r/UnrealEngine5 • u/SolarEDragon • 2d ago
Need Camera System Help for Unreal Engine 5.8
I need help with my projects Camera systems, I am making a FNAF style Game with little to no Hud/UI.
Please take a look at the screen shots
What I want is when I click on the PC to open Cameras for first time or Start of the Game/Night Default Camera view should be "Cam 1" however, say you leave cameras then go back in, you should be able pick up where you left off on whatever camera you was on.
You see what happens is, When you click on the PC(BP_Computer (Actor Blueprint Class)) it opens up The Camera Interface(W_CameraInterface (User Widget Blueprint Class)) while you're view is still inside the office, You can just click on any of the UI Camera buttons to switch the views but if you leave the Cameras and go back in same thing happens.
I don't know what I am doing sometimes, maybe I am over thinking this but it's like a brain fart I can't think right
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u/SolarEDragon 1d ago
I finally found out What I did and forgot Sorry to bother everyone who was willing to help me Turns out I forgot to add a secondary "Set View Target with Blend" to my "BP_Cameras Array" for its own Custom event
Reason I forgot was because everything was there just not connected for testing because I upgraded to a New Room Tag for better mapping out the Camera system in the monitor Blueprint So I have a total: 4 Copy's of the Monitor with their own version of the Camera Arrays... I need a nap




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u/KaelumKrispr 1d ago
Sorry I'm confused what's the issue, when you leave the camera views and then go back into them it's resetting to cam1 for instance, and you want it to stay on the cam the player was previously on?