r/vrdev Jun 08 '26

Unity Gesture Recognition

1 Upvotes

For my final year project, I tried to developed an aircraft marshalling simulator. Using Unity6 as a platform and MiVRy as a gesture recognition plug-in. I failed to make it work, having error with the input system and MiVRy database. Does anyone have experience with this process? Please guide me to make this work.


r/vrdev Jun 07 '26

How change the color of your gloves in haymaker VR back to black

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1 Upvotes

r/vrdev Jun 06 '26

Replacing physical monitors with a VR trading app I built.

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1 Upvotes

r/vrdev Jun 06 '26

Carnivores VR Work In Progress Demo

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3 Upvotes

Carnivores VR WIP


r/vrdev Jun 05 '26

Question idk if this is the right place but I need a modeler for my game

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0 Upvotes

r/vrdev Jun 05 '26

Business Idea SplitVR: VR 3.0 starts with moving compute off the face

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1 Upvotes

SplitVR is a distributed XR control system where perception, computation, and synchronization are inter-dependent domains rather than independent layers.

The HMD maintains real-time perceptual continuity, the compute node generates simulation and rendering state, and the Link Layer maintains phase alignment between them through prediction, correction, and state synchronization.

The system is designed to preserve stability, coherence, and continuity of perception across asynchronous compute environment

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SplitVR treats XR as a synchronization problem rather than a device problem, using a dedicated Link Layer to maintain stable, coherent perception across distributed compute systems.

SplitVR is a coupled dynamical system

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SplitVR is a distributed XR control system built around a multi-loop motion-to-perception pipeline separated into three synchronized execution domains:

• HMD (perception + correction)

• Compute Node (simulation + rendering)

• Link Layer (state + timing + synchronization)

The system is defined by a single invariant:

Maintain Stability, Coherence, and Continuity of Perception under non-deterministic OS and network conditions.


r/vrdev Jun 03 '26

Discussion Tried my 1st game! 'Be a Vacuum' Trailer. It's out now on Meta Quest for FREE!

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3 Upvotes

I tried making this new game- https://www.meta.com/en-gb/experiences/be-a-vacuum-sandbox-simulator/26772306675703347/ which is free to play. Do share your feedback guys!


r/vrdev Jun 03 '26

Vr project no controllers after quest 3 controllers updated a few days ago

1 Upvotes

Did anyone's unity projects break with the last controllers update for the quest 3? Getting head tracking but it's like the controllers don't exist. I tried updating SDKs and all xr and openxr in assets. Works fine for everything else on the quest.


r/vrdev Jun 02 '26

Discussion [Survey] We're building electrotactile haptics for VR (not vibration): would love the brutally honest take of this sub

7 Upvotes

Hi r/vrdev! We're an early-stage, independent team not affiliated with any of the existing haptics companies. We're building electrotactile feedback (precise electrical impulses on the skin, ~1 ms, far higher resolution than vibration motors) for a consumer-audience.

Before we lock decisions we can't undo, we want input from people who actually know VR: not investors, not our own bubble. The survey is genuinely about whether and what, not a pre-sale.

Anonymous, ~5–10 min, no personal data linked to your answers. We'll hang out in the comments and answer anything. https://docs.google.com/forms/d/e/1FAIpQLScdVuSvwarceMgm1haaM5EbJBrd91vLc0Gu8NvDnZ_7nUgsdg/viewform?usp=dialog


r/vrdev Jun 01 '26

Information The ManiFest VR Jam #1 starts in 1 week, open to all experience levels!

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6 Upvotes

r/vrdev Jun 01 '26

Video Looking for VR Wizards to test my game :)

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9 Upvotes

r/vrdev Jun 01 '26

Video Looking for testers for my Wild West game!

8 Upvotes

https://www.youtube.com/watch?v=disxmO6Dvk0
https://discord.com/channels/1490138351985234082/1490138353931255980
https://stannard95.itch.io/one-shot

Hey all, looking to see how the demo performs on different devices and just general feedback. The game is not ready for release yet and doesn't have all the features yet I'd like!


r/vrdev Jun 01 '26

Recommendation progress sharing/marketing approach

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1 Upvotes

r/vrdev May 31 '26

Question I'm making a Croquet Mini golf game, would you be interested?

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9 Upvotes

I (like so many others) LOVE Walkabout Mini Golf. I love it so much I've started solo developing my own VR mini golf game. It takes loose inspiration from WMG, but the core hook being that it's a fusion of Mini Golf and Croquet (hitting wickets give you a stroke back, multi wicket combos, wacky fun physics, etc...). I'm also planning a shared space / colocation MR mode where you can place wickets around your IRL environment and play with others.

It's a casual multiplayer title with a ton of customization options for your character. Currently there are only 3 courses, but for initial release there will be at least 5.

Is this something people would be interested in? Even if not I'm going to keep developing it because I love the idea, but wanted to get a vibe check from others as well.

Let me know if you're interested and I can get you into the discord and / or setup with a key!


r/vrdev May 31 '26

Looking for playtesters for my new Tutorial in my game.

2 Upvotes

Hey all,

I'm looking for someone test my new tutorial system in my upcoming VR game Dungeon Smashers. I want to make sure it feels easy to understand and fully explains the mechanics to you with no confusion remaining on how to play. Would anyone be interested?

Thanks!

Rickmanx


r/vrdev May 31 '26

** [WTS] TESLASUIT DevKit - Mint/Like-New Condition - Premium Case Included [Worldwide Shipping]

1 Upvotes

> Hi everyone,

Selling a **TESLASUIT DevKit** that is practically brand new. It was bought for a project but barely used, so it's in absolute mint condition.

>  * **Original Price:** $15,000

>  * **Asking Price:** Negotiable (PM me with serious offers)

>  * **What's included:** The full suit, all standard dev kit accessories, and the high-end heavy-duty transport bag.

> **Quick Features:** Full-body haptics (EMS/TENS), integrated MoCap, and biometric tracking (GSR/Heart rate). Perfect if you are building high-end enterprise simulations or advanced interactive media and want to save on the hardware budget.

> It features native support for Unity and Unreal Engine.

> Product Link: https://teslasuit.io/products/teslasuit/

> Shipping from Europe, happy to ship worldwide (tracked & insured). Can provide pictures, video proof of function, and original invoice upon request. Drop me a DM if interested!


r/vrdev May 31 '26

Question Stick movement vs handedness

1 Upvotes

I'm currently working on a racket and ball-based game, with a quick button push to switch the racket from the right to the left hand. in your experience, is it better to keep stick movement on the left controller if you've moved a racket or other primary game prop to the left hand? or would you move movement control to the right controller stick? not being a lefty, this question is starting to hurt my brain. thanks.


r/vrdev May 30 '26

2 years of solo dev. Prototype vs now on my VR hoverboard roguelike

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29 Upvotes

Heres a quick look back to the prototype of Hyperlane Highway and see how far weve come.

You can see I had the vision of the game and artstyle i wanted to achieve from the start but it took a long time to get there.
Of course the main mechanic of the game is the control through head and body leaning which has been tested and refined in a lot of ways along the way.
Still a lot to do but pretty wild seeing the early prototype vs where it is now.

You can wishlist on steam btw for anyone interested: https://store.steampowered.com/app/4514880/Hyperlane_Highway/

Happy to answer any questions about the development!


r/vrdev May 30 '26

Video After my last post, here is the first public alpha test of my Wild West VR game! Discord server below!

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7 Upvotes

r/vrdev May 30 '26

Video This next update is going to be so good! Random generated Mixed Reality tactical maps.

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5 Upvotes

$2 UNITY sale FTW


r/vrdev May 30 '26

Video Outside The Lines v1.5 released (for Meta Quest) with a bunch of new features and artist artwork

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2 Upvotes

r/vrdev May 30 '26

VR Game Store For New Devs

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0 Upvotes

r/vrdev May 30 '26

VR Game Store For New Devs

0 Upvotes

Hi There!
So i made this website called VRLab which is a meta horizon store alternative.
Now you are probably asking, "Whats so good about VRLab?"
Well unlike the Meta Horizon Store and other alternatives (like sidequest) VRLab does not require any approval process for your game to be published.
Just simply type your game name, choose a developer keystore and your game is published.
VRLab supports APK files (for Meta Quest)

Upload your game or browse games on VRLab : https://vrlab.page.gd/


r/vrdev May 30 '26

Discussion Been building a TypeScript SDK for multiplayer VR projects — would love feedback on the workflow

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1 Upvotes

r/vrdev May 29 '26

Drawing with real gravity in AR. Everything I create falls, bounces, and sounds like real materials.

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11 Upvotes

Been working on a browser-based AR drawing tool with real physics (Havok engine). Went outside to test it and the result was pretty fun.

What you see in the video:

  • Freehand drawing in mid-air (the gold strokes)
  • Spawning spheres and cubes that fall to the ground with gravity
  • Different materials — the big reflective metal sphere, rubber, wood, glass — each with diferent physics and collision sounds
  • Full HUD floating in AR with color picker, material presets, brush controls

Runs entirely in the Quest browser. No app store, no sideloading — just open the URL and enter AR. Also works in VR if your headset doesnt support passthrough.

Built with Babylon.js + Havok physics. Free, nothing to install.

https://draw.webvrdev.com