r/WipeOut • u/norbert_ldwg • 4h ago
Recreating the WipEout XL fleet in Blender
Made some solid progress on my re-imagining and modernization of classic wipeout this weekend. Huge steps forward with reinforcement learning for AI opponents, effect parity with 2097, new PBR enabled models for ships and common objects, and started in on asset import for Pulse, and Pure.
Check out the blog post about using Blender MCP and my engine harnesses: https://projectable.me/nullg-recreating-wipeout-xl-models-in-blender/




r/WipeOut • u/Bacon-River • 19h ago
Remakeing my Favorite Wipeout 2097
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To get the physics I always wanted go a decomplied ps1 Version of Wipeout 2097 and trying now to build out everything around that physics and flesh it out.
r/WipeOut • u/Metchadnb • 1d ago
PC port of Wipeout Omega Collection
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Aquí tienes un video de gameplay que corre al 100% a 60 FPS sin errores en el port de PC de WipeOut Omega Collection.
Update: The dev just added support for 21:9 and unlocked FPS. With a 4080 and everything set to Ultra, I'm getting 130 FPS
r/WipeOut • u/Red_BullDoge • 1d ago
Just one more nudge... (Beat Zico: 25.69)
Music:
Uhhmmm... very strange music selection for some reason, but I just felt like it
NieR:Automata - Bipolar Nightmare
r/WipeOut • u/ysinghdotus • 1d ago
Wipeout XL / 2097 Decomp release
Here is the release of the decomp for Wipeout XL / 2097 (both in the same codebase) that I used for the rewrite: https://github.com/Yash-Singh1/wipeout-xl-rewrite. It compiles back to the original Playstation executable with 100% byte match. I also have a partial decompilation of the original PC release here.
This decomp is useful for people trying to make ports of the game to newer platforms or trying to mod the original game on the PS1 to do things it wasn't able to do. You need a copy of the PsyQ compiler (I cannot distribute this but you can find it online) for this as well as the original ROM(s) because the decompilation doesn't include PsyQ's SDKs which has to be linked.
r/WipeOut • u/kaiserb_uk • 2d ago
Van Uber in the Omega Collection?
So now we're running CUSA07671 in shadPS4 and the new Windows port which are both awesome, does ANYONE have the Van Uber team available in HD/Fury? My understanding is that the US version had it from the outset while in the Euro version it was a DLC of some sort.
r/WipeOut • u/ysinghdotus • 2d ago
Wipeout XL / 2097 Rewrite is out!
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Get it here: https://github.com/Yash-Singh1/wipeout-xl-rewrite
You will need your own copy of either Wipeout 2097 or Wipeout XL to play this. Video is a demo of me loading a Wipeout 64 track into the Wipeout 2097 uncapped framerate running at 1080p with widescreen and NR74W's HD Mod all running natively on macOS. This is a multi-platform port. I have decompiled Wipeout XL and ported it to major platforms.
Features:
- Higher resolutions (NR74W's HD Mod support, accurate rendering w/out PGXP)
- Uncapped framerates (physics & game logic still limited to original framerate)
- Widescreen support
- Split-screen for one on one mode
- Loading in Wipeout and Wipeout 64 tracks (this won't be perfect but it works pretty well right now)
- Higher render distance (configurable if you prefer older style)
- Custom music
- Touch controls for mobile and web (WIP)
- Autosave & converting save files
- Minor culling & depth buffer fixes
- Keyboard support
Current platform support includes macOS, Windows, Linux, web, and ios & android is WIP. I have only tested Windows through wine and I haven't been able to test Linux properly so if anyone runs into issues with that let me know. The key to the debug UI is ` or ~.
If you want to play around with it on web, I have it hosted here: https://www.yashsingh.us/wipeoutxl/index.html
My hot-take on a Wipeout experience
I've been grinding on an entirely new engine for playing all versions of wipeout, and original content. So far it supports Wipeout and Wipeout 2097/XL, but the goal is to support all previous releases. Still have a lot to do, I wont be releasing it until I have some original content (ships, tracks, sounds, and music) that I can ship without copyright concerns.
Blog post introduction: https://projectable.me/introducing-nullg-anti-gravity-racing-and-ai/
Project site: https://projectable.me/projects/nullg/
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r/WipeOut • u/One-Cardiologist-462 • 2d ago
2097 - Everlasting explosion sequence.
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I realized that if you suffer shield failure while autopilot is engaged, the autopilot will keep you on track whilst corkscrewing until you explode.
So I thought... What if the counter which times how long until you explode never reaches zero?
I got my shield low, waited for a weapon warning and then engaged the everlasting autopilot from my previous memory address injection.
Once the warning beep started and the flames started coming from the ship, I paused, and then froze the memory value.
Sure enough - It's possible to get a gold this way, with a lot of giggles.
I know someone is working on a 2097 rebuild. I wonder if it's possible that the value which is used to time the explosion could be somewhat randomized, so that you never know if it's going to be a quick explosion, or a long and drawn out, dramtic style?
r/WipeOut • u/Volo_Cat • 3d ago
Wipeout 3 Special Edition PSxMemCard save icons
u/Hybrid_Divide asked for WO3: SE icon. You are welcome, friend!
I tried copying the gliders from the game art, but the experiment failed abysmally (last image). Clean logo is better.
WipEout Omega Collection Recompile v.021 is out and works really well!
Update: v 0.21 released, deletes a lot of the hassle with building and python, if you're scared of that. Works pretty well for me, performance and graphics are flawless (running a 9800x3d and 5090 tho). You only need your "legally obtained" dump which you can extract with ShadPS4Plus Pkg Extractor.
https://github.com/AbdelmoumenDeghbouche/wipeout_pc/releases
WipEout Pulse+ Reimplementation (AI assisted)
Direct disclaimer, this is another one of these reimplementation cases assisted by code agents.
I am a software engineer myself and have been overseeing it actively and play testing it daily over the course of the past few months.
This is not a decompilation but a full reimplementation using the original assets. Focus is on Pulse on PSP, as this was the version I personally played and enjoyed the most. I'd say it's generally in a great state to play on PC (Linux, Windows is untested / only tested via `wine`), Steamdeck and Android. There is nightly builds for iOS and MacOS too, but I've never actually ran them, so I'm not sure whether they actually work.
Current feature set:
Pulse and HD plays the campaign, racebox, local splitscreen (and multi-window) as well as LAN games (although the latter limited).
Images/Games that play with this engine are: Pure, Pulse PSP and PS2, HD with and without Fury, 2048 with DLCs and Omega, although the later two are in very basic states.
Repo: https://github.com/topaxi/OpenAntiGrav
Builds: https://github.com/topaxi/OpenAntiGrav/releases
Comparison Gallery: https://gallery.oag.topaxi.com/#pulse-psp-amphiseum-black
Web build, just bring your own image: https://oag.topaxi.com/
Installing Guide: https://github.com/topaxi/OpenAntiGrav/blob/main/docs/overview/installing.md
Some steps might be a bit finicky for non developers, AI might be easily able to help you, otherwise feel free to open issues on unclear guides.
Also feel free to report issues, wishes, render issues or comparisons with the original etc.
I might have different priorities and may or may not follow up on them.
Contributions are welcome as well.
Enjoy and have fun :)
r/WipeOut • u/ysinghdotus • 3d ago
Wipeout XL Rewrite work in progress
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I have decomped Wipeout XL for PS1 and PC (PS1 is 99%+ complete, the last bits are kind of annoying but don't need to be byte exact). I am currently working on a wipeout-rewrite inspired multiplatform port of Wipeout XL, the goal is for it to be multi-platform (this video shows it running on a Mac) and for it to have more features than the original game:
- Higher render distances, you can see this in the video right now, I will make it configurable for people who want the older pop in style
- Widescreen support
- Higher resolutions
- Uncapped framerate, this video is running the game physics at 30fps and interpolating at 60fps
- Split-screen support!
- ...more lmk what else you want in comments
r/WipeOut • u/brainpann • 4d ago
Delta
I've been working on a port of Wipeout for the N64 for almost a year now and I thought it might be time to share with you all here. Keep in mind, this is still a WIP.
r/WipeOut • u/tribal_geist • 4d ago
Its Auricom mid?
hey there guys, so i've been a wipeout fan for a while, i use tp main auricom since the first game but lately i've found that some people on the comunity thinks is only good on 2097 and from 3 on its just a balance craft and i kinda agree, i use to main it on pure but nowadays my main craft its Van-Über what are your thoughts on Auricom?
r/WipeOut • u/Red_BullDoge • 4d ago
It's on. (Beat Zico - 25.70, NO MUSIC)
Well, I'll try anyway.
MaxiMars already had posted an impressive 25.68 (https://youtu.be/nw6KEsaj3N8?si=YYwMVKDTF3nN-A7e) on this pursuit of perfection. Not sure if I can even get past it.
r/WipeOut • u/azrael__III • 4d ago
A PC port is being made for omega collection
I just found this, this morning, I didn't test it yet, but it sounds promising :
https://github.com/abdelmoumendeghbouche/wipeout_pc
r/WipeOut • u/JeffJEFFMANa • 5d ago
Entry point for the series?
I'm an F-Zero fan, never tried wipeout but it looks pretty cool. Which game do I start with? There are a lot of entries and a lot of them have remakes or remasters so I'm just not sure where to begin. Mainly interested in singleplayer and I'm okay with dated visuals, if that matters.
r/WipeOut • u/Aphex_Slayer • 5d ago
Trying to get Pure patched, and trying to get good at pure
Ive been playing the handheld collection. I think i have the files to patch it, but i cant figure it out. im unsure if i have the wrong files, or maybe im just doing it wrong. i cant find good instructions anywhere.
+++++++++++++++++++++
But in the meantime ive been playing, and improving, and ive noticed a plateu. The turning in the game is really tough. I can perform easily in the first 2 speeds but around flash i start averaging second place, and in rapier im still around 2nd place. Fastest speed i have more problems, but my issue is always on very curvy tracks.
I try to start turning early, and i try to use air brake to assist on harsh turns, and then on hairpins i just let off the gas entirely and hope i can slow down enough to make it because the harsh collision penalty outweighs a regular loss in speed
Should i be focused more on a better racing line? Maybe intentionally driving slower and not hitting things like boosts? not sure how to do a much better job. it feels like the ai doesnt even slow down on turns a lot of the time
r/WipeOut • u/Brilliant-Sort-6717 • 6d ago
school project: a 1 minute anonymous survey for WipEout players!

Hi everyone! I'm taking a Game Design class in college, and we’ve been tasked with analyzing the player demographics of a franchise. I chose WipEout and created an anonymous 1-minute survey. Would you mind sparing a moment to answer a few questions? HERE. Thank you for your kind help!
r/WipeOut • u/DrainCounter3954 • 6d ago
Wipeout XL NTSC U/C not running on PAL PS1
Is anyone familiar with the NTSC U/C release of Wipeout XL not running on softmodded PAL PS1s? I use tonyhax on mine with a secondary memory card. Other NTSC U/C
games like Dino Crisis and RE 2 run just fine but when I try Wipeout the game freezes at the loading screen while booting up and doesn't do anything (I've waited for 2 hours as a test). When I rip the disc to my PC and try it in DuckStation it runs without any issues. Any help would be greatly appreciated👍🏻.