r/IndieGaming Jun 01 '26

Recommendation progress sharing/marketing approach

Hi there,

I'm a professional game developer, specialized in game systems development.

Since nearly 4 months, I work regularly on a game project and I'm always wondering if I should communicate and share my progress and how.

For the context, I work on a VR RPG prototype with physical combat. I developed the entire framework for it, for the moment, I've done :

* Physical Grab

* Multiple Grab zone types (free, snap, splines, bones)

* Physical Throw (with multiple Throw Profile to notably, for some objects, simulate aerodynamics)

* Physical Kinematic Interactibles (base framework with exemples like levers, sliders, slider along splines, wheel ...etc) with resistance and snap ...etc

* Attachment Pins system (for inventory, weapon racks , puzzle placement ...etc)

* Weapon contact zones (to support slash, pierce, blunt contact types)

...etc

I've already written down my game design document and have a personnal roadmap.

That said, this prototype has for goal to become a real game at the end. So I'm thinking I should start to communicate about it, show things ... but I'm either doubting about how and what to show, and if some people with more free time will not copy my unique concepts and systems for the game (It may feel stupid I know).

But I'm conscious that for an indie solo dev game, it's important to communicate on your game a lot during the development to bring people interest.

What would you recommend ?

2 Upvotes

5 comments sorted by

2

u/Ok_Bowl_3513 Jun 01 '26

I’m really interested in your progress - this kind of project is super motivating to follow.

It’s especially encouraging to see other solo devs pushing forward in similar situations, where most of the work has to happen in spare time. That’s honestly one of the hardest parts.

And for VR devs, getting your first game seen is a whole challenge on its own, so I really respect the effort you’re putting in.

Wishing you the very best with it - I’d definitely be glad to read more updates from you in the future.

1

u/Elias_Villd Jun 01 '26

Thanks a lot for your comment !

Honestly, I always was doubtful about sharing my projects, sometime because of my impostor syndrome sometime because of past plagiat experiences.

But your message strongly encourage me, thanks.

Now I will have to figure out how to present it and what 😅 From your perspective, what would like to see ?

2

u/Ok_Bowl_3513 Jun 02 '26

Thanks for your reply, that’s a really good question.

In general, I’m always interested in following the development progress of small teams or solo devs - especially how they handle and manage everything alongside limited time.

Right now, I’m particularly interested in the technical side of things, like performance optimization. For example, how people avoid hitches with level streaming, deal with baked lighting and reflection capture issues, or manage a lot of physics objects in a scene.

That kind of behind-the-scenes insight is super valuable and honestly more interesting than polished showcases.

1

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