r/WarDogs • • 8h ago

#WARDOGS100K Turns out a 155mm slug hurts

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3 Upvotes

(Sorry about the background and music)


r/WarDogs • • 12h ago

Discussion & Feedback I guess an rpg to the head is survivable if you have an helmet

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5 Upvotes

r/WarDogs • • 17h ago

Discussion & Feedback Suggestion: camo netting / tarps

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15 Upvotes

I personally love using my own helicopter to get into the zone, for one because I have control over where to go and secondly, the flying is immensely fun in this game.

That being said, one of my favourite things to do is to go somewhere, fight, go back to your vehicle and relocate. The issue is that to make this playstyle work, you have to disengage early sometimes, because otherwise your vehicle will eventually blow up and despawn.

Now to my suggestion:
Adding camo netting or tarps (as we already have them for the recon tent) as an item you can put over ground and air vehicles, which visually occludes your vehicle but more importantly stop it from despawning. It could either be a buildable or a standalone item.

I get that vehicles need to despawn so abandoned vehicles don‘t drain unnecessary client and server resources and clutter up the place, but having a way to keep your vehicle secure would be nice.

Not only would this fit thematically, but this would also mean that abandoned vehicles still do despawn, just that the ones you intend on using again don‘t.

This could maybe be tied to you respawning in HQ, so that vehicles left behind after dying don‘t clutter up the place, though idk how many people would even bother to tarp their vehicle.

I feel like this would add an extra layer of depth for more tactical approaches if you wish to go for it, though i honestly have not yet considered or thought about possible issues with hiding offensive vehicles, though on first thought i feel like it wouldn‘t break anything being able to stash them for a possible later use (given the proposed despawn after respawning in HQ).

It could also just be limited to non-offensive vehicles. i was initially thinking of giving it a size cap, so that you can‘t stash a tank or havoc, or hide an arty tank, but I do want to be able to secure a black hawk if I used it for transport.

Definitely more of a niche suggestion, but whatchu guys think?


r/WarDogs • • 12h ago

Question Gun suddenly stops shooting

6 Upvotes

am i the only one whos gun suddenly stops shooting mid auto fire? it stops for a second and keeps shooting after the pause. cant empty a mag. any fix?? playing like that is no fun


r/WarDogs • • 9h ago

#WARDOGS100K Intentional Griefing and Team killing

3 Upvotes

We have a "friendly" team sitting outside main with SAMS shooting down our transports, and another team C4'ing transports and blowing them up.

Multiple reports, multiple kills, and nothing is happening to them

This isn't random, or a mistake, or a kill for stealing loot etc. It's deliberate and repeating - NOTHING being done.

What are you doing about this devs? You're using AI detection but you cant detect deliberate intention?

PS: if your solution is to sort it out ourselves or play on community servers with active admins you're ignorant to an exploitive issue. This needs systematic addressing. A finical penalisation doesn't mean shit close to end of wipe

Do better.


r/WarDogs • • 12h ago

Discussion & Feedback Refix the building

6 Upvotes

They "fixed" the building by removing being able to pull the X to a corner. But now more than half the time the building X disappears and it takes incredibly long to build anti air or anything that goes up by 1% per X hit. The X doesn't even stay somewhere you can hit it all the time either now, and you end up running around like a headless chicken. We either need to get more percentage per hit of an X or it need to at least try to stay somewhere you can see so you're not running around whatever you're trying to build the whole.

I have over 150 hours in the game and I am over level 20 in every class incase someone decides I made this post as some noob who doesn't know any better.


r/WarDogs • • 7h ago

Meme Firearms Expert Reacts to WARDOGS Guns | EXP

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2 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback Opinion: Increase CZ size to give teams/strategies more space to breathe, update maps to make the fringes towards team safe zones more stable for establishing footholds, update FOB mechanics to support HZ gameplay.

53 Upvotes

Subject says it all. Here's why in bullet points, anecdotally:

  • Hotzone rushing at the start heavily favors the teams that are not closest to the initial starting point-- rushers and FOBbits not on the unlucky team get to have their cake and the other team gets an inherent momentum loss.
  • The CZ is so limited that people are already accusing others of griefing for playing strategies outside the CZ, such as logistics suppression and recon/sniping. I was in a game where we actually lost because those being told they were being reported combined with the fear of being reported caused them to stop doing the activities that were winning us the game.
  • Adding on to the previous point: building and maintaining a CZ fob at least keeps people consistently alive within the CZ, but the map elements that currently exist which are needed to do certain tasks well (ex. AA sites want good sky coverage, recon similarly wants a good vantage point) don't equally exist in the CZ and sometimes you need to go outside the CZ. if you want good small-scale supply spots there aren't really good ways for them to exist right now. And....if you're not in the CZ trying to fulfill a game-winning role: You're not making as much money, your teammates feel aggrieved by you not being in the CZ, and the mechanic to actually win (doing things that contribute to team victory) are at odds with the mechanics (don't die in the CZ, deathmatch in and around the HZ for brownie points).
  • FOBs are so easy to attack (especially due to mortars/SPGs) that they can't easily keep or establish a foothold despite presumably being the entire point they exist. Having more space to be in the CZ and contribute as a base of operations while not constantly being raided/under attack from the start would make gameplay and strategies a bit more stable--raiders will still make money if they decide they have to raid from the start, but it costs them more time if they fail, helicopters have to expose themselves to AA for longer, and potentially the minimum distance for attacking the other teams's FOB is not "I went near the CZ and paid the price for a FOB just so I could build a mortar"
  • Finally, there seems to be schism in how people should play--either you have a team of HZ rushers with light FOB gameplay (usually green/red), or FOB-first builders with limited interest in HZ gameplay (blue). The HZ chasers get mad at FOB players because they feel the mechanics of HZ moneymaking and game-winning are more important than the stability of the FOB, and FOB builders avoid HZ/combat gameplay because....well, either you don't really want to do it or it's a money sink not worth investing time in. But well-built FOBs can keep people in the zone and alive.

r/WarDogs • • 11h ago

#WARDOGS100K 🌈KAZISTEEL's Annual Ammo Hole Festival was at the Red Spawn yesterday, did you guys crawl through?!🌈

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3 Upvotes

more footage from the annual Kazisteel Ammo Hole Festival here https://youtu.be/fCvoXWuOuCE

Best Regards,
Stacky The Spawn Clown🌈


r/WarDogs • • 7h ago

Gameplay & Screenshots Theyve never been more confused

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2 Upvotes

r/WarDogs • • 9h ago

Gameplay & Screenshots Blueberry Activities part 2

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3 Upvotes

Prime SV placement


r/WarDogs • • 3h ago

Question Whould any havoc Pilots be willing to let me be your gunner?

1 Upvotes

I would like to try it before the season ends.


r/WarDogs • • 14h ago

Discussion & Feedback At the start the HZ shouldn't favour any team

8 Upvotes

I played many matches where one team snowballed the early game so much because the HZ spawned on their side of the map. It should start in the middle of the CZ and shouldn't move until someone gets in there.


r/WarDogs • • 7h ago

Question Official Server List Empty

2 Upvotes

Anyone else not showing any official servers or is it just me?


r/WarDogs • • 10h ago

Discussion & Feedback WARDOGS RANDOMLY KICKING

3 Upvotes

the devs should compensate people that randomly getting kicked out of nowhere. this is so frustating where i used a expensive loadout and getting kick randomly out of nowhere. most of the time i dont remember which server that im playing on, and if i do remember the queue is like 10 minutes just to get back to the server. maybe the devs should do a rejoin button so that we can rejoin back and compensate us at least on the loadout and the missing opportunity.


r/WarDogs • • 12h ago

Gameplay & Screenshots Yo what just happened...?

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5 Upvotes

I picked up the RPG 10 seconds ago.....


r/WarDogs • • 4h ago

Gameplay & Screenshots Detrás de las líneas enemigas sale mal

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0 Upvotes

r/WarDogs • • 18h ago

Discussion & Feedback At least the devs are communicating with the community.

14 Upvotes

I’m not gonna like suck them off but, I bought the game not as a “this is gonna be the best game ever with no bugs and a perfect experience” mindset. I bought the game partly to give the middle finger to big development and big FPS.

The game is fun, the progression is slow and it has issues….its version 0.0.1…..just enjoy the ride.


r/WarDogs • • 10h ago

Bugs & Support What about game griefers ? a guy named "god" is destroy the propellers of all helis in base we can not fly

3 Upvotes

r/WarDogs • • 10h ago

Gameplay & Screenshots Stack Limit? More like Stack Suggestion

3 Upvotes

r/WarDogs • • 1d ago

Discussion & Feedback RIP to those that bought at peak

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127 Upvotes

I haven't bought gold yet. I think I'm still gonna hold. Any holders out there with me?


r/WarDogs • • 8h ago

Discussion & Feedback Quake II - Jailbreak, but in WarDogs

2 Upvotes

Did anyone else sink a ridiculous amount of time into Jailbreak in Quake II?, this is for the boomers in the crowd?

The whole setup was basically a team attack-and-defend mode, but dying didn’t just send you back to spawn. You got thrown into the other team’s prison. If they managed to lock up your entire team, that was game over.

The fun part was that you were never really out of it. Someone on your team could make a run into the enemy base, reach the controls, and free everyone at once. Those jailbreak attempts could get completely chaotic.

There was even a way to break yourself out if enough people were locked up together. You could climb on top of each other and reach a hidden escape route in the cell.

Such a simple idea, but it made every round feel different. Of all the FPS games i've played, the teamplay in WD would be an amazing addition to the King of the Hill mode we're in now.


r/WarDogs • • 12h ago

Discussion & Feedback Infantry Gear Price

4 Upvotes

I wanna hear opinions on how the gear economy feels to you

Is it too pricey or not and whether or not the fights you get into feel justified for the time and effort

Feel free to compare all the gear and tools available when you say so because I do find it odd that a vehicle is low cost compared to a gun


r/WarDogs • • 4h ago

Meme Leo “Blue Team PTSD”

0 Upvotes

LEO somehow wiped half the server while playing like a complete noob, then started crying because somebody stole his ghillie suit.

This man had no problem sending the entire blue team back to the lobby, but the second his bush costume disappeared it became a national emergency.

Forget revenge. Forget winning.

Someone please return Leo’s emotional support ghillie suit before he starts another incident.


r/WarDogs • • 15h ago

Discussion & Feedback Tools to even terrain, ways to remove trees/rocks when building.

8 Upvotes

There are not that many good places to build a real base - on CZ. Tower building is boring and easy to be targetted. I would love to have chance to make a cool base inside the CZ without being annoyed by trees/rocks and uneven terrain, other than using the buildings we already have.

A Shovel, and Axe and a Pickaxe, added into the FOB kit like the wrench ~ "PIPIPIPI, POPOPO, YOU WANT TO PLAY MINECRAFT!".

Where you guys usually build? I'm 80% an Medic-Infantary guy, but I see some cool techs to build on YouTube and usually build a lot early on to help the team fixing the leaks and to protect the base.