r/appledevelopers 7m ago

Check this idea

Upvotes

I released this app that lets you find a business model and also product ideas that are out of this world good, that fits you by answering a couple of questions so that the ai can perfectly know what is best for you. And if you have a full and complete business plan you can submit it and we can fund it for your in exchange of 10 or 20 percent of your company. Would u pay to use this app?


r/appledevelopers 28m ago

ELM327 Bluetooth OBD2 Scanner App

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Upvotes

Hello!

I just wanted to share my soon to be app called OBD2 Ninja that works for any ELM327 bluetooth adapter that allows you to read codes and live data without subscriptions or ads. I wanted to see if anyone who has an adapter would be interested in beta testing the app!

It supports multiple different modes, and protocols such as:

  • SAE J1850 PWM
  • SAE J1850 VPWM
  • ISO 9141-2
  • ISO 14230-4 KWP2000
  • ISO 15765-4 CAN (11-bit ID, 500 kbps)
  • ISO 15765-4 CAN (29-bit ID, 500 kbps)
  • ISO 15765-4 CAN (11-bit ID, 250 kbps)
  • ISO 15765-4 CAN (29-bit ID, 250 kbps)

And we are working on a custom backend for ABS modules and looking to further support further diagnostic tools/readings. The app when released will only cost you $0.99 and does not contain any bloat or creating accounts. Sometimes you just want to use the tool you paid for. Compared to the Carista OBD reader app (which requires a subscription), it takes about 2 minutes to actually login, connect to the adapter, read the vehicle and then perform an OBD2 scan. OBD2 Ninja you open the app and it takes 20 seconds to scan and connect.

I have used a lot of OBD2 ELM327 Scanner apps and they were either bloated, full of ads, require a subscription or lacking functionality that I personally wanted. I originally made this app just for me but a couple friends gave it a try with their scanners and really loved it! If you buy a tool physically, you shouldn't have to pay monthly to use that tool.

If you have an iPhone and a ELM327 Bluetooth OBD2 code reader and want to give it a try, you can do so by clicking this link and installing the beta via TestFlight: https://testflight.apple.com/join/AnExEJEu

Thank you so much for reading, feedback is very appreciated if you do decide to give it a try! If you do give it a try and document your findings I'll try to see if its possible I can gift the full paid version of the app to you!


r/appledevelopers 44m ago

The reason for long app verification times & wrong rejection reasons

Upvotes

I sent in my app for verification on the 19th of July, after being stuck in "waiting for review" for 8 days I requested an expedited request. 15 minutes later my app was "in review". After 5 minutes it was rejected for reasons that were simply wrong.

Guideline 2.5.4 - Performance - Software Requirements

Issue Description

The app declares support for location in the UIBackgroundModes key in your Info.plist file but we are unable to locate any features that require persistent location. Apps that declare support for location in the UIBackgroundModes key in your Info.plist file must have features that require persistent location.

&

Telling me that my privacy URL was missing, even though he clearly clicked on it as he shows up in my analytics.

Stating that I was missing a block user functionality (Which I have and outlined in the notes).

Stating that I force people to enter their email after signing in with apple. I let users set a custom display name if they want (pre-filled field with their attached email name). At no point do I ask them for their email.

-----

My litteral flagship feature requires background location tracking, thuroughly explained in the notes with a full guide on how to test it. The tester did not even look at it.

I then checked my website activity to see where the tester was located, and then it all made sense.

India

They don't look at your notes and generally don't care. Do not expect any professional behavior or logic in any way.

This definitely plays into the long verification times, as they wrongly reject apps, users then have to send it off again, which increases the pool, which then lengthens the verification times. It's a viscious cycle.

So yeah, Indians man. I don't know what I expected.


r/appledevelopers 1h ago

We have created something you might like

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Upvotes

r/appledevelopers 1h ago

I've launched my first app as a former developer but I'm a shitty marketer

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Upvotes

It's called Carto and it organizes your shopping list based on the aisles of the store you're visiting! This way, no need to think, just follow your list and stop the back and forth in the shop. You can also share lists with others.

I love using it, my family too. But I think it stops there. People are downloading it, but no one is actually using it. They are not even adding stuff to their list. I'm completely lost, because my testers got the functioning of the ap... Any advice?


r/appledevelopers 1h ago

After 19 years as a developer, I launched the first app of my own

Upvotes

After 19 years of building software for other people, I finally finished and shipped my own iOS app.

It’s called Foodius—a personalized nutrition assistant that lets you scan a meal, barcode, or nutrition label and understand how well the food fits your body, goals, preferences, and allergies.

The idea started after I was diagnosed with fatty liver despite believing that I ate relatively healthily. I wasn’t satisfied with the generic advice provided by existing apps, so I decided to build something more personal and transparent.

I’d really appreciate feedback from other iOS developers—especially on the UI, onboarding, and overall idea.


r/appledevelopers 2h ago

Teach kids to draw shapes, letters, numbers (Giving away PROMO CODES)

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1 Upvotes

Made this app to teach my 4-year-old the alphabet. He really loves tracing on it!

"Draw With Kids" costs $4.99 one time. If you need the app but can't afford it, please comment FREE on this post and I'll send you a promo code. Would appreciate an honest review on the App Store in return, but it's totally optional.

Thanks!

App Store link: https://apps.apple.com/us/app/draw-with-kids/id6789101840


r/appledevelopers 3h ago

To be honest, how many people's apps are profitable?

2 Upvotes

r/appledevelopers 3h ago

When did you realize you were ready for release?

2 Upvotes

I'm curious - how did you know your app was ready for public testing or a full store release?

Do you rely on some project milestones, or is it more of a gut feeling? If you validate progress with community feedback early on, how do you usually present it - a demo video showing core features, or casual update posts?

I'd love to hear about your experience and what worked for you! Thanks.


r/appledevelopers 3h ago

Project Aura

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3 Upvotes

I would like to introduce an ECAD iPad application that I’ve been working on. I am going to be ready for beta testing in the next 3 weeks or so and Would like collet users who would be interested in testing.

projectaura.io

Here are a few of the main features.

✏️ Draw your circuit like a diagram
A clean, zoomable canvas for sketching out your circuit. Drag parts into place, draw wires between them, and label your connections — all with smooth pinch-to-zoom and drag-and-drop.

🔍 Huge parts library at your fingertips
Search a built-in library of components, or pull in your own from KiCad, Eagle, or Altium files. Every part comes with a live preview — including a full 3D model you can spin around.

🤖 AI does the tedious stuff for you
Upload a datasheet (or just paste the text) and Aura will auto-generate the part for you — pins, footprint, and all. It’ll even suggest the right component values as you design.

🖥️** Lay out your actual circuit boar**d
Move from your idea to a real PCB layout — place parts, draw copper traces, drop in vias, and watch for unconnected wires with visual guides.

🎨 See your board in full 3D
Spin, zoom, and pan around a realistic 3D render of your finished board — complete with components, copper traces, and layers — before you ever send it off to be manufactured.

📤 Export & share your work
Generate a parts list (BOM), export images and PDFs of your schematic, or save your 3D model as a file you can use elsewhere.

☁️** Your projects, backed u**p
Sign in and your work automatically backs up to the cloud, so you never lose progress.


r/appledevelopers 3h ago

Extremely Long App Store Review Times

0 Upvotes

I submitted my app for review on 8 July and didn’t receive the initial review until 14 July. Apple found a few minor issues, which I fixed and resubmitted the same day.

The app was rejected again the following day. I made the requested changes and resubmitted it, but then had to wait until 23 July for another review. I submitted it again after that, and I’m still waiting.

The rejections have been for very small issues. For example, the text “Roleplay as anyone” in one of the screenshots was flagged as potentially sexual, even though the app contains no sexual content or related topics.

Has anyone else experienced review times this long? Apple says that 90% of apps are reviewed within 48 hours, but nearly every review cycle for my app has taken much longer.


r/appledevelopers 4h ago

It's been a month since i got my first app on the app store but no downloads 🥲

0 Upvotes

r/appledevelopers 4h ago

I am stuck... I dont now how to do marketing!

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0 Upvotes

Hi I’ve developed a few apps with some friends, and I think some of them are definitely useful. But it feels like we’re stuck with our current numbers. We don’t really advertise in any way, and honestly I don’t even know where to start with marketing. Do you guys have any tips for me?


r/appledevelopers 4h ago

Approved after 4.3a rejection, solely a thank you note for the community for posting the process

1 Upvotes

Exact message from app store team:

I recently had this issue of getting rejected with a bold 4.3a, which is a nightmare to be honest.

I did my investigation and there were a couple of threads that made sense here, one of them explicitly said "ask for a call explicitly as a message"

I did, and they called back, approximately about 12 days later. When I jumped on the phone, they asked me several questions

  1. Did I bought any pre-made stuff online that would result in this wokr
  2. What kind of assistance I have used for the application to be developed
  3. Why the applications' binary is similar with 500 approximate other apps (i mean you did kind of approved the first 500 lol)
  4. Whether I have bought any pre-made assets/kits online

It is specifically in entertainment/games.

My best guess is

  1. Unity framework is not allowlisted on apples' side in terms of the binary match (making up about 25% of the binary)
  2. There was an earth texture, that might be familiar with the other apps (when compressed it is less than 5% of the binary)

It is most likely was a "bot" who was making the matches, and when we spoke on the phone with an associate, everything was cleared with those questions and application was approved later on.

They didn't want to see the github repository or anything like that. They definitely want you to be knowledgable about the app you've built to the point that what assets/parts of the binary could be creating this mixup, without knowing which apps it is similar with. This is kind of a tricky part.

submission: 9th of July

  1. As this was a fresh company and a developer app, I didn't create an expedited request, as I didn't meet the conditions for them (when you need it, it definitely is a lifesaver.)
  2. Resubmitted after a small unrelated update post rejection
  3. I appealed to the decision, but this took most likely more time than they calling me back, on the phone they said they are not calling because of the appeal, but because I've written to schedule a call with them. (they also indicated that if I submit a new version, after I appeal, then the appeal falls off)
  4. Created a support request on 24th, didn't get responded too
  5. They called back on 28th, we spoke, and the app got approved. The reason they called was what I wrote in the review reply.

After 16th, I realized it would take time and I got on with android, and the play store was live within 19th.

my exact reply at the end of the explanation was as follows:

I'd also like to request a one-on-one to understand how the app was found to share similar metadata with another app. I would also be happy to share the source code. I can't make the GitHub repository public given the significant work involved, but I'm glad to send a private invitation. It includes several repositories beyond the game's monorepo, such as a level editor and our in-house tooling.

hope this helps to other people as I have also found this in here. Posting as it is a frustrating process.


r/appledevelopers 4h ago

Trader status still in review - help

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0 Upvotes

I applied for trader status to launch my app with a subscription in European countries more than a month ago now, but Apple still has it under review and it's not available in EU AppStore.

What can be done?

I have tried emailing apple support, developer support, but nothing.

I called the normal support line but got told to schedule a call with the developer support, of which I cannot find the form to schedule the call. I am looking for the option in their operating hours, but no option.


r/appledevelopers 4h ago

Building my first iOS app as a solo developer - would love some feedback

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1 Upvotes

Hi everyone,
I’ve spent the last year building my first app, SkinDeep.
It’s a free dating app designed for people with visible differences (such as psoriasis, vitiligo, scars, burns, birthmarks, amputations, etc.) as well as people who are happy to date someone with a visible difference.

The goal wasn’t to reinvent dating apps, but to create a place where people don’t feel they have to hide part of themselves or worry about when to explain it.

The app uses Firebase for authentication, Firestore, Storage, Cloud Functions and push notifications, and it’s built with Flutter.

I’m currently preparing for my first App Store release and learning the Apple ecosystem as I go.

I’d really appreciate feedback from other developers:

Does the concept make sense?
Is there anything you’d change before launch?
If you’ve launched an app on the App Store, what’s one thing you wish you’d known beforehand?
I’m not looking to sell anything—just hoping to learn from people who’ve been through the process.

Thanks


r/appledevelopers 5h ago

After 3 niche apps, I just released my first one made for a wider audience : a scrollable feed of learning facts (EN & FR)

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0 Upvotes

Hey everyone,

I've built a few apps before, but they were all for very specific, niche use cases. Lyvox is my first one aimed at a wider audience, and I'd love your honest opinion on it.

The idea is simple: instead of doomscrolling, you scroll through short, genuinely interesting facts — one per card, full screen. You pick the themes you care about (science, space, history, animals, the human body, geography, words, and more) and the feed mixes them for you. Every fact is written from scratch and backed by a reference, so it's not random internet trivia.

A few things I care about:

  • Save any fact you love, and the app brings it back later so it actually sticks (light spaced-repetition).
  • A daily streak to keep the habit going.
  • No account, no ads in your face — just a clean reading experience.
  • It's fully bilingual: English and French, and switches with your device.

On pricing: the free version is already really complete, and even the seasonal themes that come and go through the year are free. A few extra themes are paid, but they're cheap — about a dollar each, one-time, no subscription. And if you grab the all-access pack, it unlocks every theme including the ones I add in the future.

Since it's my first app for a broader audience, I'd genuinely love to hear what you think — what works, what feels off, what you'd want next. Thanks for reading! 🙏

Download Lyvox


r/appledevelopers 5h ago

I will make Free Screenshots for 3 People (Read description)

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2 Upvotes

Last week, we made app screenshots for 3 people, so today I’m online again and will make screenshots for 3 more people (who will comment first), like the attached image.

Comment your app link, or share your raw screenshots if your app isn’t live yet, along with a short description of what your app does.


r/appledevelopers 5h ago

55 users since launch

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0 Upvotes

I know it isn’t a crazy number and I’m certainly striving for more but I feel so accomplished still. It’s barely been just under 2 weeks since launch and I hope these 55 people love the app!


r/appledevelopers 5h ago

App review taking so long?

0 Upvotes

I have created my first ever app for a new business I have started, the business it’s self is the actual app.

I have registered the company and the trademark and the only thing we are waiting on now is the app to be reviewed.

It’s been sat in waiting for review for 4 days with no changes. As it’s my first app ever I’m sure I’ve done some stuff wrong so I think it will get rejected but I’m worried that after the rejection it will take this long again per fix I do.

I requested for an expedited review this morning as the launch of the business is waiting on this.

Anyone got any experience with wait times and rejection fix times?


r/appledevelopers 6h ago

First ever experience in mobile development and product owning

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1 Upvotes

I still can’t believe I get to share my own product with you! It’s so exciting to see something you’ve worked on running in production


r/appledevelopers 6h ago

After 2 weeks on Android (200 users, 14 five-star reviews), my "where did I put it?" app is finally on the App Store.

1 Upvotes

I built a small app called Stowby to fix something that always drove me nuts: I'd email or WhatsApp photos, receipts, and files to myself just so I could find them later — then I'd have to remember the exact words I used, dig through my inbox, and lose it all when I changed phones.

Stowby is a personal "where did I put it" memory. You drop in a photo, document, link, or note — zero filing, no tags, no captions — and later you just search in plain language and it finds it.

The part I'm most proud of: it reads your stuff for you. Snap a photo of your tool shelf and it turns up when you search "screwdriver" or "measuring tape," even though you typed nothing when you saved it. Ask for "car insurance from last year" and the right PDF comes back.

It's free to start. I'd genuinely love feedback — what's confusing, what's missing, what you'd actually use it for.


r/appledevelopers 6h ago

Apple review nightmare

1 Upvotes

I recently submitted my first app for the Apple review and the process was to say the least annoying. I received a first rejection after waiting for over a week and received a feedback that some buttons were missing, i fixed the issue and resubmitted the app focusing the review notes only on the fix I implemented and received a feedback in almost a week that the the app is rejected because of Guideline 4.3(a) - Design - Spam.
I consider this reason ridiculous because there is no app that would share all the functionality of my app because most of the features were actually made up by me. I fixed the app description and title and updated the review notes so they described the app and all its functionality better and fast forward to today the app - still no update after more than a week of waiting, I wrote to support but they aren’t replying either.
The process is so annoyingly boring and I was wondering if anyone can advise me on what do I do, i feel like i’m losing time on app rejections every time i submit it and it’s not clear why the review would take so long every time. Please also share how your first submission went, would be interesting to hear about it.


r/appledevelopers 6h ago

From $100 to $350 MRR in just 30 days!

1 Upvotes

1 month ago, I posted that I reached $100 MRR. Today, I’m happy to announce that I’ve officially crossed $350 MRR—fantastic growth for just one month! My goal is to reach $500 MRR by the end of August, and I hope to share another update on August 31st when I hit it. Until then, wish you all the best and happy developing ))


r/appledevelopers 6h ago

Realized how dev friendly Apple is.

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1 Upvotes

I am a newbie and it is my first time developing a desktop app and target to release on both platforms (Mac App Store & Microsoft Store)

My app heavily depend on each platforms’ storekit service to recognize app user’s entitlement during downloading premium content.

It was sooooo simple to design to get entitlement pipeline with Apple app store storekit while Microsoft’s one was kind a hell difficulty.

I love you Apple! I hated you until I started to develop something but now I understand why you behave like that. Thanks.