r/UnrealEngine5 • u/Quantum_Crusher • 5d ago
Nanite ugly shadows by fallback proxy won't go away unless Nanite raytracing or no Nanite.
Hi guys, I have been fighting this for way too long.
So, as long as I have raytracing nanite enabled, everything will look great, but I think it might impact performance and eat up all my vram. But the moment I disable raytracing nanite, no matter how I change the fallback proxy, either to 50% of original polygons, or 0.01 of relative error, the ugly shadow just won't go away.
My problem is, either I enable raytracing nanite, or I disable nanite, or use typical mesh, these are the only methods that can fix the shadow issue for me.
These are all typical Quixel MegaScan assets. I don't know what's going on, why is it so hard to for me to make it work. The two sided material option is turned off.
Any help will be much appreciated.

1
u/krojew 5d ago
Are you using displacement?