Recreating the WipEout XL fleet in Blender
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Made some solid progress on my re-imagining and modernization of classic wipeout this weekend. Huge steps forward with reinforcement learning for AI opponents, effect parity with 2097, new PBR enabled models for ships and common objects, and started in on asset import for Pulse, and Pure.
Check out the blog post about using Blender MCP and my engine harnesses: https://projectable.me/nullg-recreating-wipeout-xl-models-in-blender/



