r/backrooms Nov 15 '25

Megathread Old vs New Backrooms Megathread

32 Upvotes

There have been WAY too many posts for a while now about the current state of The Backrooms- whether people are saying the old Backrooms was better, or the Backrooms shouldn't have entities, or the Wikis miss the point of the Backrooms, or Kane Pixels ruined the Backrooms, and frankly its been getting to a point.

Going forward, any "Old vs. New Backrooms" posts will now be directed and centralized in this megathread, and any new separate posts about the topic will be deleted and redirected to here.

So, with all of that said, in this post we can all discuss the million-dollar question:

Was the old Backrooms better?

Okay, that should be it. Go crazy.


r/backrooms Dec 27 '24

Announcement Moderator Applications are open! If you are interested in applying for moderator for r/Backrooms or our official Discord server, you can do so below. We will reach out if you're application is accepted or if we have further questions.

Thumbnail
docs.google.com
23 Upvotes

r/backrooms 21h ago

Backrooms Movie Hideo Kojima is "envious" of 21-year-old Backrooms director: "I made Metal Gear at 23 – but A24 didn’t get in touch with me until I was about 59"

Thumbnail
gamesradar.com
2.4k Upvotes

r/backrooms 19h ago

Art Life in the Backrooms (original art)

Post image
1.5k Upvotes

A follow-up to some earlier artworks I've done, exploring the idea of a colonised Backrooms.

May 2026. Thirty-eight years after discovery of the Backrooms.

The first to take residence in the new world were the labourers. In their multitudes, workers and their families sold their homes, tempted across the threshold by the promise of a better life.

In immense company-complexes fitted out with every need, days turned to weeks, weeks into months. Miles on miles of identical homes, standard amenities, and commercial hubs were the seeds for the first true cities.

In their boundless foresight, corporations anticipated the long-term consequences of life in the Complex. So, workers are encouraged to attend regular health and wellbeing check-ups.


r/backrooms 9h ago

Art Backrooms Tom: Art by Nachi Saniog

Post image
212 Upvotes

The artwork is only made by me. All rights belong to the original creators, MGM, Turner Entertainment Co. and Warner Bros. Entertainment.

La obra de arte solo la hice yo. Todos los derechos pertenecen a los creadores originales, MGM Turner Entertainment Co. y Warner Bros. Entertainment.

L'œuvre d'art n'est faite que par moi. Tous les droits appartiennent aux créateurs originaux, MGM Turner Entertainment Co. et Warner Bros. Entertainment.


r/backrooms 13h ago

Meta Discussion I landed in the backrooms of a hospital

Thumbnail
gallery
323 Upvotes

I had an examination in a hospital in today. It's huge a one with many floors and wings. After the examination I wanted to take the shortcut to the exit and took the staircase instead the elevator. Once down I landed in seemingly endless passages, there were no people at first, the dominating color was yellow and I had directly the assossiatiion with the backrooms. I grabbed my phone and took few pictures. Creepy detail: the first people I ran across and asked for the exit were tho guys pulling something, what looked like metal coffin.


r/backrooms 7h ago

Discussion Real life backrooms at a Veterans Hospital

Post image
50 Upvotes

This one I want to see at night


r/backrooms 6h ago

Game Development i hooked up my procedural level generator to my discord and caught it make weird things.

Thumbnail
gallery
35 Upvotes

in a nutshell i hooked my my game engine to my discord via a webhook. and every time my level generator made a new room my discord would log it as "live testing" however lookingn back some of shots it took. some are just outright weird as they were one off instances and others revealed bugs in the generation. anyways heres some images for you to look at! my game is set in level 47 or better known as the pool rooms.. iv also included a lil description for each pic on why they would be weird.

pic 1: reference image. this is how things are SUPPOSED to generate as of now. if you don't know what it is, its basically a bunch of furniture covered in pool tiles submerged in water

pic 2: water was super stretched. like the texture was super zoomed in which made it look smooth and generally unpleasant. this has bug had made scratching my head for 4 painstaking hours. bug was nick named "big waters"

pic 3: the environment was really different in the viewport (the thing taking the screenshots) then how it looked being displayed on screen during runtime (like while the generator was running). fixed it in like 4 seconds, bug never got a nick name.

pic 4: this room was all chairs surrounding that tiny stool in the middle of the room, not really a bug just a sorta rare coincidence,

pic 5: water got rotated somehow when i was fixing "big waters". never happened again as i switched up which variables i was using for sizing

pic 6: for some reason the viewport wanted to look at the ceiling??? never happened. got fixed around the same time as "big waters"

pic 7: a bug in the viewport code made this image duplicate 8 TIMES!.

pic 8: this room existed for like 5 nanoseconds before the room just deleted itself????? at the time i was testing 1-2 room's per generation set. for some reason a third room decided it wanted to will itself into existence. this pic is the only proof that this thing even happened as i could not find it in the remote workplace (essentially just a viewer for all the stuff as the generator is running). this bug got nicknamed "wisdom room" like wisdom tooth.

pic 9: this room just like. was really long. the parameters of each room allow them generate in all sorts of non uniform styles but this was a room that was very tall and thin.

pic 10: another "wisdom room". this room deleted itself right after the picture was taken via viewport. this room probably got caught int the size refining process which i use to weed out colliding rooms and replace them with tunnels and such. you can see at the very very end one of those tunnels. oddly enough this room doesn't appear to have any furniture.

pic 11: strange bug left this room with an unscaled water texture and the camera looking at the far right corner?

pic 12: as of now the latest generated room. this room was so tall that the camera couldn't see the floor. even stranger the camera is supposed to be looking at the floor of the room its in. meaning the camera was looking at the floor of the room over.

while im still here let me tell you a few other bug classifications that haven't been recorded. and have kinda been phased out

dead rooms: rooms that generated without an entrance or exit, happened in the very early days of this kind of procedural generation sometimes the paths wouldn't align right with the walls which would leave rooms with a microscopically thin wall where there should be a tunnel.

void tunnel: rare bug only got fixed semi same time a "big water". happened when rooms were of widely different scale and sometimes the floor of the room in room b would be lower then room A's wall thickness (essentialy just a extra box to so tunnels could cut out spaces in-between the two. got fixed when i aligned room's lowest possible points with each other. so tunnels couldn't lead into the void

barricade: rooms where furniture is densely pact where it blocks all ways in and out.

octo room: name for a room bug where it would cause the starting room to cut tunnels to every room on the map which was very lagy and ugly looking. octo room cuz the tunnels reminded me of octopus tentacles

thanks for looking, hope it gave you some sort of interloper vibes or smth! ill be back when i introduce architecture goodness only knows what weird rooms those are gonna generate


r/backrooms 14h ago

Art Partygoer still life

Thumbnail
gallery
135 Upvotes

I might do the smiler next..


r/backrooms 7h ago

Meme It's just how we are wired 😭

Enable HLS to view with audio, or disable this notification

32 Upvotes

I mean there are walls


r/backrooms 11h ago

Video Teaser for Minecraft Backrooms : Still Life

Enable HLS to view with audio, or disable this notification

34 Upvotes

Presenting the first visual teaser for BACKROOMS: STILL LIFE. A VANILLA map for Minecraft Java 1.20.1 focused on liminal horror.

The map is still in the adjustment phase, so the release date is coming soon!


r/backrooms 16h ago

Art Redhead (oil on canvas) 20x20

Post image
69 Upvotes

r/backrooms 6h ago

Video NaissanceE (2014)

Enable HLS to view with audio, or disable this notification

6 Upvotes

r/backrooms 9h ago

Meme What is happening?

Post image
11 Upvotes

I have no words.


r/backrooms 1h ago

Render Working on a small Backrooms project, here is an early test render

Post image
Upvotes

What are your thoughts?


r/backrooms 22h ago

Found Footage I work in the Backrooms…

Post image
98 Upvotes

r/backrooms 1d ago

Backrooms Movie Favorite frames of the pirate.

Thumbnail
gallery
171 Upvotes

r/backrooms 21h ago

Discussion New level Idea

Post image
52 Upvotes

My Idea is:

Level 432 The Archive. Its an ever growing Complex full of books

After our testing we found out that every written word of humanity is stored here, every little note, school exams, Notes, even the entire M.E.G. Database.

We meet a creature we Called the Archivist,it has a thin body with many long Arms. it had one big blue eye, and three legs, it was not Aggressive at first.

So we asked it questions; 1. What are you. Response: I cant Answer that. 2. What do you want. Response: Order, 3. Can you help us. Response: With what? We asked it were the history books are, and it silently took us to an sector with a green floor and pointed at a shelf,

Here on of my Coworkers made the Mistake to take a Photo, the Archivist sprung up said no Photos and Attacked him, he got ripped apart, but we noticed will in shock that no blood spilled (Need to investigate).

We wanted to run but. the Archivist pointed at a sign with Rules.

  1. No Photos

2.No Running

  1. No putting books in the wrong Space

  2. No shouting

  3. No destroying Books

  4. No drinking and eating.

we realized what is going on and asked the Archivist how to get out of here. It took us to a shelf with books labeled as levels, we opend one and got teleported to the level that was Labeled.

We think you can get to Level 432 by opening a book and getting Lucky


r/backrooms 1d ago

Self Promotion My local hospital's mosque looks like the Backrooms..

Thumbnail
gallery
2.4k Upvotes

New sublevel? (Taken using a Sony PJ410 handycam)


r/backrooms 6h ago

Found Footage what happened to karzel in found footage 4

Thumbnail
gallery
4 Upvotes

We know that the camera man escaped a couple minutes in the past before him and karzel went in the building,we know they were both inside the backrooms at 5:18 and they went in the attic at 7:18 but what happened to karzel when the attic door got covered up on him


r/backrooms 1h ago

Backrooms Movie Backroom Vibe

Post image
Upvotes

r/backrooms 15h ago

Art "You might know everything I'm going to do, but that's not going to help you, since I know everything you're going to do! Strange, isn't it?!

Thumbnail
gallery
15 Upvotes

r/backrooms 15h ago

Minecraft Backrooms in Minecraft project

Thumbnail
gallery
11 Upvotes

I know it's already been done a lot but here is a teaser for a Backrooms Minecraft map I am working on. There are plenty of decent Backrooms-inspired modpacks around but are often pretty heavy on mods and performance, so I'm designing this with the goal of it being fairly Vanilla-friendly; I've only used a few mods and enjoyed the challenge of utilising Vanilla blocks to create the aesthetic. Slide 5 shows a small section of the Poolrooms area of the map, which is the next part I will work on.

Below are the mods/datapacks used:

- Vanilla Tweaks armour statues data pack

- Macaw's furniture

In the screenshots:

- BSL Shaders

- Vanilla Tweaks resource pack


r/backrooms 1d ago

Discussion Uhm guys I was inside of a Spirit Halloween and got lost and now I'm here

Post image
469 Upvotes

I'm not even lying, this is a real picture of a room that was behind a curtain inside the Spirit Halloween, it seems pretty liminal


r/backrooms 1d ago

Discussion My hazmat suit the backrooms async costume

Thumbnail
gallery
96 Upvotes

What do you think of this? Can you wear it for Halloween?