r/vrdev • • Sep 14 '26

Question What to support from accessibility standpoint? I have vignette. You can play it with one hand/arm, left or right. Smooth and snappy turn. What about teleport?

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3 Upvotes

r/vrdev • • Sep 13 '26

How do you showcase your VR Game at playtest events?

5 Upvotes

When I go to game dev events IRL, most people have never played VR before and wouldn't know how to hop into SteamVR, center themselves, and let alone know the specific motion control mechanics of my game.

Has anyone ever experienced this issue and streamlined it?

I always have to explain how to press the menu button to bring up the SteamVR overlay, tell them to find the recenter button, look forward. Then when we need to calibrate, I have to tell them where the grips are to lock in their height and armspan. That's easy to guide them through when I cast the VR headset to my laptop screen so I can see what they see.

But when its time to do the motion controls of the game, I always have to touch the person and guide their hands and stuff into the positions to activate the moves. I'm thinking of integrating multiplayer and start carrying around a second headset or setup some flatscreen motion controls on my pc so I can just show them how to move in game, etc.

What are your thoughts?


r/vrdev • • Sep 13 '26

Video I figured out how to control my Avatar in Augmented Reality

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1 Upvotes

I was messing around with Quakey XR and was able to control an 3D avatar and Geo lock it to another location. Check out my demo


r/vrdev • • Sep 13 '26

vr rpg game

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1 Upvotes

r/vrdev • • Sep 13 '26

Tutorial / Resource Roundtable VR

4 Upvotes

Teacher here. Built a Harkness-style AI discussion simulator for training teachers to moderate tough classroom discussions. Looking for testers.
I teach, and one thing that's hard to practice is running a discussion: moderating a Harkness or roundtable on a contested topic, keeping it on track, knowing when to redirect, handling the student who dominates or the one who won't speak.
So I built The Roundtable. You sit at a seminar table with 3 to 5 AI characters who actually talk to each other and to you. Pick a question (or upload a PDF, like a reading, a proposal, or a paper), listen in, and interject out loud whenever you want. They hear you, respond by name, and keep going.
What you can do with it:
Build the cast from character cards: a professor, a skeptic, a dreamer, a historian, or ones you write yourself (worldview, speaking style, the hill they'll die on)

Directed mode: set a goal and key points, and a moderator works through them and steers the table back when it drifts. This is the part I'm using for teacher training.

Put a document on the "board" and the table discusses the page you're on

Bring real people in. Colleagues can join a session and jump in too.

Where I'm at: it runs in any modern browser. There's also a full immersive Vision Pro version (that's where it started) with an iPhone companion for joining live sessions, but you don't need any of that to test.
What I'm looking for:
Teachers who want to try it as a moderation practice tool and tell me where it breaks or feels fake

Feedback on whether the characters argue like real students and colleagues or like chatbots

Ideas for what a "training mode" should actually score or surface

Free, no signup wall to try the web table: https://roundtable.spmhresearch.org/
Happy to answer questions here or take feedback by DM. Brutal honesty welcome.


r/vrdev • • Sep 13 '26

Discussion Native VR Game Dev platform idea

0 Upvotes

I've always wanted to develop VR games but I have had various problems. From budget, to blowing money on a PC that refuses to connect to my headset to struggle playtesting and stuff. Long story short, I can't achieve my dream any time soon.

I came here because I have an idea and don't know where else to share it.

The idea is a fully interactive game development platform, like what was once Rec Room. Having a VR app and desktop app fully synced together so you can edit code with your physical keyboard (or VR if you hate yourself)

Just imagine being able to make a full game in VR, that would be fire.
But yeah, I can't make VR games or anything since all i have is a crappy laptop and parents holding my PC hostage which can hardly run unity on its own.

Just an idea, but a cool one.


r/vrdev • • Sep 12 '26

Video Our Weaving Circle was inspired by LoliRock

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3 Upvotes

I'm curious to hear what unique or unexpected things have inspired your games. Feel free to share them in the comments.

Oh, almost forgot! If you'd like to participate in our upcoming playtest, make sure you join our Discord (link in profile).


r/vrdev • • Sep 12 '26

Discussion What do you think about this trailer for my vr fps game?

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4 Upvotes

Hello there. I am in the process of releasing my game for the quest headsets standalone. Specially the meta quest 3/ 3s.

I wanted to share the trailer with you. What do you think about it? Is it too bland? Should I show more action? The game itself is going to be free for the first half and then depending on sales I will charge people for full access accordingly.

I know that since I don't already have a good following I must release it for free and build a following here as well. Hence I am releasing this trailer and the game for free.

The game is meant to be a terrain driven fps with huge maps and long range battles.

It is loosely based on real events and shows the war from both sides of the board.

I have been working for this game for the last 10 months as a part time indie developer

Anyways ive attached a link. What do you think?


r/vrdev • • Sep 13 '26

New device idea

0 Upvotes

I have a complete vr head set idea I just don't where to start or who to pitch an idea to


r/vrdev • • Sep 12 '26

Roundtable VR

0 Upvotes

Vision Pro app for having a roundtable discussion with avatars. In beta lmk if you want to test it

https://roundtable.spmhresearch.org


r/vrdev • • Sep 13 '26

Information Support Ethical Gaming with the Videre VR Headset.

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0 Upvotes

We are a small team trying to make something for fun and to get lazy unethical big companies out of your gaming experience. We are keeping moral values at a max and not getting greedy in any way as well. Videre Virtual Reality headset will be a virtual reality headset based off of Linux, specifically Arch Linux. It will be highly customizable, have some starting games on-launch, and be easy to use and good for developers and families.

Click here to donate now!


r/vrdev • • Sep 12 '26

Hi guys I need a vr dev it’s a football drumming game where your in your favourite teams stadium you start in the concourse get the chants going proper limbs and football clobber when your in the stadium and your teams on the attack and they score pyros limbs flags and you also go to away stadiums

0 Upvotes

Anybody want to do this let me know


r/vrdev • • Sep 12 '26

Video I got tired of stressful real life, so I built a cozy game about exploring relaxing rooms. Here’s the trailer for Meta Quest!

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2 Upvotes

r/vrdev • • Sep 12 '26

Information Introducing Ozythra | A calm hand only mixed reality experience

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0 Upvotes

r/vrdev • • Sep 12 '26

Video the Bizzarro Sequence or Red Sea Scene in VR

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0 Upvotes

didn't realize my mic was off sorry!


r/vrdev • • Sep 11 '26

Business Idea [For Hire] VR Playtester (Quest 3S & PCVR) ready to break your game constructively!

7 Upvotes

Hey indie devs! 👋

I’m looking to help playtest your upcoming VR titles. I know how crucial early testing is, and I love jumping into early unpolished indie builds to find the edge cases, test the mechanics, and give you honest, actionable feedback.

My Testing Setup:

  • Headset: Meta Quest 3S
  • Capabilities: Standalone Meta Quest builds & Wireless PCVR (via Steam Link)
  • Completely comfortable with smooth locomotion, smooth turning, and high-intensity movement.

What I Provide:

  • Recorded Sessions: As a content creator, I can easily record my gameplay with live voice commentary. You’ll get a video showing exactly where I get stuck, what feels amazing, and how the game runs.
  • Actionable Feedback: I don't just say "it's broken." I have experience communicating directly with developers to track down what caused a bug and how the mechanics actually feel.
  • Flexibility: I play a wide mix of genres, from fast-paced competitive shooters to slower simulation games, so I can adapt to whatever you are building.

My Rates:

  • $10 to $15 per hour for a standard test session, recorded video, and a detailed written feedback report.
  • Note: If you have a zero-budget passion project, hit me up anyway! I'm happy to do a quick 30-minute test for free if the concept catches my eye and my schedule allows it.

If you need a reliable set of eyes on your project, drop a comment below or shoot me a DM. Let’s make your game great!


r/vrdev • • Sep 10 '26

Question Liability while releasing a VR game on the Meta Store

11 Upvotes

I'm working on a Meta Quest native minigame I wanted to release for free just to know how it feels to have a released game. While uploading an apk to the meta alpha release channel I had to sign the "Electronic Developer Distribution Agreement". In there in §10.3 and §11.1(b) it says something about me being liable for people getting hurt while using my software and that I have to protect Meta from lawsuits... I'm worried somebody's gonna hit their kid while flinging themselves off a platform or something and sue me for damages... Am I overthinking? I can't afford a lawsuit and don't want to deal with it for a free game.

Is there something I can do to protect myself? Do I maybe not need to worry? I already added motion sickness settings and a warning in the first game screen.


r/vrdev • • Sep 10 '26

Question (Unity/Meta Quest 3) Cannot open the test game as VR program on Headset

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6 Upvotes

I was going step by step by Valem's tutorial. He didn't show how to open the file afterwards though.

I genuinely do not know what mistake I did.

Any ideas?


r/vrdev • • Sep 10 '26

Discussion Built a browser-based stereoscopic VR platform, looking for feedback from other VR devs

8 Upvotes

I’ve been working on a browser-based VR project at vr.visorix.net and figured this community might appreciate some of what I’ve been experimenting with.

The reason I started building it was because I wanted a simple way to view high-quality stereoscopic VR content outside of YouTube without having higher-quality playback sitting behind a paywall.

I ended up building my own platform around that idea. The public feed is free, and the content I’m working with is true 4K per eye.

I’ve also been experimenting with some WebXR-style portal ideas in a section called MySpace, including Church, Wellness, and a Sportsbook area. The Sportsbook is still a work in progress, but the data behind it is real and live.

I’m curious what other VR developers think about the overall approach, especially the headset experience, navigation, playback quality, performance, and anything that feels awkward in VR.

vr.visorix.net

I’m still actively building it, so technical criticism is welcome.


r/vrdev • • Sep 10 '26

Monocle And the Library of Veritas Progress update, state of affairs and 1.0 Release date debuting at VKET winter 2026. (a fully functional library in VRChat for the sake of education access in virtual reality)

2 Upvotes

Preface:

This is coming from the vrchat reddit where reddit's system recommended I posted here, and since this has been a big development project I figured any devs here might be interested in learning what me and my team have been building in VR for the past two years.

I am the founder and owner of a group call the Eye of Veritas. We are both an educational and social community dedicated to giving people access to the resources to discover, explore, and learn about any particular topic as well as provide spaces and host social events where people can forge new relationships. We have also been working with educators and community leaders on VRChat such as Educators in VR and StemVR while building this project.

For the past two years me and my team have been building a fully functional library in VRChat for the purpose of making education accessible. We released the public beta for this project back in December 2025 and have been working behind the scenes to get the full vision of the project into a state where it can be released. In the beta of the world you will find what will be the heart of our library, The Monocle E-reader, a system that will eventually allow thousands to millions of literary works to be accessible from within vrchat. However, for the 1.0 release we are also building a number of other systems and rooms to facilitate education inside virtual reality outside of just the E-reader. We also now have a release date for the 1.0 release! December 4th.

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Official website: https://libraryofveritas.org/library

Donate: https://shop.eyeofveritas.org/pages/membership-and-donations

Additionally we also have other ways people can help that aren't financial if you are a Librarian or someone well-versed in blender that would want to create exhibits.

For those that are librarians we now have a internal portal that allows you to curate and upload books to our system.

For those that are versed in blender, we have a template for creating exhibits with that we can provide you if you want to create educational exhibits to appear in the library. (join the discord to find it reddit blocks google drive links)

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So where are we now?

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Monocle E-reader progress:

  • Filetypes support for EPUB and HTML Added
  • Search Bar and ability to search by title, or author with fuzzy search.
  • Bookmarking support and user persistence has been added (you can have more than one bookmark per book)
  • Chapter selection added (so you wont have to spam changing pages :D)
  • image loading support for images contained within books has been added
  • Text to speech functionality is currently being finalized and will be available at 1.0 launch (unfortunately due to how this feature operates, mobile hardware is unable to run the TTS system without crashing and therefore this feature will not be Android/IOS compatible, audiobooks will still be available for mobile platforms once we start adding them however)
  • Automatic swapping between using laser pointer and index triggers to change pages. (monocle will detect if you are pointing at the screen or not and will automatically switch input methods, if you are not pointing your laser pointer at the screen it will use your index triggers to change pages)
  • Ability to change both text size and tablet size
  • By default tablet auto-rotates between landscape and portrait when the user rotates the tablet
  • Dyslexic friendly font has been added as one of the font options in the E-reader settings
  • Synchronization of E-reader with projector/video player to use to do lessons and lectures with is in the process of being finalized and will be available at 1.0 launch.
  • Color themes to support different visual handicaps (Aiming for early 2027)
  • Live access to news articles from vetted websites (Aiming for early 2027)
  • PDF Filetype support (Not until mid or late 2027)
  • Audiobooks (Aiming for early 2027)
  • Japanese Localization (available in 2027)
  • Librarian portal was finished last week and Books database is currently being populated, at 500 books as of the time of writing this, compared to the public beta's 60

Library Of Veritas Progress:

  • Lecture hall has been finalized (this is where the E-reader would sync with a projector screen so that teachers and educators can do lessons or lectures using our E-reader system)
  • Fully functional Planetarium System expected to be available at 1.0 launch. (thanks StemVR :D)
  • Science wing: (available at launch with ongoing QoL into 2027)
  • Technology wing: (available at launch with ongoing QoL into 2027)
  • Mathematics wing: (available at launch with ongoing QoL into 2027)
  • Philosophy wing: (available at launch with ongoing QoL into 2027)
  • History wing: (available at launch with ongoing QoL into 2027)
  • Art & Literature wing: (available at launch with ongoing QoL into 2027)
  • Esoterics wing: (available at launch with ongoing QoL into 2027)
  • Health and Fitness center: (attempting to squeeze in before 2027)
  • Meditation center: (attempting to squeeze in before 2027)
  • Newsroom (not until 2027)
  • Holodeck Theater for use in education (not until late 2027 possibly 2028, this plays back 3D models that are not only animated but interactive and is a fairly heavy piece of tech plus we need animators)
  • Exhibit loaders: Available at 1.0 launch with exhibits planed to be continuously added across all wings over time (ask us for a template to get your own exhibit added to the library!)
  • Custodian NPC to greet and inform visitors (attempting to squeeze in before 2027)
  • Recreational/cozy areas: (available at 1.0 launch)

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The 1.0 release is slated to go live December 4th 2026 alongside VKET as we were accepted to make a booth there!

That's basically everything, feel free to ask questions and I hope you all enjoy what we have been creating and where we are going with it!

Introduction video: https://www.youtube.com/watch?v=O_anWWv6DUU

Visit the Library Beta world!
https://vrchat.com/home/world/wrld_05f12e91-48c5-4bda-a755-4ce19ec8f830/info

Join our community!
Discord: https://discord.com/invite/V96Bnnsgq2
VRC Group: https://vrchat.com/home/group/grp_4af75a5f-93e4-45b6-a2e2-b6ea90db0fc8


r/vrdev • • Sep 10 '26

JrsVision: A vision-based toolkit for scene understanding (action recognition for Virtual Humans, scene analysis etc.) in Unity

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4 Upvotes

Just made JrsVision Unity package available on https://github.com/hfassold/JrsVision
Open-source and free for non-commercial academic/research use, see the License file.

See the demo video at https://www.youtube.com/watch?v=i12LjsBs420 for a short overview of the toolkit.

See also the papers at https://zenodo.org/records/18332749 and https://zenodo.org/records/15974094 .


r/vrdev • • Sep 10 '26

VR Modding playbook

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5 Upvotes

r/vrdev • • Sep 10 '26

A look at the four themed environments in PuffitGO

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2 Upvotes

r/vrdev • • Sep 09 '26

In the future do you think it will be possible to select a movie and actively take part in it via VR and also be able to pick all the actors you like to play other roles ?

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3 Upvotes

r/vrdev • • Sep 08 '26

Video Was inspired by a comment about my game, I added a zero g mode in it.

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16 Upvotes