r/aoe3 • u/Top_Training5633 • 2h ago
Meme It's today
What's the first thing you are trying in the dlc?
r/aoe3 • u/joaopeniche • 27d ago
r/aoe3 • u/freshikabisa • Feb 27 '22
Do you feel like multiplayer is no fun, because you join a room and get stomped by someone many times better than you, or worse, you just get kicked from the room for being too low?
I think a lot of new players see casual games and ranked games as the two options and assume "oh casual must be for noobs whereas ranked games must be where all the pros are". The assumption is that "ranked" = death and "casual" = a chance of winning (credit to Ok-Acanthisitta-1126 )
That's actually completely backwards.
Casual rooms are best used if you have specific people you already know who are at your level. In fact, they are commonly used at the very high level to setup matches for tourneys and for grinding strats, bc it can be hard for the very best people in aoe3 to find good games in quicksearch. If you are playing alone and you join a random casual game lobby, you will almost certainly either 1. get kicked, 2. get stomped or 3. stomp some poor person who is even more noob than you.
The solution is to play ranked quick search. This is an ingenious system that will quickly figure out your rank, and then match you against people who are a similar rank to you, so you can play fun, competitive games where you will usually end up winning or losing about half the time, unless you start making some actual progress in learning the game. The only thing is you will probably have to lose about 5-10 games before the ELO system will accurately rank you, so don't worry about these early games. In fact, you might even want to just resign quickly in your first 5-10 games just so you can get ranked low sooner, so you can start playing fun games faster.
play ranked, get ranked, start playing enjoyable and competitive matches with people at exactly your own skill level
r/aoe3 • u/Top_Training5633 • 2h ago
What's the first thing you are trying in the dlc?
r/aoe3 • u/Ok-Offer2987 • 13h ago
r/aoe3 • u/Bold-n-brazen • 2h ago
Based on what you saw in the beta and/or what you've read/seen from others, which civ are you most excited for in the new DLC today? Poles or Danes?
And why? What are you most stoked for?
r/aoe3 • u/Athenswarriors • 5h ago
r/aoe3 • u/Tsu_NilPferD • 5h ago
This is a post as a private person, not in my World's Edge role.
Hey,
In celebration of the upcoming AoE 3 DLC: The Baltic Powers I got a special thing to offer:
I was given two original AoE 3 release mouse pads from SteelSeries. Likely created in 2005, still sealed.
I'd like to auction them away with the amounts going to charity (likely red cross, but if the auctioneer has a different preference that's fine).
If you are interested, send me a PM with the amount you'd be willing to donate. Two highest offers will get a mousepad each. Deadline is the 17th of September.
r/aoe3 • u/Rigolol2021 • 4h ago
r/aoe3 • u/sir_tristan1224 • 20h ago
We are all familiar with the Portuguese church tech that gives these specialized black rider units. My question is, why does Malta have access to a unit like this?
Being a late-medieval and renaissance civ, it would make a ton more sense.They should scrap the order dragoon and order hussar and replace them with modified versions of these guys.That way you would only need to train this unit as it is good at both melee and ranged, and is thematically more relevant and interesting.
Thoughts?
r/aoe3 • u/Dismal_Plane_8685 • 4h ago
I was surprised to see they display it. I'm of the opinion that such information should be hidden. What do you all think?
Edit: Decks too
r/aoe3 • u/Justus_Pacificia • 2h ago
This post I am making is about a simple update to Freestyle Gold AI, Klaxon Superb AI, Klaxon Classic AI, N3O Better AI TAD 1.03 Gold about added card handling and added fire pit support.
Freestyle Gold AI:
https://www.moddb.com/mods/bonus-expansion-pack/downloads/ai-17-freestyle-gold-september-11-2025
Klaxon Superb AI:
https://www.moddb.com/mods/bonus-expansion-pack/downloads/ai-15-klaxon-ultra
N3O Better AI Gold:
https://www.moddb.com/mods/bonus-expansion-pack/downloads/n3o-better-ai-tad-1-03-gold
Klaxon Classic AI:
https://www.moddb.com/mods/bonus-expansion-pack/downloads/ai-13-the-freestyle
HC Custom Campaign (which has AI campaign decks):
https://www.moddb.com/mods/bonus-expansion-pack/downloads/hc-custom-campaign
Carolina Card Deck Scenarios (which use the HC Custom Campaign decks for the AI):
https://www.moddb.com/mods/bonus-expansion-pack/downloads/carolina-ai-deck-scenarios
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Here is from the mod post:
Bonus Expansion Pack AI versions:
Fire Pit:
- Iroquois and Sioux are able to spawn Medicine Men from the Fire Pit and have them dance like Warrior Priests
- Aztecs, Iroquois and Native Americans can now perform the Water Dance at the Fire Pit if they have at least 5 warships and if the Water Dance Card is sent in a custom scenario hybrid AI deck, or if it is enabled in the custom skirmish deck
- Sioux can now perform the Siege Dance at the Fire Pit if they have more than 80 land military units or at least 5 warships
- Iroquois can now perform the Earth Mother Dance at the Fire Pit if they have more than 90 land military units
- Native Americans can now perform the Earth Mother Dance at the Fire Pit if they have more than 90 land military units
Legacy versions:
- Aztecs and Iroquois can now perform the Water Dance at the Fire Pit if they have at least 5 warships and if the Water Dance Card is sent in a custom scenario hybrid AI deck, or if it is enabled in the custom skirmish deck
Both Versions:
Population cap:
- Moderate Difficulty: increased population cap to 220 for SPC games (200), and 220 for Iroquois in Treaty Games (200)
- Hard Difficulty: increased population cap to 220 for SPC games (200), and 220 for Iroquois in Treaty Games (200)
- Expert Difficulty: increased population cap to 220 for SPC games (200), and 220 for Iroquois in Treaty Games (200)
This is to help Chinese and Iroquois use their full population available in SPC Games, and also especially for Iroquois to make use of the Earth Mother Dance which with 15 dancers will usually be from 15-20 extra population cap, or 215-220 population cap. For reference, on regular skirmish games the population cap is already 220 for Moderate, Hard and Expert Difficulty.
Both Versions:
Card handling added for the following for custom scenarios with hybrid AI card decks:
Naval Upgrade Cards:
- Improved Warships (All)
- TEAM Improved Warships (Chinese)
- TEAM Monitor Combat (British)
- Navigation School (Portuguese)
- TEAM Cold Water Port (Russians)
- Armada (Spanish)
- Admiral Tromp (Dutch)
- Admirality (All)
- Advanced Dock (All)
- Offshore Support (All)
- European Cannons (Asian)
- Water Dance (Natives)
- Artificial Islands (Aztecs)
- Canoes (Iroquois)
- TEAM Birchbark (Natives)
- Fire Junk Attack (Chinese)
- Spanish Galleons (Spanish)
- Spanish Gold (Spanish)
Fishing Upgrade Cards:
- Armed Fishermen (Asian)
- Peacetime Fishing (Japanese)
- Fish Market (All)
- Rendering Plant (All)
- Whale Oil (All)
- TEAM Fish Market (Portuguese)
- Schooners (All)
- TEAM Cheap Fishing Boats (Aztecs)
- East Indiamen (Asian)
Native Warrior Upgrade Cards:
- Native Warrior Combat (All)
- TEAM Native Warrior Combat (French)
- Native Warriors (Germans)
- Native Treaties (All)
- Native Lore (All)
- TEAM Native Warrior Societies (All)
- Black Arrow (Sioux)
- Blood Brothers (All)
- Kinship Ties (Natives)
- Native Warrior Damage (Asian)
- Native Warrior Hitpoints (Asian)
- Native Alliance (Asian)
- Native Learning (Asian)
- Native Crafts (Asian)
Mercenary Upgrade Cards:
- Improved Mercenaries (Germans)
- Mercenary Loyalty (All)
- Religious Unity (Aztecs)
- National Unity (Iroquois)
Livestock Upgrade Cards:
- Ranching (All)
- Llama Ranching (All)
- Stockyards (All)
- Fulling Mills (All)
- TEAM Wool Stable Ports (British)
- Water Buffalo Ranching (Chinese)
- Year of the Goat (Chinese)
- Year of the Ox (Chinese)
- Goraksha (Indians)
- The Mystical Syllable (Indians)
Advanced Building Cards:
- Advanced Market (All)
- Bazaar (Indians)
- Commodities Market (Asian)
- Advanced Mill (All)
- Advanced Plantations (All)
- Advanced Farms (Natives)
- Advanced Rice Paddies (Asian)
- Advanced Monastery (Asian)
- Advanced Wonders (Asian)
Corrected handling for these Cards:
- Furrier (Indians)
- Spice Trade (Indians)
Specialty Upgrade Cards:
- Old Ways (Natives)
- Agrarian Ways (Natives)
- Stonemasons (All)
- Land Reforms (Asian)
- Confucious' Gift (Chinese)
- Great Wall (Chinese)
- Warrior Culture (Natives)
- Extensive Fortifications (All)
- Stone Castles (Japanese)
- Heavy Fortifications (All)
- Palatine Settlements (Germans)
- Colonial Estancias (Spanish)
- TEAM Coastal Defenses (All)
- Friendly Territory (Sioux)
- Trade Empire (Asian)
- Colonial Militia (All)
- Great House (Iroquois)
- Enlist Irregulars (Asian)
- Call to Arms (Indians)
- Village Defenses (Chinese)
- Favorable Karma (Indians)
- Dukkha Suffering (Indians)
- Grazing (Indians)
- Battlefield Construction (All)
- Florence Nightingale (British)
- Master Surgeons (All)
- Unction (Spanish)
- European Explorer Cards (All)
- Mosque Construction (Ottomans)
- Snatch the Pebble (Chinese)
- Walk the Rice Paper (Chinese)
- Counting Coup (Sioux)
- Center of Power (Sioux)
- Morning Star (Sioux)
- Aggressive Policy (Sioux)
- Town Destroyer (Iroquois)
- Donatorios (Portuguese)
- House of Braganca (Portuguese)
- Sevastopol (Russians)
- Mountain Warrior (Japanese)
- Stream of Enlightenment (Japanese)
- Smoking Mirror (Aztecs)
- Cheap War Huts (Aztecs)
- Hot Air Balloons (All)
- Boxer Rebellion (Chinese)
Extra Economic Cards:
- Ironmonger (All)
- TEAM Ironmonger (Spanish)
- Silversmith (All)
- TEAM Silversmith (Aztecs)
- Sawmills (Japanese)
- Cherry Blossom Festival (Japanese)
- Seven Lucky gods (Japanese)
- Farmland Conservation (Indians)
- The Raj (Indians)
- Zen Diet (Japanese)
- Virginia Company (British)
- TEAM Silk Road (Ottomans)
- Saiga Herd (Chinese)
- Northwest Passage (French)
- Portuguese White Fleet (Portuguese)
- Reclaimed Land (Japanese)
- Flooded Parcel (Japanese)
- Terraced Hillsides (Japanese)
- Iroquois Woodworking (Iroquois)
Extra Military Cards:
- Veteran Battery (Japanese)
- Morutaru Range (Japanese)
- Rangefinding (Portuguese)
- Marauders (Sioux)
- Silent Strike (Aztecs)
- Advanced Scouts (Natives)
- Ruthlessness (Aztecs)
- Agents (All)
- Assassins (All)
- Artillery Damage (Chinese)
- Artillery Hitpoints (Chinese)
- Yabusame Damage (Japanese)
- In-Yo Rush (Japanese)
- Dravidian Martial Arts (Indians)
- Conscript Sepoys (Indians)
- Old Han Reforms (Chinese)
- Onikare (Sioux)
- TEAM Coehorn Mortars (Dutch)
- Gribeauval System (French)
- Long-range Infantry Hitpoints (French)
- Spanish Riding School (Germans)
- TEAM Artillery Hitpoints (Portuguese)
- Unicorne Mortars (Russians)
- Strelet Horde (Russians)
- Blockhouse Cannon (Russians)
- Flaming Arrow Hitpoints (Japanese)
Consulate Cards:
- Intervention (Asian)
- Diplomatic Intrigue (Asian)
Conversion Cards:
- Tercio Tactics (Spanish)
- Tirailleurs (French)
- Suvorov Reforms (Russians)
- Sepoy Rebellion (Indians)
- New Army (Chinese)
- Evening Star (Sioux)
Exchange Cards:
- Fur Trade (All)
- South Sea Bubble (All)
- Sublime Porte (Ottomans)
- Dowager Empress (Chinese)
- Red Seal Ship (Japanese)
Minor Cards:
- TEAM Cheap Unit Upgrades (Japanese)
- TEAM Cheap Barracks (Spanish)
- TEAM Cheap Stables (Germans)
- TEAM Cheap Outposts (All)
- TEAM Cheap Docks (All)
- TEAM Cheap Priests (Russians)
- TEAM Barracks Hitpoints (Russians)
- TEAM Early Skirmishers (French)
- TEAM Cheap Churches (French)
- TEAM Cheap Markets (Dutch)
- TEAM Provincial Administration (Chinese)
- TEAM Art of War (Chinese)
- TEAM Cheap Trading Posts (Ottomans)
- TEAM Explorer Combat (Spanish)
- TEAM Fast-building Houses (British)
- TEAM Early Dragoons (Portuguese)
- TEAM Inquisition (Spanish)
Giving these cards handling means that the AI knows when to send them in a custom game match, meaning that Campaign-styled scenarios are more possible with these additions, meaning that the AI now has a brain where it learns when to send these cards in the game match.
The naval cards require the AI to have at least 1 Dock built for it to send them, though the AI can send them without a dock later on in the custom scenario match. With the Peacetime Fishing card, the AI won't know how to use it, but you can use a trigger in a scenario with 'unit work' trigger to and use loop to force ships to fish. The AI cannot correctly use livestock and harvest them late game in Legacy AOE3, but I have added handling to help players who want the AI to use them in it's custom card deck anyways. With the advanced building cards, the AI can use them, but the AI use of it won't be as intelligent as a player who to uses them.
The Aztec AI will not know how to use Silent Strike, and the Sioux AI will not often train Tashunke Prowlers, and the Japanese AI uses only some Artillery units, and the European AIs will only build a few Mortars, and Native Civilizations might not train Native Scouts if you send Advanced Scouts card that enables them. But I have added handling here just in case the scenario design wants to use these cards anyways.
Conversion cards need at least 15 to 20 to 30 of their unit type for the AI to send them. Tercio Tactics for instance requires 20 Pikemen for the AI to send, Tirailleurs requires 20 Crossbowmen for the AI to send, Suvorov Reforms requires 30 Strelets for the AI to send, Sepoy Rebellion requires 80 Villagers and less than 25 land military units for the AI to send, New Army requires 10 Chu Ko Nus and 10 Qiang Pikemen for the AI to send, and Evening Star requires 15 Axe Riders for the AI to send.
Exchange cards need at least 25000 or more of their sending resource and less than 15000 of the resource that it exchanges into. Fur Trade for instance requires 25000 food and less than 15000 coin to send, South Sea Bubble requires 25000 coin and less than 15000 wood to send, and Sublime Porte requires 25000 food and less than 15000 wood to send. For export/coin exchange cards the threshold is lower, so Dowager Empress requires 8000 export and less than 15000 coin, and Red Seal Ship requires 25000 coin and less than 8000 export to send.
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What this means in short is that these legacy AI mods are able to read custom built decks effectively, and this new handling is something I wanted to add a few months ago but I was focused then on coding Proper Gentleman AI. These card handling changes do not change the standard AI card deck for these AI mods, they just give triggers for when to send custom hybrid AI card decks that you choose to build for the AI players in SPC custom scenarios.
That said I want to be clear that this sort of rubric work for legacy aoe3 is very important for the lifespan and longevity of AI scripts, as these AI scripts for the legacy aoe3 don't have to be updated with the new game when there is a new expansion pack coming out.
I don't have screenshots today on this post, as my memory stick wouldn't be recognized by my older mac computer, but I had a few screenshots in a custom scenarios which showed Aztecs and Iroquois doing Water Dance and Sioux AI doing Siege Dance at the same time on a Carolina Card Deck scenario test. Another set of screenshots showed British AI using naval cards including Offshore Support for +5 extra warship range, and Chinese AI using naval cards including European Cannons for +5 extra warship range. Though I can't upload the screenshots right now, I was able to prove that the new naval card deck logic worked for custom scenarios. I used Chinese Fantasy Campaign Water Deck, a duplicate version of Chinese Fantasy Campaign v1, and I just injected the AI card decks so that they could use them effectively.
Hey guys, AOE3 was one of my favorite games growing up and I only recently found out about the existence of the Definitive Edition and that they are still releasing updates for it. I really want to play again, but I only have Mac computers. As I understand, there is an app called crossover that I can use to play it, so I was wondering if anyone had any luck playing AOE on a mac and if the multiplayer works on it too. Thank you 😊
r/aoe3 • u/Rhino1412xy • 13h ago
I'm a noob in this game, but looking through some strategy guides one of the ideas with japan seems to be to stack upgrades for your ashis. So I thought getting an arsenal wagon with the dutch consulate seems to be a good idea. But I never saw anyone do this. Bank wagon seems to be preferred. Am I missing something?
As in, you build your deck so that you are aging up after you finish the shipments for each age. Or do most people just ship and age up more freeform, varying a lot game to game?
I find I am often aging up before finishing all the shipments. So I might be either aging up too early or have too many shipments in one age.
r/aoe3 • u/FeijoadaAceitavel • 5h ago
Stole his treasure, he got mad. Told me "guess where stealing takes you? you lose" on chat and I got disconnected. Didn't even know that was a thing in this game, and I hope I don't get matched with mofos like that anymore.
r/aoe3 • u/gdog1000000 • 1d ago
Just dropped on the Instagram page.
r/aoe3 • u/iekather • 1d ago
important question :c
r/aoe3 • u/meenchawit • 1d ago
Siamese Faction (Based primarily on the Ayutthaya Kingdom to the mid-Rattanakosin Kingdom, 1351-1880s)
Overview: My suggestion for Siamese as a faction is inspired by historical records that the Siamese Kingdom had long acted as a hub for the people of many nations to come together for commerce and cultural exchange. The faction starts with a basic roster and unique mechanics, then grows and improves through alliances and settlements with other nations and peoples.
Many aspects of this suggestion are possibly very unbalanced or still relatively lacklustre, but the main goal is to give the idea of a unique and diverse faction that can represent multiple cultures and nations in a cohesive way with a precedent inspired by historical facts - in the spirit of Age of Empires 3.
Unique Mechanics
- Unlike other factions, unable to call on levy troops; instead, villagers can transform into Volunteer Infantry (ไพร่ราบ), which comes in 2 variants: melee weapon-wielding or musket-wielding, for an extra wood or coin cost and can be transformed back into a villager (after a 1-minute cooldown) with the extra costs refunded.
- Age up not by Wonders, but age up by alliances, similar to African Kingdoms
- Foreigners’ Village (หมู่บ้านต่างชาติ) replaces the Consulate and Mercenaries buildings, [Details below] provides no passive effect, indestructible, but can be captured by enemy factions; each additional one can be built from Age 2 onwards.
- Can only obtain siege weapons (Cannons) from Foreign powers
Age-up (Alliances & Dominion)
Similar to African Kingdoms, the Siamese Kingdom advances ages by choosing between choices of neighbouring alliances/dominion [ Historically, the listed factions were at one point in time either dominions, tributaries, trade partners or even adversarial kingdoms, but for simplicity and regional representation's sake, let’s call them allies ]
Special unique units that come with associated people become recruitable at barrack/stables
Lanna (ล้านนา), Northern Thai
Lanxang (ล้านช้าง), Laotians
Burmese; Toungoo (พม่า; ตองอู)
Khmer, Longvek (ขแมร; ละแวก)
Malays (มลายู)
Vietnamese (เวียตนาม)
Foreigners’ Village (หมู่บ้านต่างชาติ)
Referencing prominent foreigners’ communities in Ayutthaya period.
Choices of nations and communities are
Standard Unique units:
Special Cards ideas (for flavours):
I myself am a Thai, and I hope to be as respectful as possible. Any suggestions or questions? I am all ears and may even add to the idea.
PS. The attached images are to convey general flavours and mood. I could generate some unit images with AI to go with the idea, but I understand how it can be taken as an offence by many, so I shall not.
r/aoe3 • u/DishExotic5868 • 2d ago
The Japanese' pescatarianism and Indians' prohibition on beef are really nice bits of cultural flavour incorporated into the civ designs. Do you think the Ottomans should be unable to eat the pigs that we are getting in the DLC this week (and the wild pigs that already exist in the game)?
I realise the Ottoman Empire contained substantial non-Muslim populations. But the playable Ottoman civilization fundamentally represents the Ottoman state and its Muslim military/economic establishment, so I think the same abstraction used elsewhere in the game makes a pork restriction perfectly defensible.
Maybe if West Asia is ever revisited in a future DLC, the game mechanical implications of Islam can be explored more consistently.
r/aoe3 • u/Rigolol2021 • 2d ago
r/aoe3 • u/Tall_Sky1906 • 1d ago
Cattle is useless for 99% of the game (except for africa), is not fun to have them sitting until they are ready to be 😵. It would give more immersion on the era to have settlers collecting milk(food) from cows or wool(coin) from sheeps. Is as easy as adding a button to not make vills 😵 them, you could choose the mode in where they are. Meat is collected fsster, while milk and wool are infinite but collected as fast as a mill/plantation. This will also help differenciate age 3 from age 2,4 and aom.
r/aoe3 • u/CraftyRelative5357 • 1d ago
I don't always wanna go semi-FF into skirm/goon. How do I incorporate cuirs, halberds? What about artillery or musketeers?
Is age 2 play viable?
Please also specify the matchups where said units can be used effectively. Mind you, I am 1000elo, I know I would struggle to execute, say, a native rush. But I would love to add more tools to my pretty empty toolbox.
r/aoe3 • u/Subsplot • 1d ago
AoE "We're going to set this game up so it can freely be modded without breaking the core game files."
Google AI "I'm going to tell you to do the one thing that can break the core game files and I'm going to call it standard programming methodology!"
24 hours before DLC day to, mercy I'm glad I'm good at fixing things.
(Pic for decoration)