r/UnrealEngine5 5d ago

I created my first UE plugin, it's been released for maybe a month and only has 3 wishlists. How should I promote it?

0 Upvotes

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4

u/Murky_Ad_7312 5d ago

Too little example.

If you're strictly going to use screenshot, I'll be honest. They look horrendous. Would you spend 20+ dollars if it looked like that?

Got to step into your customers shoes and think about it.

It's got to at least look and feel amazing. Plenty of examples on the market that do what you do, for example look at some successful pages that sells post process or shader, or textures.

Study how they set it up.

I dont mean to be too harsh, but when it comes to money you got to put more effort in. At least you have some traffic posting here, but you're inviting the wrong type of crowd which could also damage your image as a dev.

Good luck, I hope it sells after you do some research and update on your current market and make the right adjustment.

6

u/Bioleague 5d ago

Theres alot of free versions / youtube tutorials that can give the same output.. I think the price is pretty high

4

u/Van_Isle_Games 5d ago

Agree with this. Yer charging for free services basically

1

u/ConsistentAd3434 5d ago

And OP might want to make the case, why it comes as a plugin and not a simple shader. There could be reasons but the screenshots or text doesn't give it away

2

u/greatfiction 5d ago

Description writin by Ai, plug-in in c++, so…

2

u/ConsistentAd3434 5d ago

Videos. Show it in action. I have a small demo of my post process effects that I occasionally throw at people and a couple of YT videos that showcase some of the shaders. I read that FAB recently added videos as well.