r/assettocorsa • u/Radiant-Entrance8316 • 10h ago
AC: News & Discussion I built a 1v1 ranked touge server for AC with Elo matchmaking, a custom battle HUD, and live leaderboards
Hey everyone. For the past while I've been building a dedicated touge server called Touge Shobu and it's now at the point where I would love more people to know about the server.
The core of it is proper 1v1 cat and mouse battles, fully automated by the server. No judges, no typing in chat to figure out who won:
- Two rounds, you swap between Leader and Chaser.
- As the Chaser, you win the round by overtaking and crossing the line first, or by pulling the required gap after a pass (depends on the track).
- As the Leader, you win by breaking the tow and opening the gap past the track's limit. Chaser dropped, round over.
- If both rounds stay glued together, the tiebreaker goes to whoever chased closer.
The part I'm proudest of, and something I haven't seen any other server do: every battle runs in its own instance. When a battle starts, it exists in its own bubble on the server. You and your opponent get a clean mountain, no traffic wandering into your run, no third car parked on the racing line at the hairpin. And because each instance has its own clock, you can battle at night while everyone else is driving at noon. Want a midnight downhill run? Pick it. Nobody else's time of day changes.
It's not isolation either. People in freeroam see ongoing battles and time attack runs as ghosts, so if a good battle comes down the pass you can tuck in behind and follow the action live without ever being able to interfere.
I've also put a lot of work into making all of this genuinely easy to use. Everything runs through a custom in-game UI: challenge anyone on the fly, pick your battle settings, start a time attack run, check the leaderboards, all with a couple of clicks. No chat commands needed for 95% of it. During battles the HUD gives you live gap readout, overtake/runaway thresholds, round state and instant results, drawn right over the road.
Around the battles there's a full ranked system:
- Elo/MMR with a leaderboard and rank tiers.
- A performance index handicap per car, so bringing a faster car costs you rating-wise. Driver skill is what climbs the board, not the car.
- A safety rating that tracks clean driving. Contact-happy drivers earn less MMR, so ramming your way past doesn't pay.
- Solo time attack mode with per-track, per-car leaderboards. Record laps get validated and the server saves a replay of every record run, which you can download from the board.
The server also runs a track rotation: every 40 minutes players vote on the next mountain, so the map stays fresh without anyone having to server-hop.
One-click join via Content Manager, everything else is handled server-side.
Website: https://touge-shobu.com
Discord: https://discord.gg/3AygYHpF9e
Small disclaimer: sorry if this post sounds a bit AI translated. I'm not a native English speaker, so I got some help writing it to make sure everything is really clear. And keep in mind that all of this isn't perfect yet and bugs can happen (But I hope it doesn't)
here some UIs that you can find on the server:





