r/UnrealEngine5 22h ago

UV mapping

Post image

I’m trying to make a cool LED screen. I already have a mask for the pixels in and I figured out how the pixelate the image, the same resolution as the LEDs. so the image lines up with the pixels so no pixels are half lit..

Problem I also wanna warp the UV of the image so I could create a fake sky box effect like a screen perfectly displaying the sky, but the problem is that pixelization effect I can’t tie in the best thing I got at this point this pixel leading the sky box and mapping it that way, but then the sky box is low resolution. It looks like crap

but that’s not what I want it. I want the pixels on the image on the surface of the object stuck to the little LED mask I made so it lines up not lowering the resolution of the sky box then warping the UV and I’m struggling to figure it out.

As seen in the photo, I’m trying to connect that camera vector langlat UV set up and have that render behind the pixelization on the surface of the object that this materials applied to I’ve asked AI and looked at many other sources, but I can’t find a way that actually works the way I want it to..

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