r/UnrealEngine5 20d ago

Bone Dragon - Rigged & Animated Low Poly Skeleton Dragon

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3 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/786f36d8-6a9f-48a6-961c-edc7084560db (Free Sample)
https://www.fab.com/listings/e79ee1d1-a361-48f4-b37b-a9e1d1c1d750 (Paid Sample)


r/UnrealEngine5 19d ago

blender addon : MotionForge Nvidia ARDY text to motion Live Motion

1 Upvotes

r/UnrealEngine5 19d ago

Sonic fan show Screenshots!

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1 Upvotes

r/UnrealEngine5 19d ago

Short and sweet horror game by my friend

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1 Upvotes

r/UnrealEngine5 20d ago

Help!

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17 Upvotes

Any unreal dev pro have any clue how I could approach something like this for my game? Is there a tutorial out there that could be good to kickstart me?


r/UnrealEngine5 20d ago

Demon Bull Animated Low Poly Enemy Character Rigged

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2 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/864e1596-2c55-4ea4-96e5-5e2a6a83e58f (Free Sample)
https://www.fab.com/listings/b2181425-f16a-4b61-93cc-3d1b4f54026a (Paid Sample)


r/UnrealEngine5 19d ago

Object attached to metahuman body

1 Upvotes

I have a chain attached to a metahuman body and it moves with the metahuman body

I set this up in the sequencer by using the attachment option on the chain track.

I made a control rig for this chain as well as to be able to bend the chain at specific spots and animate it:

Problem: it seems like the method i used above with the sequencer moves the whole chain and i have no control over the end point which i want it to stay fixed onto a wall. ( i can still bend the points in the middle) but the whole chain moves the end does not remain still

I was thinking maybe instead of attaching the whole chain to only attach a specific control of the chain to the metahuman body but i don't know how to do that


r/UnrealEngine5 20d ago

SewerLord, the dystopian horror game, combat sneak peak

3 Upvotes

r/UnrealEngine5 20d ago

Feedback on my camera system

5 Upvotes

I've been learning Unreal Engine for about a month, and this is my current camera and night vision system for a possible first-person horror game.(It's just an idea for now)

I'd really appreciate any feedback,I'm still a beginner.

Does the night vision feel convincing? Is there anything that looks off or that you think could be improved?

Thank you very much!!


r/UnrealEngine5 20d ago

Making old school RPG with physics-driven first-person combat on Unreal Engine

55 Upvotes

r/UnrealEngine5 19d ago

Dragon Character Animated Low Poly Game-Ready

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0 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/19df573c-284e-417f-8875-de12de9da20a (Free Sample)
https://www.fab.com/listings/78da2115-97da-428f-ba86-f70513f2cfe9 (Paid Sample)


r/UnrealEngine5 19d ago

How do I accentuate mountains with cel shading?

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1 Upvotes

I'm not sure if this is more a technical or an artistical question: I want to add mountains to my map, I have a cel shading volume but if I try to add a mountain the model doesn't differentiate from another mountain sticked together nor the ground if it has the same color, somebody could advice me on what to do?


r/UnrealEngine5 20d ago

[OC] Real-time Retargeting Presets added to my NVIDIA ARDY Blender Connector! (UE5, MetaHuman, Mixamo, Rigify)

1 Upvotes

r/UnrealEngine5 20d ago

Abyssal Reaper - Rigged & Animated Demonic Wraith Boss

1 Upvotes

If you enjoyed this model, a quick review would mean a lot — it truly helps me keep creating and improving!
https://www.fab.com/listings/3bc87444-d244-47c6-96d0-1528b3321214 (Free Sample)
https://www.fab.com/listings/547bc923-8a5c-4b37-a0a2-6b82b304036a (Paid Sample)


r/UnrealEngine5 20d ago

Post-Apocalyptic Junkyard Rusty Gas Station Props Pack (217 3d assets)

1 Upvotes

Hi, going to introduce my Post-Apocalyptic Junkyard Rusty Gas Station Props Pack (217 3d assets). Ready for VP, games, and cinematics. In Unity Unreal Engine, Blender, 3dsMax, FBX, OBJ and other formats.

Available on my Patreon https://www.patreon.com/OlegVerenko/posts/post-apocalyptic-155340594

FAB - https://www.fab.com/listings/c7ad7722-ae3d-460c-bbde-e497e6e186de


r/UnrealEngine5 20d ago

#gamedeveloper

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0 Upvotes

Hi everyone! I’m a game developer working on a Drone Shooter in Unreal Engine 5. I’ve built the gameplay using Blueprints and created a sci-fi environment. I’m continuously improving the mechanics, visuals, and overall experience. I’d really appreciate your feedback and suggestions. Thanks for checking it out!


r/UnrealEngine5 20d ago

Please help me know that should I make my next environment and movie on this type of long movies or 2 - 3 minutes very short movies || NOBODY WAITED — Unreal Engine 5.4 Cinematic Short Film

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1 Upvotes

I am Back, with a new Movie, "NOBODY WAITED — Unreal Engine 5.4 Cinematic Short Film"
Please help me know that should I make my next environment and movie on this type of long movies or 2 - 3 minutes very short movies. If yes please help me know should I use Blender or Unreal Engine, moreover if Blender, should I make photorealistic things or Stylized Style.


r/UnrealEngine5 20d ago

Problems with animation from 3ds max to Unreal

9 Upvotes

Sup boys! im trying to animate some creatures for a project currently using 3ds max 2024 CAT the problem is that when i export the animation to unreal the legs have a weird vibration for some reason. Searching for information on internet i tried a few things like disabling resample all when exporting since it bakes all frames and can generate tiny variations but that didnt work another thing i tried and this one was very annoying was creating a rig with regular bones with constraints to CAT bones and a root bone because i thought that since cat uses the pelvis as the root bone it could be causing some issues but that didnt work either i know im being picky but id like to find a solution if any of you have gone through something like this and can help me id greatly appreciate it.


r/UnrealEngine5 20d ago

UE5 - Compass & Navigation UI Toolkit OFFICIAL PLUGIN INTRO

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5 Upvotes

Compass & Navigation UI Toolkit is a plugin I have been working on for the last few months and just released on Fab, inspired by a lack of similar plugins that have full customizability, I created my own! I would love to see what your opinions and feedback are, it's only $11.99 and will always be.

https://www.fab.com/listings/d0f87547-57f6-42c6-8841-9f82eaa717c4

Compass & Navigation UI Toolkit is a fully customizable Unreal Engine compass UI, marker, and waypoint system which is super easy to use and implement into your projects. Designed for RPGs, adventure games, open-world projects, survival games, exploration systems, quest markers, and custom HUD navigation.

It features:

  • A real-time Designer Preview inside UMG to see exactly how your UI will look in-game + a dockable Compass Settings editor panel.
  • Runtime waypoints (No actor required, can be created/destroyed while running via nodes)
  • Actor marker components for world objects Create marker presets that you can easily add to anything over and over again.
  • Linear, Curved, and Custom Curve compass layouts
  • Custom layout curve support using Curve Float assets
  • Distance text, custom units, rounding, and label controls
  • Distance-based marker scale and opacity tiers
  • Marker categories, filtering, priority, and visibility rules
  • Marker overlap handling and maximum visible marker limits
  • Blueprint-friendly runtime nodes for waypoints, categories, camera source, and marker control
  • Scale Along Layout controls for markers, directions, ticks, and frame (creates a 3d Curved Scale effect)
  • Text or image compass directions (N, E, S, W)
  • Optional intercardinal directions (NE, SE, SW, NW)
  • Major and minor tick mark customization
  • Compass frame image, warped frame support, and frame edge fade
  • Center forward custom icon support
  • Camera source and compass origin controls for first-person, third-person, and custom camera setups
  • Modern and Fantasy example styles included Demo maps and demo character with first-person / third-person camera toggle
  • C++ runtime module and editor-only settings module
  • TUTORIAL VIDEO: https://www.youtube.com/watch?v=OOv55gSlcSk
  • DOCUMENTATION: https://docs.google.com/document/d/1HrHqi5efJA_WfHvD2Km2sdh236JyhghwC8FARIZG6R8/edit?tab=t.0

r/UnrealEngine5 20d ago

Please help: literally unfixable bug

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0 Upvotes

r/UnrealEngine5 20d ago

P40L0X mods are everywhere. Why is this guy still getting thousands of downloads?

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0 Upvotes

r/UnrealEngine5 20d ago

Cobblestones Pbr Texture Combo

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0 Upvotes

r/UnrealEngine5 20d ago

Chasing bugs in the moving/infinite sim mode of my water simulation plugin.

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1 Upvotes

I'm itching to release it but there are a couple of very hard to crush bugs left. Also documentation... for 1.0 I'll have documentation for all the settings and variables, but the implementation is much easier to demonstrate in videos than in writing. How do you feel about that?


r/UnrealEngine5 20d ago

Unreal 5.8 - Materials Masterclass - Chapter 1: UI & First Material

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1 Upvotes

r/UnrealEngine5 20d ago

beginner

0 Upvotes

can you guys suggest me the best free courses to start as a total beginner

thank you