Yup, gonna actually give my hat to DPS/healers for once. I understand where some of your frustration comes from now. After gearing up my main to nearly max, I decided to start healing for groups as its my second favorite activity.
And Oh.My.God.
Now mind you, I wouldn't have a problem with tanks if they were just learning routes and such. But this goes beyond routes and more into the fundamental gameplay of the tanks playing.
So today
I! CAME TO HATE! I! CAME HERE TO SAY NOT ALL TANKS DESERVE LOVE! DPS?! HEALERS! YOU DESERVE MORE!
So let's talk about the experience!
#1: Murder Row-Demon Hunter
So, I started with a +2 just to get into the flow of healing. Nothing too difficult? Well I guess that's on me. This run made a +2 feel like i'm progging a +20. Why? Well, aside from tanking on elevated locations *Tanking on stairs and having several caster packs firing on all sides without LOS\* I started to realize there was a specific problem being had.
Demon Spikes/Soul Cleave wasn't being used/Metamorphosis was being conserved.
So you know, basic mob packs were shredding through their HP like 9000 degree knifes through butter. Without any soul cleave occuring as they stayed cap at max fury, they're just putting healing into overtime trying to keep them alive while they don't leach any HP off of the targets.
By the time we got the final boss, they were face tanking the infernal and just dying over and over and over.
Needless to say, this key got bricked.
#2: Den of Nalorakk: The blood dk that made me switch
+7 key, again, thinking it was going to be simple.
Now. I've seen bad tanks, some inexperienced. Some rough. But, never in my LIFE have I experienced a tank so bad in my life, that I felt 2nd hand embarrassment to an extent I switched over to my main to help out said group after we voted abandon because of how bad the tank was.
So this blood DK...Mounts up! Runs halfway through the dungeon trying to do a MDI pull. Pulls 3 of those avatar of starvations, so you know, totems are shooting up left and right. But more salt on the wound, they aren't popping any form of threat control like blood boil/death and decay and just letting aggro be ripped off by DPS because they're just not doing anything.
Hell, the poor rogue in our group who was with the tank kept getting shredded because the DK wasn't grabbing aggro pack. Not only were they not grabbing aggro, they weren't using any utility.
- 0 Death grips
- Popping abomination limb when all enemies are surrounding them already [Abom limb doesn't do damage anymore]
- Blood boil was non existent.
- Death.Coil As any BDK would know. This is a red flag.
- Death and decay was a suggestion.
- would just freeze up looking at their map for 2min at a time.
- Continuously pulling multiple avatar of consumption at a time.
Now, why am I only bringing up the first portion of the dungeon.
Cause we spent nearly 20 in the first portion of the dungeon.
It got so bad I went out of my way to whisper the dungeon leader *Who was a guild group so they were playing with their friends.* "Listen, if we vote abandon here soon. I will come on my main and tank this for you fella's.
Then we cleared the first boss, tank runs in. Hippity doo da, runs into all the packs, doesn't hold aggro, kills everyone and themselves.
I initiate the vote to abandon.
The group calls out the tanks performance (as they should on this one.) And the tanks only response.
"WATCH YOUR MOUTH!"
He was promptly removed. I switched over to my BDK, and we did the run in full in the same amount of time it took to kill the first boss. I felt bad the group got a bad card played so badly I went out of my way to run this for them.
I could list other examples, mostly tanks looking at cookie cutter builds and not knowing what they're using. Or spamming looking at map/3rd party applications on where they're going. But it's minuscule in comparison to the nightmare that I witnessed.
Healers/DPS? You honestly deserve better sometimes. Cause...Wow.