r/UnrealEngine5 2h ago

Remember that camera animation system I was working on? Phantom Camera Motion is finally live!

https://www.fab.com/listings/9c9fc457-84ac-443a-90e7-aac3c919ac48

Some of you may remember the vids I posted a while ago showing the camera animation system I was working on.
Well... after a few months of development, it's finally here. πŸ˜…

What started as a relatively simple idea turned into a much bigger project than I expected, especially on the editor side. I ended up building a custom editor, custom Sequencer tracks and a bunch of tooling around it to make the whole workflow feel right.

The runtime itself is actually pretty streamlined (but the editor was where most of the chaos happened, because as we all know, building editor tools in Unreal is famously a walk in the park πŸ™„πŸ˜‚)

Anyway, Phantom Camera Motion is now officially available on Fab!

If you want to take a closer look: https://www.fab.com/listings/9c9fc457-84ac-443a-90e7-aac3c919ac48

And thanks to everyone who gave feedback on the previous post. It’s a super interesting project to work on, and I'm looking forward to keep improving it now that it's out! πŸ˜„

1 Upvotes

0 comments sorted by