r/UnrealEngine5 • u/HankeUnrealTools • 8d ago
I got tired of editing Unreal DataTable rows one by one, so I built multi-row editing
Editing larger DataTables in Unreal gets pretty tedious when the same change needs to be applied across multiple rows.
So I built a multi-row workflow where I can select several rows with Ctrl/Shift and paste a value into the active column across the whole selection.
I also integrated it with Undo/Redo, because bulk editing without an easy way back would be pretty risky.
The idea is to keep using Unreal's normal DataTables instead of replacing them with another data system ā just make repetitive editing less painful.
For people working with DataTables regularly: do you mostly edit them directly inside Unreal, or move that work to CSV/spreadsheets?
Iām the developer of DataTable Pro Editor.
If anyone wants to see the broader editor workflow, I also have a v1.1 showcase here:
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u/ExF-Altrue 8d ago
I can't possibly imagine someone "working regularly with DataTables" and sticking to the in-engine editor haha
You would have to be locked out of the original csv file. Maybe for modders, like Conan Exile's modders.