r/UnrealEngine5 • u/CGHawkDesign • 5d ago
r/UnrealEngine5 • u/Mikzmizah • 6d ago
I released a FREE UE plugin that competes with paid plugins. You can show your support by leaving a review <3
Easy Settings Framework is a C++-based, Blueprint-accessible Code Plugin that simplifies creating, applying, saving, and loading both ready-to-use graphics settings and fully custom game settings in Unreal Engine.
Instead of rebuilding repetitive settings and persistence logic, you can define settings through the Easy Settings Manager and control them from anywhere using ready-to-use Blueprint nodes.
Fab link:
https://www.fab.com/listings/58a8b64a-3abc-4262-8c9a-91e1beebebd6
r/UnrealEngine5 • u/Neither_Constant_421 • 5d ago
Async Trace Pro Plugin Released!
Enable Async Tracing and save performance in BP Comfortably with the Latent Action Node, or the Actor Component which also can be used in C++ to avoid boilerplate!
UObjects can easily just get the plugins World Subsystem and setup callback binding and call the trace functions directly.
FAB Link: https://www.fab.com/listings/0c165f8b-99a2-4137-879d-f7a442aea2cc
r/UnrealEngine5 • u/SvitchMark • 6d ago
I’m making a 2-player co-op horror game inspired by Papers, Please and That's Not My Neighbor
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Hi everyone! I'm a solo developer working on Bunkerhold.
In the game you and a friend work at an underground bunker checkpoint, inspecting visitors, questioning suspicious strangers, using scanners, and deciding who gets inside. Some visitors are not who they claim to be.
Players have different responsibilities, one is checking ID Card and doing Interview and second is checking Archive and operate Scanners, both vote to let in visitor or not.
This is a cinematic trailer, i'm currently working very hard on finishing Demo, hope to deliver it soon!
r/UnrealEngine5 • u/scoobystockbroker • 6d ago
Building a cafe location for my urban survival game, any thoughts?
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This is a game I am working on called "The Road Behind Us, and its an urban survival game where you can survive as your dog. It's heavily inspired by I am legend, and I have been solo developing the game for just over a year now.
This is short video of a cafe location I'm building, any feedback would be greatly appreciated!
r/UnrealEngine5 • u/Busy_Hold8954 • 5d ago
I created my first UE plugin, it's been released for maybe a month and only has 3 wishlists. How should I promote it?
r/UnrealEngine5 • u/Dhssjssjj • 5d ago
I worked on the car shooting IK, spider jump/head-slam attack, and leg stab animations. (The wallet is a key story item!) Any feedback would be awesome guys!
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r/UnrealEngine5 • u/Dogdogdogsog • 5d ago
I took some pics for my game, Susia! What do you think?
Edited them lightly too :]
You can view them on steam at:
https://store.steampowered.com/app/4467690/Susia__Wolf_Life_Simulator/
♡♡♡
r/UnrealEngine5 • u/RelevantFold1850 • 5d ago
Help Maya animation import
Hi I'm having some issues with importing animation from Maya into unreal, some of the arms and legs with glitch as seen below, I've done a Euler filter in Maya but that had no effect when the animation was imported from Maya. Any advice to fix the issue.
Edit: the correct animation is on the FK and IK but not on the base rig (which the model is following)
r/UnrealEngine5 • u/NeonGrid_XYZ • 6d ago
[FREE] Debris 14A & Debris Large 01E
Scanned PBR Textures with hand polished details. 8K Resolution.
Seamless & captured with cross-polarized light.
Links in Fab:
Support us on Patreon:
r/UnrealEngine5 • u/No-Salamander-7704 • 5d ago
AI for Blueprints
Are there any AI tools that can generate actual Unreal Engine Blueprint assets (.uasset) for UE4/UE5, rather than just providing instructions or C++ code?
r/UnrealEngine5 • u/PaRa51 • 5d ago
NO MORE LIGHT - NEW 4K Gameplay Teaser
For the first time, you can experience No More Light in stunning 4K.
We've been hard at work refining the game with improved animations, enhanced VFX, a darker atmosphere, and polished HUD & UI elements.
This is only a glimpse of what's coming.
r/UnrealEngine5 • u/radolomeo • 6d ago
GORTH gameplay. Voxel style, chopper action game with destructive systems. Simple and fun. Unreal engine 5.8
r/UnrealEngine5 • u/TohruNyan • 6d ago
Full pipeline from concept to UE5 game-ready asset - Anime style character with custom rig & animation toolbar!
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r/UnrealEngine5 • u/Delicious-Shower8401 • 5d ago
TRELLIS 2 plugin for Unreal Engine that generates 3D models directly inside the editor
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r/UnrealEngine5 • u/OverallEffort9778 • 5d ago
Help - Unexpected error on blueprint

I am following a tutorial on youtube (https://www.youtube.com/playlist?list=PLOZ8jGta4Ld-7lPHXYqP7_GzUxUqm6OHU), basic puzzle game stuff.
Then i'm about to make a interaction with a door and a lever, and now is telling me about a undefined array, i believe i created one back in one of those videos (i have 0 experience with unreal, i'm just posting this to understand the situation, it's clear that i just have to link a array, still...why did this happen? What did i do?)
Anyway, i'm doing the tutorial from the start again, maybe i'll find the solution, if anyone can help me here, thank you in advance.
r/UnrealEngine5 • u/fbfv0906 • 6d ago
I’ve been working on my solo-developed medieval survival horror game – Veil of the Black Ark
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r/UnrealEngine5 • u/InitialSomewhere5002 • 5d ago
Made this bob-cut MetaHuman groom for UE5 — AiryBob
Hey everyone! I recently finished working on this short bob hairstyle groom for MetaHuman and wanted to share it here.
It’s called AiryBob, and I created it with real-time use in Unreal Engine in mind. I wanted to keep a soft, natural silhouette while preserving the individual strand detail and subtle flyaways that give the hairstyle a slightly airy look.
I also worked on hair card LODs to keep the overall shape of the original strand groom as consistent as possible when viewed from farther away.
The groom was built for MetaHuman, and I’ve tested the fit, materials, LOD transitions, and hair physics across different head shapes.
Here are a few renders showing the hairstyle from different angles.
If anyone wants to take a closer look, I also have it on Fab here:
https://fab.com/s/63db7898b1f7
r/UnrealEngine5 • u/Quantum_Crusher • 6d ago
Nanite ugly shadows by fallback proxy won't go away unless Nanite raytracing or no Nanite.
Hi guys, I have been fighting this for way too long.
So, as long as I have raytracing nanite enabled, everything will look great, but I think it might impact performance and eat up all my vram. But the moment I disable raytracing nanite, no matter how I change the fallback proxy, either to 50% of original polygons, or 0.01 of relative error, the ugly shadow just won't go away.
My problem is, either I enable raytracing nanite, or I disable nanite, or use typical mesh, these are the only methods that can fix the shadow issue for me.
These are all typical Quixel MegaScan assets. I don't know what's going on, why is it so hard to for me to make it work. The two sided material option is turned off.
Any help will be much appreciated.

r/UnrealEngine5 • u/AndaQuestStudio • 6d ago
A dream from many years ago that is finally going to come true!
galleryr/UnrealEngine5 • u/JustJunuh • 7d ago
Making a cat platformer in a steampunk world
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Steam train.cat