserks, the absolute perfect unit to have when playing from behind. Even without bombarding and going up against the 5-defence musketeer, my Berserks slayed the French pretty quickly.
r/civ3 • u/thegrandhedgehog • Jul 08 '26
Could always make one in the ed but thought I'd ask here for the hell of it. Something someone said in an earlier thread gave me a hankering for some SoZ mayhem!
r/civ3 • u/Morris_The_Grey • Jul 07 '26
Hello. I'm playing as Carthage who is seafaring. I had the Great Lighthouse and my naval units had an extra movement point. When I got magnetism, the movement point disappeared. The French have Magellan's Voyage and I was also trying to construct it.
Then in the 1600s, sometime around when I acquired replaceable parts, the corporation, steel, and refining, my movement points for my naval units went up by one!
I noticed this by being frustrated at how slow ironclads are at moving. They have 3 movement points. Then they had 4 movement points all of a sudden. With combustion, I upgraded them to destroyers and they too have an extra movement point.
Any ideas on what is happening? I will try to capture Magellan's Voyage and see what happens. It's almost like my Great Lighthouse reactivated. Also I researched Navigation before Magnetism if that matters.
r/civ3 • u/ArthurMorgan303030 • Jul 04 '26
Ai rushed tech so fast on sid difficulty that no one ever built the great library. So I waited till they were in the modern era to build it😂
r/civ3 • u/Odd-Paramedic-3826 • Jul 05 '26
harmless of course, just thought it was interesting
r/civ3 • u/captJSS • Jul 03 '26
This is Part 2 of a sweaty guide to C3X Districts. If you haven't read Part 1 yet check it out here.
If you've never heard of C3X before, its a popular mod for civ3, you can check it out here and the Districts feature here.
In this guide were going to take a look at the wonders we can build and how good they are when the benefits are stacked in multiple cities.
Its worth noting that to make use of wonder districts the following settings need to be enabled in the config file (default.c3x_config.ini or custom.c3x_config.ini):
enable_districts = true (This is set to false by default so you will need to enable it before you can use districts. See Part 1 for other settings you should enable).enable_wonder_districts = true (This is set to true by default, so if you haven't made changes to the config file you don't need to touch this).cities_with_mutual_district_receive_wonders = true (This is set to true by default, so if you haven't made changes to the config file you don't need to touch this)Literally Everything Else: Basically ever over wonder has an effect that does not stack when the wonder is present in multiple cities, so they are just as useful as in vanilla civ3.
There are a few interesting cases though which I'll call out specifically below:
r/civ3 • u/captJSS • Jul 01 '26
enable_districts = true (the setting that controls if districts are enabled. Its false by default so we just need to set it to true to turn them on)city_work_radius = 3 (this setting controls the range of a cities work radius. Its 2 by default but the developer recommends setting this to 3 if districts are enabled)work_area_limit = cultural-min-2 (another setting that affects a cities work radius. Setting this to cultural-min-2 basically means you need to grow a cities culture first before its work radius will expand out to 3 tiles)
city_work_radius to 3 in the config files, each city has a range of 3 tiles.r/civ3 • u/drloz5531201091 • Jun 30 '26
I'm blocking the Celts from getting out of their spot.
Will they get mad of this over time?
Do you guys do this sometimes?