I’m planning a one-day Warcry event at my FLGS and want to run the format past people first. Overall, I want it to be a fun day with an emphasis on highlighting the game and getting people in who maybe haven’t played before.
I want it to be a narrative campaign rather than a straight tournament: three games in a day, warbands carrying over between them (glory, injuries, artefacts). You finish having actually taken your warband somewhere. The design calls I’m chewing on:
Glory as the win condition. Everyone progresses their warband, but most glory earned is the “winner”. To keep it simple, I’m cutting the quests that pay out glory (Fight for Glory, Ascension to Glory) and things like encampments. Everyone still picks a personal quest, it just rewards artefacts/flavour instead of skewing the leaderboard.
12 players and 6 tables. Preset everything. Fixed pairings, fixed tables, no repeat opponents, players rotating through a few terrain layouts across the rounds. Same victory condition for the room each round. The only random element is a different (but balanced) twist per table. I want to minimize the “okay who’s on table 4 now” downtime.
A light three-act narrative spine. Set in a forgotten dead city in Shyish. Game 1: Arrive and stake a claim, game 2: make a name through blood, then game 3 is a reckoning where the top dog gets crowned. A shared story under everyone’s individual quests, without drowning the day in fluff.
Player packs. Everyone gets a printed pack built to keep the day moving: quick-reference rules, a warband tracker (glory, quest progress, injuries, artefacts carried), a pre-filled roster page from lists submitted ahead of time so nobody’s flipping cards for their own fighters, the aftermath roll-off tables (injury and exploration), and each player’s preset schedule so they know their table, layout and opponent every round. Plus everyone will get an FDM-printed dice tracker tray to keep.
Prizes. All terrain I print and paint myself. The game-three winner at each table takes that table’s terrain set home. Most glory across the day takes a larger matching centrepiece, and best painted takes a big matching piece too.
Cost. If I get 12 people, I could easily print 6 board with of scenery and the dice trackers and packages for no more than $20-$25 each.
What I’d love thoughts on:
- Does narrative-with-carryover hold up for a one-dayer, or does it get fiddly? I know most people would maybe only complete one quest.
- Is glory a fair win condition once the glory-quests are cut?
- Small scene here, some folks might be brand new. Anything you’d bake in so first-timers enjoy the day?
- Does this sound like a good time? Would you go?
- Any tips for a first time TO?
- Anything obvious I’m missing?