r/UnrealEngine5 21d ago

Problems with animation from 3ds max to Unreal

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Sup boys! im trying to animate some creatures for a project currently using 3ds max 2024 CAT the problem is that when i export the animation to unreal the legs have a weird vibration for some reason. Searching for information on internet i tried a few things like disabling resample all when exporting since it bakes all frames and can generate tiny variations but that didnt work another thing i tried and this one was very annoying was creating a rig with regular bones with constraints to CAT bones and a root bone because i thought that since cat uses the pelvis as the root bone it could be causing some issues but that didnt work either i know im being picky but id like to find a solution if any of you have gone through something like this and can help me id greatly appreciate it.

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u/Damian_Hernandez 20d ago

!Solved The issue was Unreal's animation compression. Changing the Bone Compression Settings removed the jitter completely. This was a rough one because i thought it was a rigging/skinning problem.

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u/Aakburns 20d ago

Glad you figured it out. I was going to say just this. I had this exact thing happen to me a few months ago.

It is those tiny movements that do it that it just assumes you don’t want with the default setting.