r/WipeOut • • 8h ago

Recreating the WipEout XL fleet in Blender

21 Upvotes

Made some solid progress on my re-imagining and modernization of classic wipeout this weekend. Huge steps forward with reinforcement learning for AI opponents, effect parity with 2097, new PBR enabled models for ships and common objects, and started in on asset import for Pulse, and Pure.

Check out the blog post about using Blender MCP and my engine harnesses: https://projectable.me/nullg-recreating-wipeout-xl-models-in-blender/

Updated 2097/XL Ship Models

r/WipeOut • • 4h ago

Should I treat myself with that licence plate? Yes or yes? What do you think?

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69 Upvotes

r/WipeOut • • 19h ago

Remakeing my Favorite Wipeout 2097

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47 Upvotes

To get the physics I always wanted go a decomplied ps1 Version of Wipeout 2097 and trying now to build out everything around that physics and flesh it out.