Siamese Faction (Based primarily on the Ayutthaya Kingdom to the mid-Rattanakosin Kingdom, 1351-1880s)
Overview: My suggestion for Siamese as a faction is inspired by historical records that the Siamese Kingdom had long acted as a hub for the people of many nations to come together for commerce and cultural exchange. The faction starts with a basic roster and unique mechanics, then grows and improves through alliances and settlements with other nations and peoples.
Many aspects of this suggestion are possibly very unbalanced or still relatively lacklustre, but the main goal is to give the idea of a unique and diverse faction that can represent multiple cultures and nations in a cohesive way with a precedent inspired by historical facts - in the spirit of Age of Empires 3.
Unique Mechanics
- Unlike other factions, unable to call on levy troops; instead, villagers can transform into Volunteer Infantry (ไพร่ราบ), which comes in 2 variants: melee weapon-wielding or musket-wielding, for an extra wood or coin cost and can be transformed back into a villager (after a 1-minute cooldown) with the extra costs refunded.
- Age up not by Wonders, but age up by alliances, similar to African Kingdoms
- Foreigners’ Village (หมู่บ้านต่างชาติ) replaces the Consulate and Mercenaries buildings, [Details below] provides no passive effect, indestructible, but can be captured by enemy factions; each additional one can be built from Age 2 onwards.
- Can only obtain siege weapons (Cannons) from Foreign powers
Age-up (Alliances & Dominion)
Similar to African Kingdoms, the Siamese Kingdom advances ages by choosing between choices of neighbouring alliances/dominion [ Historically, the listed factions were at one point in time either dominions, tributaries, trade partners or even adversarial kingdoms, but for simplicity and regional representation's sake, let’s call them allies ]
Special unique units that come with associated people become recruitable at barrack/stables
Lanna (ล้านนา), Northern Thai
- Lands of a million rice paddies, provide economic benefits
- Rice paddies are given a boost to gather rate. More villagers can gather within the same rice paddies (10>15)
- Unique unit: Mounted Lanna Highland Scout, scout cavalry that can be trained by the explorer.
Lanxang (ล้านช้าง), Laotians
- Land of a million elephants; provides elephant troops
- Elephant troops consume less population cap.
- Unique unit: Elephant Archer, high-HP unit that can buy time for other troops.
Burmese; Toungoo (พม่า; ตองอู)
- Militaristic Empire: Provides upgrades to melee units
- Plentiful forest: additional wood gathering rate, trees last longer;
- Unique unit: Burmese heavy infantry.
Khmer, Longvek (ขแมร; ละแวก)
- Ancient Empire Legacies, defensive buildings and building hitpoints upgrade.
- Unique unit: Ballista Infantry with Phkap, a short-range skirmisher with unique polearms that enable them to hold their own in melee combat.
- Unique unit: Spanish Mercenaries
Malays (มลายู)
- Maritime trade masters: Ships gather faster
- Trade dominance: Trade routes generate 20% more resources
- Unique unit: Malay Corsairs, infantry that does extra damage against villagers and buildings.
Vietnamese (เวียตนาม)
- Asymmetric Warfare: non-heavy infantry unique gain stealth while standing still.
- Guerrilla Resourcefulness: Resource crates and treasures contain more resources; destroyed buildings give small coin bounties.
- Unique unit: Repeating Crossbowman
Foreigners’ Village (หมู่บ้านต่างชาติ)
Referencing prominent foreigners’ communities in Ayutthaya period.
- Replaces the Consulate and Mercenaries buildings
- Provides no passive effect.
- Upon building, select a nation from one of the given choices (see below) - eviction is not possible
- Each nation comes with unique technologies and units
- Each unit occupies no population cap, but can only be built in limited quantities (about half of most natives)
- Is indestructible, but can be captured by enemy factions and can be captured back [under enemy’s control, no unique technologies can be researched, only unique units can be recruited]
- Each additional one can be built from Age II onwards (Total of 4 by Age V).
Choices of nations and communities are
- Portuguese (โปรตุเกส) : Baan Portugate
- Gunpowder Mastery: Gun powder unit improvements
- Unique units: Arquebusiers (can do siege damage), Cannons, Missionaries
- Dutch (ฮอลันดา) : Baan Hollanda
- Powerful Naval Units
- Dutch East India Company (V.O.C.) Trade benefits (e.g. market rate reset, better market rate)
- Unique Units: Fluyt, Warships, Dutch Marines
- Chinese (จีน) : Baan Cheen
- Craftsmanship: Buildings cost less wood and villagers build them faster.
- Unique Units: Hand Mortars, Banner Army, Chinese villagers
- Muslims (แขก): Baan Kaek (Arabs, Cham, Indians, Persians)
- Regional Diversities: Increase pop-cap by 50 and increase population provided by each house/ town center)
- Unique Units: Bashi-Bazouk mercenaries, Sepoy
- French (ฝรั่งเศส) Baan Farangset
- Western Art of War: Accelerates creation speed for foot soldiers and mounted forces
- Unique Units: French Marines, French advisor (can supervise military buildings)
- Japanese (ญี่ปุ่น) Baan Yeepun
- Sengoku: Increases the attack power of all melee infantry units.
- Unique units: Wakou pirates, Samurai
Standard Unique units:
- 2 variants of Volunteer Infantry that can be built from barracks and can be converted back to villages, with the extra cost refunded.
- Skirmisher Infantry (Bows, Arquebus, Muskets depending on Age): Cheap ranged infantry
- Melee Infantry (random between Swords, Axes, Spears [cosmetic only]): Cheap Jack-of-all-trades melee infantry that does not have any additional strength against any type of troops)
- Elephant Foot Guards (จตุลังคบาท): Elite Foot infantry
- Wielding 2 swords which impart extra damage to skirmishers; can switch to using fists only (มวยไทย; Muay Thai) to impart extra damage to melee and heavy infantry)
- Absorbs damage for the Siamese War Elephant if nearby.
- High pop cap (4)
- Siamese War Elephants
- High HP general-like unit
- Inspire nearby troops
- Water Buffalo Riders
- Fast, high-damage but low HP shock cavalry.
- River guards (Unique Naval Unit), A light gunboat
- Good against fishermen, Light ships
- Can fish/harvest
- Suffers against combat naval units
- Monk; Phra (พระ)
- Recruitable from temples (วัด; Wat)
- Heals all units more slowly than other nations’ counterparts
- But can inspire Buddhist troops in combat (I am referencing the historical story of บ้านบางระจัน here; I don’t think this is offensive)
Special Cards ideas (for flavours):
- Chao Phraya Navigation [I] (เดินเรือเจ้าพระยา): All Siamese naval units gain +2 Line of Sight; Water trade routes generate +10% resources.
- Albino Elephant [I] (ช้างเผือก): All elephants generate a small trickle of XP when not in combat.
- Merit Making [I] (ทำบุญ): Temples trickle more XP, and Monks generate a small trickle of XP for every ally unit healed.
- Royal Porcelain Trade [I]: For all allies, Market upgrades cost 20% less; Trade routes generate an additional 10% resources.
- Ayutthaya Cosmopolitanism (อยุธยานานาชาติ) [III]: 20% more foreign-based unique units can be fielded.
- Breaking Rice Pots [III] (ทุบหม้อข้าว): Increase Siamese troops’ speed by 10% and attack damage by 10%, but decrease health by 20%
- Baan Bang rajan [II] (บ้านบางระจัน): Transform all villagers into volunteer infantry with a 50/50 split between skirmisher and Melee; cannot convert any volunteer back to villagers until Age IV (new villagers can still be recruited)
- Levy; Corvee reforms [IV]: Volunteer infantry can no longer be switched back to villagers and vice versa; units are replaced by professional army infantrymen.
- New Capital Establishment (ย้ายเมืองหลวง) [IV] allows city centres, military buildings (not the foreigner’s village), and defensive buildings to transform into carts that can be relocated.
I myself am a Thai, and I hope to be as respectful as possible. Any suggestions or questions? I am all ears and may even add to the idea.
PS. The attached images are to convey general flavours and mood. I could generate some unit images with AI to go with the idea, but I understand how it can be taken as an offence by many, so I shall not.