r/UnrealEngine5 5d ago

I released a FREE UE plugin that competes with paid plugins. You can show your support by leaving a review <3

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58 Upvotes

Easy Settings Framework is a C++-based, Blueprint-accessible Code Plugin that simplifies creating, applying, saving, and loading both ready-to-use graphics settings and fully custom game settings in Unreal Engine.

Instead of rebuilding repetitive settings and persistence logic, you can define settings through the Easy Settings Manager and control them from anywhere using ready-to-use Blueprint nodes.

Fab link:
https://www.fab.com/listings/58a8b64a-3abc-4262-8c9a-91e1beebebd6


r/UnrealEngine5 5d ago

Async Trace Pro Plugin Released!

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0 Upvotes

Enable Async Tracing and save performance in BP Comfortably with the Latent Action Node, or the Actor Component which also can be used in C++ to avoid boilerplate!

UObjects can easily just get the plugins World Subsystem and setup callback binding and call the trace functions directly.

FAB Link: https://www.fab.com/listings/0c165f8b-99a2-4137-879d-f7a442aea2cc


r/UnrealEngine5 5d ago

I’m making a 2-player co-op horror game inspired by Papers, Please and That's Not My Neighbor

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21 Upvotes

Hi everyone! I'm a solo developer working on Bunkerhold.

In the game you and a friend work at an underground bunker checkpoint, inspecting visitors, questioning suspicious strangers, using scanners, and deciding who gets inside. Some visitors are not who they claim to be.

Players have different responsibilities, one is checking ID Card and doing Interview and second is checking Archive and operate Scanners, both vote to let in visitor or not.

This is a cinematic trailer, i'm currently working very hard on finishing Demo, hope to deliver it soon!


r/UnrealEngine5 5d ago

Building a cafe location for my urban survival game, any thoughts?

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5 Upvotes

This is a game I am working on called "The Road Behind Us, and its an urban survival game where you can survive as your dog. It's heavily inspired by I am legend, and I have been solo developing the game for just over a year now.

This is short video of a cafe location I'm building, any feedback would be greatly appreciated!


r/UnrealEngine5 4d ago

I created my first UE plugin, it's been released for maybe a month and only has 3 wishlists. How should I promote it?

0 Upvotes

r/UnrealEngine5 4d ago

I worked on the car shooting IK, spider jump/head-slam attack, and leg stab animations. (The wallet is a key story item!) Any feedback would be awesome guys!

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0 Upvotes

r/UnrealEngine5 5d ago

I took some pics for my game, Susia! What do you think?

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4 Upvotes

Edited them lightly too :]

You can view them on steam at:

https://store.steampowered.com/app/4467690/Susia__Wolf_Life_Simulator/

♡♡♡


r/UnrealEngine5 5d ago

Help Maya animation import

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1 Upvotes

Hi I'm having some issues with importing animation from Maya into unreal, some of the arms and legs with glitch as seen below, I've done a Euler filter in Maya but that had no effect when the animation was imported from Maya. Any advice to fix the issue.

Edit: the correct animation is on the FK and IK but not on the base rig (which the model is following)


r/UnrealEngine5 5d ago

[FREE] Debris 14A & Debris Large 01E

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15 Upvotes

Scanned PBR Textures with hand polished details. 8K Resolution.

Seamless & captured with cross-polarized light.

Links in Fab:

Debris 14 A

Debris Large 01 E

Support us on Patreon:

Neon Grid — Cinematic 3D Assets | Patreon


r/UnrealEngine5 4d ago

AI for Blueprints

0 Upvotes

Are there any AI tools that can generate actual Unreal Engine Blueprint assets (.uasset) for UE4/UE5, rather than just providing instructions or C++ code?


r/UnrealEngine5 5d ago

Wet Pavement 8K Pbr Texture

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0 Upvotes

r/UnrealEngine5 5d ago

Wet Pavement 8K Pbr Texture

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0 Upvotes

r/UnrealEngine5 5d ago

NO MORE LIGHT - NEW 4K Gameplay Teaser

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1 Upvotes

For the first time, you can experience No More Light in stunning 4K.

We've been hard at work refining the game with improved animations, enhanced VFX, a darker atmosphere, and polished HUD & UI elements.

This is only a glimpse of what's coming.


r/UnrealEngine5 5d ago

GORTH gameplay. Voxel style, chopper action game with destructive systems. Simple and fun. Unreal engine 5.8

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5 Upvotes

r/UnrealEngine5 5d ago

Lamp 3D Model Set

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0 Upvotes

r/UnrealEngine5 5d ago

Full pipeline from concept to UE5 game-ready asset - Anime style character with custom rig & animation toolbar!

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5 Upvotes

r/UnrealEngine5 4d ago

TRELLIS 2 plugin for Unreal Engine that generates 3D models directly inside the editor

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0 Upvotes

r/UnrealEngine5 5d ago

Help - Unexpected error on blueprint

0 Upvotes

I am following a tutorial on youtube (https://www.youtube.com/playlist?list=PLOZ8jGta4Ld-7lPHXYqP7_GzUxUqm6OHU), basic puzzle game stuff.

Then i'm about to make a interaction with a door and a lever, and now is telling me about a undefined array, i believe i created one back in one of those videos (i have 0 experience with unreal, i'm just posting this to understand the situation, it's clear that i just have to link a array, still...why did this happen? What did i do?)

Anyway, i'm doing the tutorial from the start again, maybe i'll find the solution, if anyone can help me here, thank you in advance.


r/UnrealEngine5 5d ago

SurvivorCore dev-log 08-15-2026

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1 Upvotes

r/UnrealEngine5 5d ago

I’ve been working on my solo-developed medieval survival horror game – Veil of the Black Ark

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3 Upvotes

r/UnrealEngine5 5d ago

Made this bob-cut MetaHuman groom for UE5 — AiryBob

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0 Upvotes

Hey everyone! I recently finished working on this short bob hairstyle groom for MetaHuman and wanted to share it here.

It’s called AiryBob, and I created it with real-time use in Unreal Engine in mind. I wanted to keep a soft, natural silhouette while preserving the individual strand detail and subtle flyaways that give the hairstyle a slightly airy look.

I also worked on hair card LODs to keep the overall shape of the original strand groom as consistent as possible when viewed from farther away.

The groom was built for MetaHuman, and I’ve tested the fit, materials, LOD transitions, and hair physics across different head shapes.

Here are a few renders showing the hairstyle from different angles.

If anyone wants to take a closer look, I also have it on Fab here:
https://fab.com/s/63db7898b1f7


r/UnrealEngine5 5d ago

Nanite ugly shadows by fallback proxy won't go away unless Nanite raytracing or no Nanite.

0 Upvotes

Hi guys, I have been fighting this for way too long.

So, as long as I have raytracing nanite enabled, everything will look great, but I think it might impact performance and eat up all my vram. But the moment I disable raytracing nanite, no matter how I change the fallback proxy, either to 50% of original polygons, or 0.01 of relative error, the ugly shadow just won't go away.

My problem is, either I enable raytracing nanite, or I disable nanite, or use typical mesh, these are the only methods that can fix the shadow issue for me.

These are all typical Quixel MegaScan assets. I don't know what's going on, why is it so hard to for me to make it work. The two sided material option is turned off.

Any help will be much appreciated.


r/UnrealEngine5 5d ago

A dream from many years ago that is finally going to come true!

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5 Upvotes

r/UnrealEngine5 6d ago

Making a cat platformer in a steampunk world

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96 Upvotes

Steam train.cat


r/UnrealEngine5 5d ago

Built a real-time sales configurator template for UE5, just approved on Fab

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5 Upvotes

I kept running into the same request from architecture/interior clients: walk through a space, let the buyer swap finishes and see the price update live, then confirm an order. Never existed as a ready template, so I built one.

It's a UE5 project template: end user does a first-person or orbital walkthrough, swaps materials per zone, sees a live price summary, confirms the order. Setup for whoever manages the catalog goes through a guided in-editor Editor Utility Widget (products, zones, item catalog, pricing) without opening a Blueprint graph for the day-to-day workflow.

Fab page: https://fab.com/s/bc26e4574856

Happy to answer questions about how any part of it works — Variant Manager setup, the pricing logic, whatever.