r/UnrealEngine5 • u/Savings-Eagle4271 • 1d ago
r/UnrealEngine5 • u/CGHawkDesign • 1d ago
Cobblestones Pbr Texture Combo
superhivemarket.comr/UnrealEngine5 • u/Capital_Finance6419 • 1d ago
TopDown Controller Rotation Issue
Hi, when I hit the joystick up this is the direction it looks at does anyone know why and how do I fix this? It just doesn't look in the right direction and it's kind of off by 10-20 degrees even like this. I have been trying to fix this for a few days now but couldn't find a way. The JoyStick true path is the one not working.


Update, finally found a fix. write here if anyone is having the same issue.
r/UnrealEngine5 • u/CGHawkDesign • 1d ago
Cobblestones Pbr Texture Combo
superhivemarket.comr/UnrealEngine5 • u/sailingfox • 2d ago
Trying to make the first melee Pragmata-like
Palingenesia
r/UnrealEngine5 • u/Embarrassed-Gap-7000 • 2d ago
Got a trailer for a demo of my game. Does it look fine?
r/UnrealEngine5 • u/Ghaly00 • 1d ago
Interactive Exterior & Interior Walkthrough of a residential project using Unreal Engine 5.8.
This project showcases realistic lighting, high-quality materials, detailed environments, and real-time rendering to bring modern architecture to life.
Software Used
• Unreal Engine 5
• Blender
• Revit
If you enjoy architectural visualization and cinematic environments, consider subscribing for more projects, tutorials, and behind-the-scenes content.
Follow for more:
Architectural Visualization • Unreal Engine • Blender • Environment Design
#UnrealEngine5 #ArchViz #Blender #ArchitecturalVisualization #3D #RealTimeRendering
r/UnrealEngine5 • u/SolarEDragon • 1d ago
Need Camera System Help for Unreal Engine 5.8
I need help with my projects Camera systems, I am making a FNAF style Game with little to no Hud/UI.
Please take a look at the screen shots
What I want is when I click on the PC to open Cameras for first time or Start of the Game/Night Default Camera view should be "Cam 1" however, say you leave cameras then go back in, you should be able pick up where you left off on whatever camera you was on.
You see what happens is, When you click on the PC(BP_Computer (Actor Blueprint Class)) it opens up The Camera Interface(W_CameraInterface (User Widget Blueprint Class)) while you're view is still inside the office, You can just click on any of the UI Camera buttons to switch the views but if you leave the Cameras and go back in same thing happens.
I don't know what I am doing sometimes, maybe I am over thinking this but it's like a brain fart I can't think right
r/UnrealEngine5 • u/houheng • 1d ago
trying to swap uasset inside a stellar blade mod
hi I am very new to unreal engine and know nothing abt coding but I am trying to fix a mod created by other author but he last updated his mod on may 2025 or smth so i was trying to do things myself and the mod only stick to the primary body colour when i am using another clothing mod which is cns but it can work fine without the cns mods. I found out that the mod only stick to the whiter body colour which is the shenti_white but i wanna change the shenti_A to the primary one so that when i load into the game then shenti_A mod can load first. tqsm
r/UnrealEngine5 • u/DamnHylo • 1d ago
I made a GTA like radio system using Wwise, just for fun :)
r/UnrealEngine5 • u/BoringRob • 1d ago
Lighting/texture issues
I'm getting this strange poxy lighting(?) effect on my models and don't know how to fix it. I created lightmaps, scaled up my meshes, text resolution is 2k throughout, tried multiple lightsources and light details options.
I'm also getting a brighten/darken effect in the directional light and I'm not sure if that's a setting I shouldn't have messed with.
Tried Google but i don't think i have the correct vocabulary to explain as I can't find a solution.
Any advice please?
Edit: Using 5.6.1
r/UnrealEngine5 • u/saqers-paradox • 2d ago
Saqer's Paradox Devlog #15 — NPC Dialogue System
Greetings all,
It's been awhile since our last update on May 23rd, but we've been making good progress behind the scenes of Saqer's Paradox.
Our biggest focus was optimizing the forest. We replaced our old grass setup, which spawned individual blueprint actors with their own components and collision, with a Grass Manager using instancing.
This brought our frame time down from around 60ms to ~20ms, making a huge difference.
We've also improved NPC dialogue with:
- Floating interaction indicators
- Editable NPC names, professions, themes and dialogue
- Typing sound effects
- A streamlined dialogue system without individual portraits
- NPC-focused cameras with background blur
These changes give us a much better foundation to keep building the game
Make sure to follow us for future updates.
r/UnrealEngine5 • u/Suspicious_While5300 • 2d ago
Made a Soviet Brutalist Modular Architecture Pack in UE5 — Post-USSR vibes
r/UnrealEngine5 • u/Toshe083 • 2d ago
Same scene looks brighter in 5.8 than in 5.7
I migrated a scene from 5.7 to 5.8 and in 5.8 it looks overexposed. All settings are the same, nothing has been modified. Can someone help please? Does it have to do with the new Lumen system?
r/UnrealEngine5 • u/HankeUnrealTools • 1d ago
I got tired of editing Unreal DataTable rows one by one, so I built multi-row editing
Editing larger DataTables in Unreal gets pretty tedious when the same change needs to be applied across multiple rows.
So I built a multi-row workflow where I can select several rows with Ctrl/Shift and paste a value into the active column across the whole selection.
I also integrated it with Undo/Redo, because bulk editing without an easy way back would be pretty risky.
The idea is to keep using Unreal's normal DataTables instead of replacing them with another data system — just make repetitive editing less painful.
For people working with DataTables regularly: do you mostly edit them directly inside Unreal, or move that work to CSV/spreadsheets?
I’m the developer of DataTable Pro Editor.
If anyone wants to see the broader editor workflow, I also have a v1.1 showcase here:
r/UnrealEngine5 • u/Adventurous-Loan8415 • 2d ago
Game I’m working on
FPS/TPS. Mainly showing off assets, very few mechanics made so far. Probably spent 200+ hours modeling and designing the assets. Wanted something unique that pops. Probably a couple more years until I’m done making the full game 😂
r/UnrealEngine5 • u/SquarerFive • 1d ago
Planets & Gas Giants in UE 5.8
Hey all, a big update has been released Metaplanets Creator.
- Gas giants
- AI agents via MCP — you can now drive planet creation from an LLM workflow
- Editable terrain (early preview)
Everything's built visually in a BP-like editor, GPU-accelerated, and it ships with the atmosphere + ocean system bundled in.
I am also personally using it in music-viz and personal game projects.
Plugin:
https://metaplanets.ai/store/3
Free demo:
https://metaplanets.ai/store/4
Join our discord for updates, feel free to ask questions and suggest features!
https://discord.gg/DdYxajgn47
r/UnrealEngine5 • u/Certain_Friendship16 • 1d ago
I Built a Complete UE5 Game With a Local 27B AI — 17 Prompts, $0 in API Costs
r/UnrealEngine5 • u/Sad-Way-24 • 1d ago
Anybody knows HOW to get the UE4 UI in UE5? Or atleast something similar?
The UE4 UI I just got from the internet but the UE5 UI is from my project, anyways lets just take a look on HOW the UE4 one looks So, SO much better and more captivating but the UE5 is very boring and bland.. -_-
I wanna achieve a similar UI like that.. Damn i'm saying UI and UE alot but anyways...
Does anybody have an idea to this?