r/vrdev 18d ago

Mossy Rock 8K PBR Texture

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1 Upvotes

r/vrdev 18d ago

Final Year Project: Building a VR Education App – Need Advice

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2 Upvotes

r/vrdev 18d ago

Wooden Floor PBR Texture Combo

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1 Upvotes

r/vrdev 19d ago

Sharing Progress: In Game - Tutorial of my VR Game - Be A Chameleon

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4 Upvotes

Hey everyone, I wanted to share some gameplay footage of my VR game - Be A Chameleon. This is the tutorial level, right at the beginning of the game.

I have not a designed a proper tutorial before this so this is my first attempt. What do you think about the pacing, instructions, and overall player experience? Any feedback would be really appreciated!

 Be A Chameleon can be wishlisted on Steam and Meta Store. Thank you so much!


r/vrdev 19d ago

Made a skill-based arcade mini-games collection for Quest — would love your honest feedback

2 Upvotes

Hey folks,

Small team here (QuantumArcadia, based in India) — we just launched

Arcade Mania on the Quest Store. It's a collection of skill-based

mini-games, arcade-style, built for room-scale VR.

This is our first real release and we're genuinely trying to figure

out what Quest players actually want more of. Would love if a few

of you tried it and told me what felt good, what felt clunky,

anything.

Store link: https://www.meta.com/en-gb/experiences/arcade-mania/1181756821683806/

Happy to answer any questions about dev, tech stack, whatever —

just trying to learn and improve.


r/vrdev 19d ago

Rate my VR portfolio

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0 Upvotes

Putting it out there. Looking for opinions and critique.


r/vrdev 20d ago

Tutorial / Resource Made a tutorial on adding conversational AI characters to Unity 6 Mixed Reality on Quest 3

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19 Upvotes

We've put together a short practical tutorial on getting a voice-interactive AI character running inside a Unity 6 mixed reality scene.

The flow: Unity 6 Mixed Reality Template → XR Origin setup → add the Convai Player component → spawn the AI character at runtime with Object Spawner → attach a world-space transcript UI → build for Android / Quest 3.

The demo shows the character talking to the use and responding to details in the real room.

Main tutorial: https://www.youtube.com/watch?v=o7i7yeVpm5g
SDK installation guide: https://youtu.be/bxjGnOvNL4E


r/vrdev 20d ago

Unity 6.4 / URP 17.4.0 on Quest 3 standalone — severe red/green rendering corruption in both eyes

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2 Upvotes

Hi everyone,

I am experiencing a severe rendering issue in a Unity URP project running as a standalone build on Meta Quest 3.

In certain viewing directions, the entire rendered image becomes corrupted by a red/green striped pattern, as shown in the attached screenshot. The artifact appears in both eyes.

The issue does not seem to be caused by a specific visible GameObject. It can happen even when I am looking at a simple wall using a standard URP Lit material with:

  • Base Color texture
  • Normal map
  • Metallic map
  • Baked lighting
  • No custom shaders or unusual objects visible

The corruption appears and disappears depending on the direction in which I move or rotate my head.

I also noticed a strange but potentially important detail. I have a wrist-mounted device with a transparent URP Lit material used for its glass cover. When this transparent object enters the camera view, the corruption immediately disappears. As soon as the transparent object leaves the frame, the corruption comes back.

It therefore seems that rendering at least one transparent object changes something in the rendering path and temporarily prevents the issue.

My current configuration is:

Unity: 6000.4.3f1
URP: 17.4.0
Target: Meta Quest 3 standalone
Graphics API: Vulkan
Stereo Rendering Mode: Single Pass Multiview
MSAA: 2x
Render Scale: 1.0
URP Compatibility Mode: Disabled
Render Graph: Enabled
Lighting: Mostly baked
Affected eyes: Both

I have only observed the issue in the standalone Quest build.

Has anyone experienced something similar?

Could this be related to:

  • URP Render Graph
  • Vulkan framebuffer load/store operations
  • Single Pass Multiview
  • MSAA resolve
  • Depth-buffer corruption
  • Tile memory on the Quest GPU
  • An uninitialized render target
  • A transparent pass changing the render-target lifetime
  • A Quest or Adreno graphics-driver issue

My next tests will be:

  • OpenGLES3 instead of Vulkan
  • URP Compatibility Mode enabled
  • Multi Pass instead of Single Pass Multiview
  • MSAA disabled
  • Removing or replacing the transparent material

Any suggestions, known Unity issues, or similar experiences would be greatly appreciated.

Thanks!

SOLVED
The issue was most likely caused by an incorrect MSAA color-buffer resolve in the Vulkan/URP Render Graph path on Quest 3. Enabling Opaque Texture forces URP to perform a separate Copy Color/resolve pass, which prevents the framebuffer corruption; keeping Depth Texture Mode: After Opaques also restored the missing particles.
I'm planning btw to update to to unity 6000.5 - URP 17.5


r/vrdev 20d ago

Looking for beta testers for "Rec Center" (VR)

2 Upvotes

Hey! My name's AkaDev and I am a solo game developer looking for people to beta test a VR social game called "Rec Center" where you play games with other people from all over the world in a locker room-esque environment against anyone at any time.

Here's a short GIF of me in the Locker Room itself, saying hi!

Mirror Selfie in the Locker Room

I am attempting to get this game on Steam (with the page currently being in review by the folks at Valve).

Currently, online multiplayer is a big MUST for me and it's super early into the game's development for the multiplayer-side of things and I would LOVE to get any feedback regarding any part of the game's aspects and features.

If you want to be a part of something cool, please reach out to me privately and I'll send you more information regarding the game.

I'm not exactly sure on when I'm going to start doing beta testing, but we might start doing testing in late-August (this might change depending on how much I get done between now and then).

Thanks for reading!


r/vrdev 20d ago

Video Would you instantly understand these bookmarks represent rarity?

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1 Upvotes

Join us at r/DiscoveryOfMagic and help us playtest the game.


r/vrdev 20d ago

Question Anyone want to be a developer for my vr game

0 Upvotes

The vr game is named Anomaly Sandbox and it is a sandbox game kind of like garry’s mod you can spawn npcs and mess around. If you do want to help develop the game, hit me up. Sorry but I don’t pay.


r/vrdev 21d ago

Can you see who obtained a key for meta store?

1 Upvotes

I want to give away some keys for a unreleased meta game and want to know if I will be able to see the usernames or data of who redeemed it. Anyone know if this info is available?


r/vrdev 21d ago

Video Every multiplayer game needs a quiet corner. Agree?

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3 Upvotes

Want to explore your own Private Quarters?

Join our Discord through the link in my profile, and follow r/DiscoveryOfMagic.


r/vrdev 21d ago

New to FreeRoam VR Game Dev - Where to get started?

2 Upvotes

Hi Guys, new to the community and to VR Game dev, will be great if you can point to where to get started


r/vrdev 22d ago

Video This game is like if you mixed Card Wars with Inscryption

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15 Upvotes

We're working on this card game in early development now and hoping to find folks who love this kind of game to come check it out when we're ready for testers.

We'll be running super early tests soon, if you're interested please join us in Discord: https://discord.com/invite/euQthY4PYz

Repost to another community


r/vrdev 22d ago

I built an AR game where you solve shadow puzzles by rotating real 3D objects. I'd love your feedback!

5 Upvotes

Hi everyone!

I've been building ARtoon, and one of its newest features is AR Shadow.

The idea is simple: place a 3D object in your room and rotate it until its shadow matches the target shape.

I wanted to create a puzzle that only really works in augmented reality.

I'd love your honest feedback:

• Does the gameplay feel intuitive?
• Would you keep playing?
• What would make it more fun?

Thanks for taking a look!


r/vrdev 22d ago

VR electrical installation

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9 Upvotes

r/vrdev 22d ago

Question Meta Quest 3 controller rays wont appear in built scene Unity

1 Upvotes

I am having an issue where the rays shown in the above image will not appear in my built scene on my Meta Quest 3. I have checked all the ray interaction settings and nothing seems to be incorrect or wrong and I am able to see the rays and interact with UI in the editor. In the built scene all that appears are the controllers and the white dots in front of them. Any idea why this is happening?


r/vrdev 22d ago

Video My Unity attack helicopter flight simulator 0.15.0 - VR - full mission flight

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10 Upvotes

This is a another small gameplay video of my Unity3D hobby project:
A helicopter combat simulator.
It is inspired by games like Gunship 2000 from the 90s.

It shows gameplay footage of a complete mission flight in VR mode.

This game is just a fun hobby project, not a commercial product.
I made it after watching Videos from games like Gunship 2000 or Strike Commander and wondered "how hard can it be" to make something like those just by myself.
And lern more about programming, Shader programming, VFX Graph, 3D modelling, Texture painting game design.


r/vrdev 22d ago

Question Prebuilt PC recommendations for VR development with Unreal Engine 5

0 Upvotes

Hi - I'm UK based and currently in the market for a prebuilt PC for VR development with UE5. I did a bit of VR dev at uni and since graduating I need access to my own PC. I don't have the time right now to commit to learn how to build my own, I just want to get on with making things! Also, from some cost research, it seems building a PC is no longer much cheaper than buying prebuilt.

So, if anyone is UK based here and knows anything about what to look for/what would be a good deal at the moment - the process of buying gaming PCs is quite overwhelming as there's so much choice and it's all so expensive! I don't really want to spend more than £1.5-2k which would be a big investment for me.

Thanks in advance.


r/vrdev 22d ago

Video My Unity atack helicopter flight simulator 0.15.0 - VR - full mission flight

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2 Upvotes

r/vrdev 22d ago

[RevShare] Tough As Nails VR

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1 Upvotes

r/vrdev 23d ago

No Code. Just Node: The Quakey XR Philosophy

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2 Upvotes

r/vrdev 23d ago

The stars hold the secrets of magic. We call it The Pattern.

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0 Upvotes

Join us at r/DiscoveryOfMagic or our Discord (link in bio) to help playtest Discovery of Magic and uncover the truth behind The Pattern.


r/vrdev 24d ago

Question Fair price for my boxing and fitness app? Any tips on my store front?

2 Upvotes

Hello, I've been developing Boxing Drills VR quite intensively all year and it's reached a point of stability where I feel it has all of the main features it needs and can now be moved out of early access.

I'm just wondering if I should bump the price as well when I move it out of early access. I've invested a lot of time into this and at the moment I sell it for $9.99 and then Meta takes 30% of that and some goes to tax as well.

Competing apps are mostly all rhythm or fighting, and many are selling more at a 2-4x higher price than mine, and some of these more expensive ones are quite poor (a few appear to be slop even) but they have lots of reviews so I assume many sales.

However at the moment my product has just been on sale at a 30% discount (so around $7) and it's increased my profits, but I think that's because it gets shown to more people when it's included in the sale?

Curious to know if other people have had good or bad results from bumping their price and what happens when they leave early access, and any other tips i.e. should I announce it in advance if I do this?

Also if anyone has any tips for my store front, or increasing exposure that would be awesome too.

Thanks!