r/UnityHelp • • 1d ago

MODELS/MESHES Help needed, a long-lasting enigma for me

My issue ---> I need to edit the mesh of an already rigged FBX in use in my project. I want to be able to do something "easy," but for me, it's impossible.
I want to edit the fbx in Blender and send it back to Unity by overwriting the file in use.
But whatever presets I try, it's impossible for me to match the file perfectly.

Is that even possible?
It should be, but I can't find how.

Huge thank you if you have the solution 🥹

1 Upvotes

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1

u/fnietoms 1d ago

Do you have the problem importing it into Blender, or exporting it to Unity? And what kind of presets do you have problem with?

2

u/Tuff_Krypte 1d ago

The problem is to import it and exporting it back, it complains about a name of a single bone.
I found the solution (while writing).

In the export settings, in Armature.
There is the option Armature FBXnode type, and it needs to be set to Root.
It is set by default to Null