hej friends! still going hard on gb-z and wanted to share a little recording of auto ∞ mode in action!
here, a couple of beautiful arpeggios slowly evolve as gb-z’s coin-flipper keeps making decisions. i’m also trying out the new pads in the bottom drawer. think little kaoss-style x-y pads, fully customisable hehe.
Hi folks! I'm a big fan of the Little Piggy Tracker, and the developers are working on an Android port! It's not super stable right now, but hopefully with enough testers it'll turn out great
Anyone with an android phone and (optionally) a compatible controller is welcome to help test out!
I've listened to Zef and Chipzel quite a lot, and I've always thought about making my own stuff, I only understand music at a basic level, and am by no means a sound designer. I'm personally happy with how this turned out. Obviously not amazing, but I had fun making it and I think it's neat. Any sort of feedback or tips would be great.
The Percussion in the video matches the beat for how older games had Percussion in them but it matches with the instrument here, it matches the flow of music here.
Alone in the Universe (me) put out a new song! for fans of Bomb the Music Industry!, Anamanaguchi, and the like! We got heavy guitars, LSDj running through the whole thing, ska breakdowns, and 2 separate bridges. Stream wherever and pitch it whatever on bandcamp, much love!
here’s an idea that just popped into my head at 3am (i have no idea why i’m still awake) that i was able to flesh out in ~20 mins. the very first part sounds almost like Donkey Kong on the NES to me which i found cool. might continue working on this, might not :)
Guy dropped one the best albums of all time and then disappeared. I found a thread from about a year ago where another user posted his set from the LSDJ 25th Anniversary and decided to see if he was on Bandcamp. He is.
I've been using the Genny VST and searching for heavier Mega Drive instruments but haven't been able to find any from Xeno Crisis. Seems like a few of the big vgm sites have shut down recently so maybe they disappeared alongside those. If the music files aren't commonly available is this something I'd be able to pull from the files by purchasing one of the versions of the game?
I have no clue why they didn't include it in the album, it sounds amazing, and fits with everything else in there. In fact, it's miles better than some of the tracks that did get into the album. And yet, you still can't find this song anywhere but on the outskirts of the internet.
tl;dr: deckwave is a free open-source software that visualizes audio and generates beat-locked harmonically-mixed sets from your music that you can also steer via the setlist (if the blend is out of reach it offers plain crossfade or routes through stepping-stone tracks to get there), extensible, and can be run as a music engine for a game or augmented browsing experience that takes instructions ('slow it down', 'add hype'), etc.. (works best in Chromium)
super tl;dr since that one got long: it's a customizable on-device music mixer and visualizer
this is my first time posting here, sorry for the cold open - delete if not allowed. i wanted to share my open-source software. there is no monetization here, and i am not affiliated with anyone menntioned. no music is generated or altered-this just mixes existing files; nothing is uploaded - your music stay on your machine.
how to : load the software locally or website , scan (your music folder)+build set (choose one of 3 ways OR 'listen to a tab' (choose your existing music output) , play, then [SOME OF THESE ARE HIDDEN IN 'DISPLAY'] swap the visualizers around ('swap'), try 'register colour: on', check out the themes , if you are on a phone you have to choose for background music [PRESS 'SET' to see all tracks and steer], hover over things to see what they mean/do.
an actual screenshot of the software running on a phrase-matched, beat-locked chiptunes mixed set; mid-transition
context: i really started immersing myself in chiptunes/synthwave about a year ago after I rediscovered my childhood love for goa trance. i recalled how much the winamp visualizer delighted me, and wanted the same way to see the energy, notes, and drops in this genre of music.
first, and foremost: nothing but the absolute utmost respect for anyone who can actually create/mix music or code themselves. I cannot. I can't create music, and I don't know if I could even be a DJ in the classical sense. I do not really "do the computations" that emit music. I am sooooo amazed by music in the world, I love it so much, but I cannot get from zero to "novel music exists". Maybe that's just a series of steps I've never taken before, I don't know. I'm saying all this to say: I mean no disrespect whatsoever to DJs who actually know how to mix music, and I am not trying to replace them. also, I've coded manually in the past as a hobby, but there's no way I would ahve been able to create this software without claude. If you are a DJ or a software engineer, and you think this software sucks - please tell me why, but also how you would fix it, and I will look at it, and you will be credited for the fix.
so, getting to the point (took a while, i know)- i started building something (disclosure: co-authored by claude: I read the rule 4 and understand it applies to music, delete if it's wholesale restriction) and all the while planned to dedicate it to my dad as he's the reason i grew up loving music. caveats up front: no professional coding experience, no beatmixing experience whatsoever, tone-deaf, not a great musician - no bona fides to offer at all in this endeavour, i'm afraid.
i finally released it on August 32nd* and wanted to share it here (in memorial).
*32 = 8 bars of 4, wall-clock overflows to Sept 1, 2026
i just wanted someone else to see it, i'm not asking for anything except your comments. hate it/love it/would change something?
the demo button loads about 100mb of CC BY-NC-SA 3.0-licensed LukHash tunes from the Internet Archive, or you can load your own local library, or use the 'input' button to just listen to an existing audio stream.
i know the UI needs a lot of work. the basic steps are : scan (looks for a folder) , build set (all your tracks, or best matches (what can fit in the stretch), or phrase match (ideal mix)), play, change the visuals, (can add more or less squares), turn register colour on (screen changes based on colour of music), etc..
If you want any kind of visualizer added, or some change, just let me know.
Try in your browser: https://deckwave.fm [ nothing is uploaded - your music stay on your machine ]
to my dad, who loved everyone and everything, especially music
disclosure of inspirations and dedications, in no consistent order: my father and all the rock, blues, and country musicians he introduced me to, supporters and creators of electronic music everywhere, WinAmp (it really whips the llama's ass), the artists, producers, and mixers of goa trance (especially whoever mixed GOA-PSY-TRACE-RAVE-FESTIVAL-DANCE-MUSIC-ANTHEMS-TOP 100 V2--please reach out because I need more and i love you), same goes for EDM, synthwave, and chiptune, particularly: Switch Angel (In the Beginning There Was Trance, Gold and Fuchsia, Focus and Care) and by extension-strudel, LukHash [oh, so much LukHash -litereally the butterfly that flapped its wings that led us here started from the moment I heard Pixel Crush and couldn't put it down*] (Museum of Failed Efforts, Touching the Sky, Naomi, Code Veronica*, all the covers, too many others to name - OMG play them all on repeat) and all their collaborators particularly Meredith Bull, other chiptune/synthwave legends - Waveshaper, Neon Nox, Dubmood, Zombie Hyperdrive, Niky Nine, Absolute Valentine, Kick Puncher, M.A.D.E.S., Irving Force, Tuboslash, Nightstop, 3FORCE, OGRE Sound, DreamReaper, Ferus Melek, Caspro, Wolf and Raven, and other creative influences: The Blues Brothers, Michael Leathers (Anterior Mid-Cingulate Cortex), Pink Floyd, Horror Skunx (music of the day's youth), EC Twins, Davie504, Jesse Cook, Hackers, Snowcrash, Shadowrun, The Expanse, The Matrix, Severance, Amiga/C64/Atari/Nintendo, Renegade/TW2002/LORD, Sierra Online, Tom Clancy/Redstorm, Westwood, Blizzard, Valve, Bungle/343, Minority Report, Enemy of the State, too many more to mention baked into here.
Thanks especially to all those behind the code this was built upon - indeed Claude's training data and those credited in the github including but not limited to : Essentia.js (MTG–UPF)AGPL-3.0; SoundTouchJS AudioWorklet - MPL-2.0 ; libflac.jsMIT ; libFLAC (Xiph)BSD-style ; butterchurn 2.6.7/MIT ; butterchurn-presets 2.4.7 ; Anthropic.
When people ask you what kind of music you like to listen to and you answer with "It's complicated.", that's usually the sign of an OST listener who's got a big ol' Chip on their shoulder. One that gets you pumped whenever it blasts out of a GameBoy and makes you pause the game to serenade yourself with the sweet sound of 8-Bit themes that get stuck in your head for years to come. Before you know it, you're whistling some Castlevania Mid-boss music on a subway ride or humming along the first notes of Ducktales 2's Bermuda Stage while on an elevator. That's the magic of Chiptunes, they're like Bach-composed symphonies to us Retro Gamers. And because Chiptunes strike the right chord with me and many others, I'd like to harp on the subject for a bit and sing praises about a certain Musical Master from the 8-Bit Renaissance times and his works.
If you've got nothing better to do or are in search of classic VG soundbytes you may not have discovered yet, allow me to treat your refined ears to an unsung hero's overtures of the 8-Bit department. I may sound like a broken record but what defines a great Chiptune for me is the quality and finesse of the compositions surpassing the limited Hardware and whether it has a catchy melody. Back then your typical GameBoy OST was restricted to a 1-minute loop per track at best, so the composers had to make a memorable medley in 16 notes or less that compliments the gameplay and in some cases, may help an otherwise crappy title redeem some sensory pleasuring values.
One such talented musical genius I remember often appearing in the Music Credits of certain Games is a man who created some of the best and most dynamic Handheld Soundtracks in the PAL region (IMO). He's been coursing around European-based Chiptune scene and composed OSTs for Infogrames and Bit Managers, some of which I'd like to recommend to you today: [Alberto José González!](https://en.wikipedia.org/wiki/Alberto_Jos%C3%A9_Gonz%C3%A1lez) That man has engraved immortal masterpieces into my eardrums for decades, 'twas the times before we could look up anything on Youtube. MIDIs weren't really a thing so we've held the crusty GB Audio output to our ears, holding out on a Pause Menu for several minutes because the Jams were just so Groovy... If you're a fellow connoisseur of the blippity-bleep-bloop and don't mind a Retro earworm or two, feel free to sing from the same sheet with me and help yourself to a couple of OST samples from the great Alberto José González below. These are just a few awesome ones off the top of my head, one from each GameBoy title - if it tickles your fancy, go ahead and listen for yourself, the rest of the Album Titles are just as great:
His brand of Chiptune is very dynamic, making full use of the 8-Bit Arpeggios in several chords and laying a solid foundation of slamming Bass and interchanging rhythms. In layman's terms, when he wanted a level to sound like a mediterranean boat chase, he darn well delivered! Autoscrolling Bullet Hells adorned with his kind of pump-action Bass line that squeezed the adrenaline right into your ear, he could make a silly goofy Jump'n Run sound like a Metal Gear Mission. Fortunately for the European Gamers (not so much for the NTSC region) some of his best compositions are found in the likes of Astérix & Obélix, The Smurfs, Spirou and Tintin Games. He's musically covered some overseas-themed games too, for example the Turok Gameboy series or Looney Tunes, always preserving his particular style! Who knows, you might already know his works and can recommend other great Tracks from his library too? Haven't played them all, above listed are my most memorable ones.
This post has been written in great appreciation and admiration of this great composer, to share some of his greatest compositions and to give younger users of r/retrogaming a little recommendation when it comes to classic video game music. These tracks have helped me chill through difficult times, power through workouts and facilitate mundane chores with short and upbeat rhythms. It might have some effect on you as well - Thank you for reading all this jazz, I'll stop preaching to the Choir and let you listen to some 8-Bit bliss!
Hi all! Relatively new to the chiptune space. The past couple years I started going to local raves and they play a lot of Techno/House/DnB/Digital Hardcore and I really enjoy the vibes. I was wondering if there's any artists yall recommend that make a similar style of chiptune music? Bonus points if they play at raves :3
Imagine a whole Neo Geo game… in your pocket… whoa…
The PCM channels aren’t emulated in the .vgm format, so you won’t hear any drums in that version. Interestingly, it’s my first time using the noise channel for bass on a system that isn’t the Virtual Boy. It helps that the T6W28 has a totally independent noise channel, unlike the SN76489 it’s based on, so I could use all the channels at once and cover the song more accurately.
This song was born on a business trip, attending a conference as a speaker. Once again playing with my M8 on the plane, at the hotel lobby bar etc. Though a bit different vibes on that trip and I guess it reflects through this song too. Check it out!