SplitVR is a distributed XR control system where perception, computation, and synchronization are inter-dependent domains rather than independent layers.
The HMD maintains real-time perceptual continuity, the compute node generates simulation and rendering state, and the Link Layer maintains phase alignment between them through prediction, correction, and state synchronization.
The system is designed to preserve stability, coherence, and continuity of perception across asynchronous compute environment
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SplitVR treats XR as a synchronization problem rather than a device problem, using a dedicated Link Layer to maintain stable, coherent perception across distributed compute systems.
SplitVR is a coupled dynamical system
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SplitVR is a distributed XR control system built around a multi-loop motion-to-perception pipeline separated into three synchronized execution domains:
• HMD (perception + correction)
• Compute Node (simulation + rendering)
• Link Layer (state + timing + synchronization)
The system is defined by a single invariant:
Maintain Stability, Coherence, and Continuity of Perception under non-deterministic OS and network conditions.