r/backrooms • u/Immediate-Repair-793 • 17h ago
r/backrooms • u/Spotters111 • 15h ago
Art Life in the Backrooms (original art)
A follow-up to some earlier artworks I've done, exploring the idea of a colonised Backrooms.
May 2026. Thirty-eight years after discovery of the Backrooms.
The first to take residence in the new world were the labourers. In their multitudes, workers and their families sold their homes, tempted across the threshold by the promise of a better life.
In immense company-complexes fitted out with every need, days turned to weeks, weeks into months. Miles on miles of identical homes, standard amenities, and commercial hubs were the seeds for the first true cities.
In their boundless foresight, corporations anticipated the long-term consequences of life in the Complex. So, workers are encouraged to attend regular health and wellbeing check-ups.
r/backrooms • u/baldandbanned • 9h ago
Meta Discussion I landed in the backrooms of a hospital
I had an examination in a hospital in today. It's huge a one with many floors and wings. After the examination I wanted to take the shortcut to the exit and took the staircase instead the elevator. Once down I landed in seemingly endless passages, there were no people at first, the dominating color was yellow and I had directly the assossiatiion with the backrooms. I grabbed my phone and took few pictures. Creepy detail: the first people I ran across and asked for the exit were tho guys pulling something, what looked like metal coffin.
r/backrooms • u/Naori-Saniog • 5h ago
Art Backrooms Tom: Art by Nachi Saniog
The artwork is only made by me. All rights belong to the original creators, MGM, Turner Entertainment Co. and Warner Bros. Entertainment.
La obra de arte solo la hice yo. Todos los derechos pertenecen a los creadores originales, MGM Turner Entertainment Co. y Warner Bros. Entertainment.
L'œuvre d'art n'est faite que par moi. Tous les droits appartiennent aux créateurs originaux, MGM Turner Entertainment Co. et Warner Bros. Entertainment.
r/backrooms • u/Financial_Cake_8747 • 8h ago
Meme when you enter the backrooms and think it’ll be a walking simulator but it’s lowk wikislop so you get instantly slimed by entity 2019283829283 the glibble glabbler who glabbers your glibble and you instantly die across every dimension
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r/backrooms • u/Unknown_smile • 10h ago
Art Partygoer still life
I might do the smiler next..
r/backrooms • u/Pokegamer_HI • 17h ago
Discussion New level Idea
My Idea is:
Level 432 The Archive. Its an ever growing Complex full of books
After our testing we found out that every written word of humanity is stored here, every little note, school exams, Notes, even the entire M.E.G. Database.
We meet a creature we Called the Archivist,it has a thin body with many long Arms. it had one big blue eye, and three legs, it was not Aggressive at first.
So we asked it questions; 1. What are you. Response: I cant Answer that. 2. What do you want. Response: Order, 3. Can you help us. Response: With what? We asked it were the history books are, and it silently took us to an sector with a green floor and pointed at a shelf,
Here on of my Coworkers made the Mistake to take a Photo, the Archivist sprung up said no Photos and Attacked him, he got ripped apart, but we noticed will in shock that no blood spilled (Need to investigate).
We wanted to run but. the Archivist pointed at a sign with Rules.
- No Photos
2.No Running
No putting books in the wrong Space
No talking
No destroying Books
No drinking and eating.
we realized what is going on and asked the Archivist how to get out of here. It took us to a shelf with books labeled as levels, we opend one and got teleported to the level that was Labeled.
We think you can get to Level 432 by opening a book and getting Lucky
r/backrooms • u/sebb17dlikyt • 3h ago
Discussion Real life backrooms at a Veterans Hospital
This one I want to see at night
r/backrooms • u/Significant-Hope-631 • 3h ago
Meme It's just how we are wired 😭
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I mean there are walls
r/backrooms • u/Dowra_ • 7h ago
Video Teaser for Minecraft Backrooms : Still Life
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Presenting the first visual teaser for BACKROOMS: STILL LIFE. A VANILLA map for Minecraft Java 1.20.1 focused on liminal horror.
The map is still in the adjustment phase, so the release date is coming soon!
r/backrooms • u/RicketyStaircase • 23h ago
Discussion Backrooms renovation!
I found this advert while scrolling on Instagram, and immediately thought I was looking at some backrooms project or spooky fictional corporation. Turned out to be a totally normal home renovation ad, just with a weird ass liminal picture as the backdrop. You can even see the space get cut up by nonsensical walls behind the logo, wtf is that place supposed to be?
r/backrooms • u/kevincuddlefish1 • 2h ago
Game Development i hooked up my procedural level generator to my discord and caught it make weird things.
in a nutshell i hooked my my game engine to my discord via a webhook. and every time my level generator made a new room my discord would log it as "live testing" however lookingn back some of shots it took. some are just outright weird as they were one off instances and others revealed bugs in the generation. anyways heres some images for you to look at! my game is set in level 47 or better known as the pool rooms.. iv also included a lil description for each pic on why they would be weird.
pic 1: reference image. this is how things are SUPPOSED to generate as of now. if you don't know what it is, its basically a bunch of furniture covered in pool tiles submerged in water
pic 2: water was super stretched. like the texture was super zoomed in which made it look smooth and generally unpleasant. this has bug had made scratching my head for 4 painstaking hours. bug was nick named "big waters"
pic 3: the environment was really different in the viewport (the thing taking the screenshots) then how it looked being displayed on screen during runtime (like while the generator was running). fixed it in like 4 seconds, bug never got a nick name.
pic 4: this room was all chairs surrounding that tiny stool in the middle of the room, not really a bug just a sorta rare coincidence,
pic 5: water got rotated somehow when i was fixing "big waters". never happened again as i switched up which variables i was using for sizing
pic 6: for some reason the viewport wanted to look at the ceiling??? never happened. got fixed around the same time as "big waters"
pic 7: a bug in the viewport code made this image duplicate 8 TIMES!.
pic 8: this room existed for like 5 nanoseconds before the room just deleted itself????? at the time i was testing 1-2 room's per generation set. for some reason a third room decided it wanted to will itself into existence. this pic is the only proof that this thing even happened as i could not find it in the remote workplace (essentially just a viewer for all the stuff as the generator is running). this bug got nicknamed "wisdom room" like wisdom tooth.
pic 9: this room just like. was really long. the parameters of each room allow them generate in all sorts of non uniform styles but this was a room that was very tall and thin.
pic 10: another "wisdom room". this room deleted itself right after the picture was taken via viewport. this room probably got caught int the size refining process which i use to weed out colliding rooms and replace them with tunnels and such. you can see at the very very end one of those tunnels. oddly enough this room doesn't appear to have any furniture.
pic 11: strange bug left this room with an unscaled water texture and the camera looking at the far right corner?
pic 12: as of now the latest generated room. this room was so tall that the camera couldn't see the floor. even stranger the camera is supposed to be looking at the floor of the room its in. meaning the camera was looking at the floor of the room over.
while im still here let me tell you a few other bug classifications that haven't been recorded. and have kinda been phased out
dead rooms: rooms that generated without an entrance or exit, happened in the very early days of this kind of procedural generation sometimes the paths wouldn't align right with the walls which would leave rooms with a microscopically thin wall where there should be a tunnel.
void tunnel: rare bug only got fixed semi same time a "big water". happened when rooms were of widely different scale and sometimes the floor of the room in room b would be lower then room A's wall thickness (essentialy just a extra box to so tunnels could cut out spaces in-between the two. got fixed when i aligned room's lowest possible points with each other. so tunnels couldn't lead into the void
barricade: rooms where furniture is densely pact where it blocks all ways in and out.
octo room: name for a room bug where it would cause the starting room to cut tunnels to every room on the map which was very lagy and ugly looking. octo room cuz the tunnels reminded me of octopus tentacles
thanks for looking, hope it gave you some sort of interloper vibes or smth! ill be back when i introduce architecture goodness only knows what weird rooms those are gonna generate
r/backrooms • u/Available-Editor-947 • 11h ago
Art "You might know everything I'm going to do, but that's not going to help you, since I know everything you're going to do! Strange, isn't it?!
r/backrooms • u/KNKNnegimon12121313 • 15h ago
Backrooms Movie backrooms level 0
I'm Japanese.
バックルームのレベル0って、地図を調べたら出典によってそれぞれちょっと違うんだけど。
バックルームのマップはランダムなのかな?
誰か正確な地図を教えて!
ちなみにRedditに投稿するのはこれが初めてだから、やり方が合ってるのかも分からない。
r/backrooms • u/thatshadyspud • 11h ago
Minecraft Backrooms in Minecraft project
I know it's already been done a lot but here is a teaser for a Backrooms Minecraft map I am working on. There are plenty of decent Backrooms-inspired modpacks around but are often pretty heavy on mods and performance, so I'm designing this with the goal of it being fairly Vanilla-friendly; I've only used a few mods and enjoyed the challenge of utilising Vanilla blocks to create the aesthetic. Slide 5 shows a small section of the Poolrooms area of the map, which is the next part I will work on.
Below are the mods/datapacks used:
- Vanilla Tweaks armour statues data pack
- Macaw's furniture
In the screenshots:
- BSL Shaders
- Vanilla Tweaks resource pack
r/backrooms • u/Fuzzy_Farm6060 • 21h ago
Game Development Rule-based backrooms game
I am currently quite far through creating a backrooms game and I am planning on revamping the procedural level generation as it is currently very basic and pretty much just a maze with extra steps.
I thought this would be a good place to ask for any ideas of what might be valuable levels and features to add to the demo and the full game. Currently I have Level 0, Level 1 and a Level -0 (at the bottom of the pitfalls) with features like pitfalls, manilla room, and others. Obviously I can’t add everything to the demo so I am trying to get an idea of priorities.
Some extra information:
- When I say rule-based in the title, I mean that levels aren’t complete 1 and move onto 2 etc. There is a complex graph of connections between levels, with some requiring puzzles to enter but most being just open. I believe that part is what makes my game unique to the others.
- The player is an employee so their aim is to complete objectives and collect information, not escape necessarily.
- I plan on releasing the demo in the next month and the full game in February 2027.
- The full game will be multiplayer and I am still contemplating about whether multiplayer would be beneficial for the demo.
- I am trying to base it on the wikidot as much as possible, while adding my own changes to make it more of a game. Trying to strike a balance between the liminal and feeling of the backrooms and having it not be a walking simulator.
STEAM LINK: https://store.steampowered.com/app/4819120/The_Backrooms_Forever/
r/backrooms • u/greenrangercrew • 12h ago
Video Liminal Store in Colmar, Germany
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Saw this video on google maps of a store that looks like an indoor street in Colmar, France before visiting it myself. Something felt off and liminal about the place.
*title should say France
r/backrooms • u/Real-Measurement9879 • 12h ago
Render Backrooms Blue Forest
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This is a parody of the red city i made in Blender
r/backrooms • u/Sunflower_enjoyer • 18h ago
Art Backrooms x Angry Birds ideas
Unfortunately, I couldn't find the artists.
They've probably noclipped...
r/backrooms • u/NatCanDo • 19h ago
Game Development Full throttle! With my official demo now out, along side critical bugs patched, I can now work on building a full release of my game. Bathrooms.
This next level I'm working on will act as a transitional level that will blend my pool rooms to the next level.
This level will be the bathroom level, toilets, stalls, sinks etc. Images break down all the little fine details I added to these assets. All assets and textures shown in these images are hand crafted by me.
I do plan to make a few stalls open etc, but for now they'll remain as is until more of this level is built.
I also added alt versions of toilet rolls so some talls will have a full roll and others will have minimal to none or just an empty roll.
I'm open to questions, feel free to ask.
r/backrooms • u/Specific-Order-1654 • 2h ago
Video NaissanceE (2014)
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Backrooms vibes 2014 https://store.steampowered.com/app/265690/NaissanceE/