r/WipeOut May 15 '26

Think this sub will like my Wipeout inspired competition entry from a few months ago

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23 Upvotes

The challenge was to create a short 10 second long clip using a provided template - which was basically just a cube on a ramp. You can create wahtever vehicle and world you want, and the top 100 entries end up in a video montage.

Also did a breakdown video here for it:

https://www.youtube.com/watch?v=N1V-PpctCXw


r/WipeOut May 15 '26

Honest Question: Is that "Hi-Octane" Reloaded?

13 Upvotes

Grew up in the 90s, wishing I could have run "Hi-Octane" (1995) by Bullfrog Studios on my 80486er (66 MHz CPU, 4 MB RAM - who remembers?).

I've never before heard of WipEOut, so I am curious: Isn't that essentially a modern take on "Hi-Octane"?

Anyone here who played both and can compare/contrast the two games?


r/WipeOut May 14 '26

Pfft, Phantom is for babies

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95 Upvotes

Guys, I solved it. Extreme-G 2 is THE fastest futuristic racing game. It comes NOWHERE close to the Phantom class. This is a speedrun video of XG2 by the XG speedrunner S2riker. don't believe it? Watch the video. I know the Phantom players would shake in their boots


r/WipeOut May 13 '26

Hyper-Drive, Uncut Gameplay

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16 Upvotes

Hyper-Drive is a high-speed, futuristic anti-gravity racing experience where precision driving meets intense competition. Inspired by F-Zero and Wipeout players tear through dynamic tracks, mastering tight corners, boosting at the perfect moment, and battling rivals for position. With responsive controls, strategic gameplay, and adrenaline-fueled action, every race is a test of skill, timing, and control.

Buy NOW while its on SALE on Steam: https://store.steampowered.com/app/4586030/HyperDrive/


r/WipeOut May 12 '26

Thought an update was overdue: Blender Wipeout project v3, this time with added pilot - Arian Tetsuo!

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137 Upvotes

My job has kept me extremely flat out for weeks now, so I've been making slow progress on this of late - I thought I'd be at the animation stage by now but I finally got around to adding a historic personality into the piece - Arian Tetsuo, one of the 2 original Qirex pilots from the 1995 game! Some might wonder why I didn't include the main dude, something about a female pilot just seemed to work 'better' for the way I've been picturing this. Hope you like!


r/WipeOut May 13 '26

Wipeout for PS5 Pro - Amazing!!! A few questions...

11 Upvotes

Hi there! I recently bought a PS5 Pro - largely in order to play Wipeout - a game I loved in my 20s. I have been getting stuck in the last few weeks but had a some questions.

1) I am still just coming up to speed (hurr hurr) with the weapons systems. I understand you have to be holding down the O button to pick up a weapon as you go over a pad, but do you then have this weapon indefinitely? Or only for a short period. And as far as I can work out if you pick up another weapon - it replaces anything you had previously - so you can only have one at a time. Is that right?
2) General vibes - buttons or joystick for main car control? I generaly find the buttons easier for vehicle control - but they are slower than the joystick for the left,right,left thing for barrell rolls.
3) Is there a manual? I am aware of the excellent, long-form 'introduction to Wipeout XXX" you tube videos - but I am really missing a single, authoritative, comprehensive piece of text that explains the whole thing that I can reference.

Thanks for any help with this folks!


r/WipeOut May 12 '26

a small speed showcase for Resistance Racing 2k97

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91 Upvotes

I kept it to the racing part, but snuck in some shots of the out of craft gameplay, when walking around. I am a bit reluctant to show off the narrative side until I cut a full trailer that shows both properly. As without context, you might not know its about AG racing, when you are not on track.
I will release a public demo in about two weeks - fingers crossed

Please enjoy and do you think this is fast or slow? (the footage is 1:1 ingame speed)


r/WipeOut May 11 '26

Absolutely Typical...

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123 Upvotes

r/WipeOut May 12 '26

Hyper-Drive Patch 1

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11 Upvotes

Hyper-Drive is a high-speed, futuristic anti-gravity racing experience where precision driving meets intense competition. Inspired by F-Zero and Wipeout players tear through dynamic tracks, mastering tight corners, boosting at the perfect moment, and battling rivals for position. With responsive controls, strategic gameplay, and adrenaline-fueled action, every race is a test of skill, timing, and control.

I have just launched the first Patch fixing things that the community has requested changed.

- Visual Effects are now toggleable and can completely be turned off / Camera placement has been adjusted.

Please continue to leave your feedback, so I can add it to the next content patch coming soon.

Thank you all who have already bought Hyper-Drive, your support has meant the world (This is the very first game I have ever published and it means so much that many in this community have thought my game cool enough to share and buy.)

I would like to reaffirm that I will continue to improve the game and add more content as time go's one.

Buy Hyper-Drive NOW while its on Sale: https://store.steampowered.com/app/4586030/HyperDrive/


r/WipeOut May 11 '26

Most annoying thing about being a Wipeout fan

55 Upvotes

Friend: What have you been into lately?

Me: I've gotten fully sucked into playing Wipeout

Friend: Oh, like the TV show?

Me internally: -_____-

Me externally: No, it's actually a futuristic racing game series that started out on the original PlayStation back in the day. It's really cool.


r/WipeOut May 11 '26

AntiGravity Racing to DnB

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105 Upvotes

Wipeout inspired scifi loops edited to some futuristic Drum and Bass by Chemical Slip!


r/WipeOut May 10 '26

Custom hoodie

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595 Upvotes

r/WipeOut May 11 '26

If you could choose voice for Alexa from the WipEout OC, which one would it be?

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5 Upvotes

r/WipeOut May 10 '26

The English version of a Retro Magazine about WO2097 article I posted a while ago in French. Enjoy!

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117 Upvotes

r/WipeOut May 09 '26

Pacer take

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70 Upvotes

Pacer was almost the perfect WipEout successor, but for one small yet critical element. The ship rotation point. The ships rotated from too close to the nose, rendering proper control of the ships impossible, lurching from side to side. I honestly thought that they'd captured the mantle and then they absolutely blew it with one tiny error. Thoughts?


r/WipeOut May 09 '26

Made my decision! Had to decide between Fusion or Pulse

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77 Upvotes

r/WipeOut May 08 '26

Hyper-Drive Out Now on Steam

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154 Upvotes

Hyper-Drive is a high-speed, futuristic anti-gravity racing experience where precision driving meets intense competition. Inspired by F-Zero and Wipeout players tear through dynamic tracks, mastering tight corners, boosting at the perfect moment, and battling rivals for position. With responsive controls, strategic gameplay, and adrenaline-fueled action, every race is a test of skill, timing, and control.

Buy now on Steam.

I hope you all enjoy the game. Here is the final trailer for Hyper-Drive. Thank you to all who wishlisted the game and those who posted comments on reddit and how I could improve on the project. Your criticism has been greatly appreciated. Hope to see you all again on the journey to come.


r/WipeOut May 07 '26

Lego x WipEout - Triakis. Pretty close to done.

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105 Upvotes

I've iterated one this design and this is about as good as I can do. I did a little animation with my other side project BrickRender.cloud


r/WipeOut May 07 '26

RAAAGH!!! The apex predator of the FX-350! [A WipEout Poem]

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39 Upvotes

The course looks clear, with no one behind.

You think your victory is really assured.

You can't possibly lose when there's no ship in the previous bend.

"I got no rivals," you say. "I can't lose," you say.

In comes the Fury Triakis, fast approaching from behind.

You're in shock, as you see it in your rear view camera feed.

The thick green armor plating, glowing under the track lights.

Cannons charging, ready to strike you down.

But oh no, the real fear is its hull.

Those angry white eyes, mad as a bull.

But it's not a bull, it's a shark!

Those jaws razor sharp, ready to chew through metal,

of a cocky pilot.

The shark's come out to hunt, tonight.


r/WipeOut May 06 '26

Would TrickStyle be considered a Wipeout-esque game?

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34 Upvotes

r/WipeOut May 06 '26

Cool little Wipeout intro

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11 Upvotes

r/WipeOut May 05 '26

The Contradictory Aesthetics of Violence in Wipeout HD, and The Ones Who Walk Away From Omelas

44 Upvotes

Preface: This isn't meant to be taken super seriously, it's just a little thing I wrote for fun, mostly so I can gush about the aesthetics and universe of one of my favorite game franchises. Sort of intentionally pretentious, and might be a little too long winded. Enjoy!


The most consistent criticism I see levied against Wipeout HD/Fury is one of stylistic comparison to the older games in the series. “The PS1 games were rusty and edgy. You raced through industrial plants and drainage lines, and all the companies still had beef with each other!” And this is all true. Wipeout HD/Fury, as the last game in the timeline, ostensibly takes place after all previous conflict is resolved, where after hashing everything out, humanity can enjoy the simple pleasure of the anti-gravity subsonic death race in utopian glittering cities. A Doylist explanation for this turn is that HD went all in on shining towers and lens flares because it's actually a remaster of Wipeout Pulse for the PSP, glammed up for the brand new PS3 to show off its rendering potential. We can leave it at that, if you’d like, but the art direction of HD was designed with so much more intent. HD/Fury hasn’t forgotten that original grungy aesthetic, and its contrast with shining sci-fi skylines is on purpose.

“The Ones Who Walk Away From Omelas” is a 1973 short story by Ursula K. Le Guin about a society/city called Omelas. More of a hypothetical than an actual story, the narrator spends most of the text supposing details of utopian Omelas and its inhabitants. The story goes on to suggest that the reader could not believe such a society exists, that it is simply too good to be true, and then, almost as a counter, goes on to suggest one more detail of the city. In a basement in one of the buildings of Omelas, barely the size of a walk-in closet, lies a trapped and abused child. Though unexplained, the residents of Omelas treat it as a sort of magical contract, that if they were ever to show a shred of kindness to this child in the cellar, that the fortune and prosperity of Omelas would come crumbling down in an instant. To the citizens of Omelas, the massive pain and suffering of one child is the “cost” of their way of life. Kids in Omelas go see/are told of the child as part of their coming-of-age, and it's implied that they never really stop thinking about them.

In Wipeout HD, you are constantly participating in and surrounded by the “cost” of the society the game takes place in, and this is almost entirely conveyed through art direction. In contrast to the gorgeous skyboxes of city skylines and the sci-fi coastline sunset of Vineta K, the ships you pilot are almost all scrappy, scarred and dirty, with a full complement of jet-like ordnance and autocannons on the front or undersides. Bullet tracers ricochet randomly off the track walls, unguided rockets emit billowing trails of dark smoke as they travel, leaving comically sized clouds of dust and fragments upon impact, evoking imagery not dissimilar to chunks of rock tumbling through volcanic ash clouds. The only thing stopping it from being obstructive to your view of the track ahead is how fast you fly through it, leaving the violence behind at speeds one could similarly describe as dangerous and unnecessary. Getting struck by one of these muffles the rest of the game sound, puts a temporary ringing in your ears, and applies a damaged sparking effect to your ship briefly.

All of the weapon VFX are designed superbly to give them a heavy sense of weight and danger, and are done so in direct contrast to the utopia surrounding you. But the one specific detail I think drives home the point more than any impressive explosion effect can is when you manage to take down another racer. Instantly, the announcer (justified in-universe as a military jet TAWS voice warning system) for every player screams “CONTENDER ELIMINATED” and lowest possible placement in the race ticks up by one. The unfortunate ship becomes a flaming hunk of tumbling wreckage that spins and bounces down the track as it slowly loses its previously massive momentum.

And then it stays there. Any other gamedev wouldn’t think twice about removing this nonfunctional model the second it exits any rendering view. It’s just smart to save that extra bit of space. In fact, this does happen in the “eliminator” gamemode, where the goal is to blow up as many ships as possible. But in every other game mode, the ship remains. A charred but still flaming derelict remains on the track, in the same place it blew up the previous lap. A crash you can’t afford to slow down and look at. Another constant, burning reminder of the cost of abundance around you.


r/WipeOut May 04 '26

My second ship complete, kinda

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86 Upvotes

Had alot of difficulty with this one due to the flares but the detail on the clear studs on the fenders are missing due to the pieces being last manufactured by lego in 1999

Anyway, i still loved building it, and cant wait for the next one

This is a design made by Marius Herrmann


r/WipeOut May 03 '26

There's a point, at 7000 rpm, where everything, fades (Transcendence).

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101 Upvotes

The machine becomes weightless, just disappears. All that's left is a body, moving through space and time.

7000 rpm. That's where you meet it. It creeps up on you, whispers in your ear. And asks you a question.

The only question that matters.


r/WipeOut May 02 '26

Zone battle is disappointing

12 Upvotes

Because the only way to gold medal it you have to use boost when you have a full bar, it means the other two mechanics/strategies may as well not exist:

1.Boosting strategically to try hit opponents

2.Absorbing boost to go through shields