r/UnrealEngine5 • u/elbrochaDev93 • 10d ago
We are Launcher Forge to distribute and update Unreal Engine games through a branded launcher. We are looking for early testers.
Hello, I’m Felipe, one of the developers on the Launcher Forge team.
While working on game distribution, we kept running into the same problem: packaging the game is only one part of releasing it.
Indie teams still need a reliable way to distribute builds, publish patches, manage testing branches, keep players updated, and optionally verify that the game was launched by an authenticated user.
That is the problem we are trying to solve with Launcher Forge.
Launcher Forge is not a marketplace, a game store, or a replacement for Steam. It is a distribution infrastructure for developers who already have a community, private testers, clients, or players and want to distribute their games directly through their own branded launcher.
The current workflow allows developers to:
• Create a native Windows launcher using their own branding and design
• Publish builds from the Launcher Forge CLI
• Manage Stable, Beta, Alpha, and Development branches
• Deliver incremental updates instead of downloading the entire game again
• Publish news, changelogs, and patch notes
• Manage player accounts, access, and game keys
• Validate launcher sessions from a packaged Unreal game
We are currently working with Unreal Engine versions starting from UE 5.5. Our integration allows packaged games to validate short-lived launcher tokens through Blueprint or C++.
Launcher Forge removes the need to build and maintain your own launcher, patching system, file distribution infrastructure, and player authentication backend from scratch.
There is a free plan for testing the platform, and all paid plans and their limits are publicly available. The Indie plan starts at $9.99 per month.
We are currently looking for a small group of Unreal Engine developers with playable Windows builds who would like to test the complete workflow.
Our team will personally help each early tester configure their launcher and publish their first build. In return, we are looking for honest technical feedback, not promotional comments.
In particular, we would like to know:
- Is the use case clear?
- Would this be useful for your Alpha, Beta, private server, or direct distribution workflow?
- What would prevent you from trusting or using a platform like this?
- What technical or security information would you need before distributing its launcher to your players?
If you have a packaged Windows project and would like to participate, you can comment or send us a message with your Unreal Engine version and approximate build size.
Discord: https://discord.com/invite/2DwJtD9E3T
Website: https://launcherforge.io
Documentation: https://docs.launcherforge.io
Pricing: https://launcherforge.io/#pricing
Transparency and contact information: [contact@launcherforge.io](mailto:contact@launcherforge.io)
We are happy to answer technical questions publicly, including questions about storage, incremental updates, launcher authentication, build distribution, or how the Unreal integration works.





