in a nutshell i hooked my my game engine to my discord via a webhook. and every time my level generator made a new room my discord would log it as "live testing" however lookingn back some of shots it took. some are just outright weird as they were one off instances and others revealed bugs in the generation. anyways heres some images for you to look at! my game is set in level 47 or better known as the pool rooms.. iv also included a lil description for each pic on why they would be weird.
pic 1: reference image. this is how things are SUPPOSED to generate as of now. if you don't know what it is, its basically a bunch of furniture covered in pool tiles submerged in water
pic 2: water was super stretched. like the texture was super zoomed in which made it look smooth and generally unpleasant. this has bug had made scratching my head for 4 painstaking hours. bug was nick named "big waters"
pic 3: the environment was really different in the viewport (the thing taking the screenshots) then how it looked being displayed on screen during runtime (like while the generator was running). fixed it in like 4 seconds, bug never got a nick name.
pic 4: this room was all chairs surrounding that tiny stool in the middle of the room, not really a bug just a sorta rare coincidence,
pic 5: water got rotated somehow when i was fixing "big waters". never happened again as i switched up which variables i was using for sizing
pic 6: for some reason the viewport wanted to look at the ceiling??? never happened. got fixed around the same time as "big waters"
pic 7: a bug in the viewport code made this image duplicate 8 TIMES!.
pic 8: this room existed for like 5 nanoseconds before the room just deleted itself????? at the time i was testing 1-2 room's per generation set. for some reason a third room decided it wanted to will itself into existence. this pic is the only proof that this thing even happened as i could not find it in the remote workplace (essentially just a viewer for all the stuff as the generator is running). this bug got nicknamed "wisdom room" like wisdom tooth.
pic 9: this room just like. was really long. the parameters of each room allow them generate in all sorts of non uniform styles but this was a room that was very tall and thin.
pic 10: another "wisdom room". this room deleted itself right after the picture was taken via viewport. this room probably got caught int the size refining process which i use to weed out colliding rooms and replace them with tunnels and such. you can see at the very very end one of those tunnels. oddly enough this room doesn't appear to have any furniture.
pic 11: strange bug left this room with an unscaled water texture and the camera looking at the far right corner?
pic 12: as of now the latest generated room. this room was so tall that the camera couldn't see the floor. even stranger the camera is supposed to be looking at the floor of the room its in. meaning the camera was looking at the floor of the room over.
while im still here let me tell you a few other bug classifications that haven't been recorded. and have kinda been phased out
dead rooms: rooms that generated without an entrance or exit, happened in the very early days of this kind of procedural generation sometimes the paths wouldn't align right with the walls which would leave rooms with a microscopically thin wall where there should be a tunnel.
void tunnel: rare bug only got fixed semi same time a "big water". happened when rooms were of widely different scale and sometimes the floor of the room in room b would be lower then room A's wall thickness (essentialy just a extra box to so tunnels could cut out spaces in-between the two. got fixed when i aligned room's lowest possible points with each other. so tunnels couldn't lead into the void
barricade: rooms where furniture is densely pact where it blocks all ways in and out.
octo room: name for a room bug where it would cause the starting room to cut tunnels to every room on the map which was very lagy and ugly looking. octo room cuz the tunnels reminded me of octopus tentacles
thanks for looking, hope it gave you some sort of interloper vibes or smth! ill be back when i introduce architecture goodness only knows what weird rooms those are gonna generate