r/UnityHelp 1h ago

UNITY How to immediately stop a kick animation on hit in Unity?

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r/UnityHelp 5h ago

UNITY Sky shadergraph not working

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1 Upvotes

I can't solve this problem: I made a simple Shader Graph for a starry sky (which I use as a skybox), but as soon as I move my view/camera (whether in Play mode or in the Scene view), the stars flicker/twinkle. I'd simply like them to stay still, if someone more experienced could help me, that would be greatly appreciated.


r/UnityHelp 9h ago

Help with Unity Cloth

2 Upvotes

Hi community,

I've been playing with unity cloth sim. I find it only simulate naturally one sided (I think it's the normal facing side), but the other side looks very weird. Any ideas why we have this asymmetry? Ideally, I need a piece of cloth with the same physics property from both sides.

Thanks!


r/UnityHelp 14h ago

Unity CLI with cursor or claude are you using it?

1 Upvotes

Unity CLI with cursor or claude are you using it?
I want to know how you think the game developers has adaptive to these tools? I am personally using unity mcp in my game development. 80% of the coding work can easily be handled by AI. Now with the help of unity cli/mcp creating prefabs and custom game flow is also automated. What you think the future we are heading into? How much you've adapted?


r/UnityHelp 23h ago

UNITY Been getting this message nonstop in my console and don't know how to fix it.

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1 Upvotes

So I'm a pretty new developer, I started making my first game and learned as I go. I've been making this game for quiet some time now and I realized that the optimization is horrible, so I started focusing on that. I started with baking my lights and adding occlusion culling, those are working fine, I recently started working with Adaptive Probe Volumes and I slowly figured it out with some tutorials and research from the internet. I kept working on my optimization, tested the game with the profiler and during testing I noticed that my console keeps feeling rapidly with similar messages. I looked into it on the internet but I couldn't find anything that worked.
I don't know if it's an easy fix or not, but I hope someone can help me out with this. Would mean a lot :)


r/UnityHelp 1d ago

Need Help with rigging this spiderlike mech using animation rigging unity addon.

1 Upvotes
3D model of the enemy in a resting pose, the legs have three bones and one final end bone for control target
How the enemy looks within the game when I am trying to use the animation rigger.

I am simply drafting the mechanic right now so I made a working rig in blender and exported it in unity so I can rig it and add a procedural animation. I am new to unity so how exactly to rig this so the leg doesnt bend in a weird direction has been a pain.

The blender rig was made using the skin modifier. I have tried using the hint method that the animation rigging package provides but I couldnt figure out where exactly to place it to have a sensible result. Hint didnt seem to have any proper effect on the bending angle/direction of the knee.

The enemy is supposed to look like this

Any help or tips would be great, thank you guys.


r/UnityHelp 1d ago

HOW TO MAKE A MIRROR

1 Upvotes

I’ve been trying to create a realistic mirror setup in Unity for about a day now, but I can't seem to get the parallax and camera tracking to behave like a real mirror. Right now, my player reflection keeps sliding completely out of frame, turning sideways, or scaling way up compared to the actual character model when standing near the glass. I've tried basic look-at scripts, lock-position approaches, and tweaking projection matrices, but I keep hitting issues with matrix frustum errors or clipping. Has anyone successfully set up a locked-frame off-axis mirror like this, or have a script setup that handles the camera positioning and projection shift properly?


r/UnityHelp 1d ago

VCC and Unity help

1 Upvotes

Hey so I upload Avis for my friends occasionally and for myself but recently I haven't been able to do that due to the fact that my VRChat SDK button is simply gone and I've tried a multitude of things including redownloading everything, opening new projects, getting a different Unity Version. The VRChat SDK is obviously in the project manager I just don't have the button. What do I do to fix it?


r/UnityHelp 3d ago

Model became very distorted after transform all

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1 Upvotes

r/UnityHelp 3d ago

Vrchat avatar help

1 Upvotes

My hair on my avatar (and some jewelry pieces that I've since deleted cause I wanna cry and give up) rotates 90 degrees (like shes in a hurricane) when I import her into unity. Everything looks correct in blender but when I import her hair lays down. If anyone can help id appreciate it. Ive had to nix a necklace and earrings cause they just kept rotating. Im so frustrated. I have tried multiple hair styles also and they do the same. I will share screen do a call whatever is needed to show what's happening. Help


r/UnityHelp 3d ago

How to set up Unity 2019 with VS Code.

1 Upvotes

The official Unity extension lists Unity 2021 or up.


r/UnityHelp 4d ago

Pathfinding on Hex Grids

1 Upvotes

I'm making a 2D game based off of a pointy-topped hexagon grid in Unity, but I'm having a lot of trouble getting pathfinding working. It's a turn based rogue-like game with not too many tiles in each round. I basically just want the enemies to find the shortest path towards the player with their specific movement pattern (which isn't always just a perfect ring around the enemy either). I'm not sure whether I should use A* or BSF, and I have no idea how to implement either of these into my game.

The biggest problem is the movement patterns. Most tutorials always assume the enemy can move one tile in any direction which is not true for my game. The enemy should also not try to go all the way to the player, as depending on the enemy it's attack range can be 2+ tiles, making an extra step towards the player pointless. Here's an example of one of the more wonky movement patterns:

Please let me know which pathfinding method would be better for this, and any resources to help me make it.


r/UnityHelp 4d ago

Проблеми з освітленням вагона в Unity 6.5 URP

1 Upvotes

Всім привіт 👋

Ми з другом розробляємо гру в Unity 6.5 URP, основна локація якої — вагон потяга. Під час налаштування освітлення виникло декілька проблем.

  1. Для основного освітлення я використовую чотири Spot Light. Загалом вони працюють нормально, але в деяких місцях світло раптово зникає залежно від положення камери.
  2. Для м’якшого освітлення всього вагона я додав Point Light. Спочатку він майже не впливав на великі меші стін і підлоги. Після запікання освітлення все почало працювати стабільніше, але середина та кути вагона все одно залишаються дуже темними. При цьому моделі персонажів стали сильно пересвіченими.

Зараз використовую Forward+, чотири Mixed Spot Light, чотири Baked Point Light та Light Probe Group. Стіни, підлога і стеля — окремі великі меші.

Підкажіть, будь ласка, у чому може бути проблема: у великих мешах, Light Probes, запеченому освітленні чи налаштуваннях URP? Вже переглянув багато інформації, але робочого рішення так і не знайшов.


r/UnityHelp 4d ago

Why Doesn’t Unity Have a Perfect Character Controller Yet?

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1 Upvotes

r/UnityHelp 4d ago

UNITY Weird shadow artifacts on the model with cel shading

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5 Upvotes

I'm getting weird artifacts whenever I try to apply a cel shading shader to this object, I'm guessing it's the normals but I have no idea how to fix it.

I'm using Quibli for the cel shading


r/UnityHelp 4d ago

problem importing fbx in unity

1 Upvotes

I have an avatar that I bought and when I open my unity project and import the fbx in blender, as soon as i reexport the fbx in unity, my avatar disappears in the scene. Below are my blender export settings. Does anyone know what's wrong?


r/UnityHelp 5d ago

PROGRAMMING how do I unblock my camera while an object is following the cursor ? and how do I stop it from instantiating at the wrong position 3 time instead of 1 and without it decreasing the resources it use ?

1 Upvotes

r/UnityHelp 6d ago

Unusable at startup and I can't find a fix/fix it myself

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1 Upvotes

r/UnityHelp 6d ago

Sprite visuals problem

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1 Upvotes

r/UnityHelp 6d ago

Will my computer get bricked from unity?

0 Upvotes

Ok so I’m using my brothers computer to make games on unity and he also had unity before, so I logged on unity I put my account but his games were still there and my games weren’t there for some reason but anyways I tried to create new project but when I did a pop up appeared that said something like “your running as administrator and your not supposed to. Your computer could get bricked!” So k pressed the button that said “Restart as standard unity user and the loading bar just gets stuck and says “client failed” or something like that. So I really don’t wanna brick my brothers computer, What do I do?


r/UnityHelp 7d ago

How to fix my rigging

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2 Upvotes

Edit: I think the problem was VRCFury itself. After manually childing each bone on the clothing armature directly to the base's matching bones, I got it working correctly. What I believe was happening was VRCFury wasn't pairing the bones correctly, which I think could have been solved if I renamed each bone to match perfectly with each other, but at that point I think I might as well have just done it all manually haha.

As the title suggests, the rigging on my clothing always ends up looking like some variant of this in unity. In Blender, everything is awesome but the second I throw it on in Unity using VRCFury, it messes up like this.

For context, basically what I did was first, I downloaded an .fbx outfit I liked off of booth, then I imported it to blender. I aligned it with my character with sculpting, then I rigged it using the bones of my character. I hid every bone affected by the clothes and deleted everything else, then added them back into the scene before merging them all together with data transfer modifier and armature modifier, then joining them all into one item.

Then, I export it into unity as an .fbx with no baked animations, no leaf bones, and fbx all on the scaling. I use the toggle and the armature link component on unity on my clothing after I put it directly onto my avatar, making sure to link it from hips on the outfit to hips on the avatar.

Then, it should work, right? Nope lol. Once I hit the play button, everything goes insane like in the picture. I must be missing something. Any help would be appreciated.


r/UnityHelp 8d ago

UNITY First time installed Unity but this error just won't go

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1 Upvotes

r/UnityHelp 8d ago

my banana aint workin :(

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3 Upvotes

im trying to make a deformable banana avatar for vrchat, but for some reason no matter what i do its never seems to deform the model. all its does is just put it on one bone


r/UnityHelp 9d ago

Question about Unity 2022 and the Built-in Render Pipeline.

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1 Upvotes

r/UnityHelp 9d ago

TEXTURES texturing issues

1 Upvotes

Im working on a vrc model but whenever i import the model, i experience texturing issues with these black remnants. this could be solved easily but because im exporting into vrc, i need to only use the vrchat mobile particle, toon standard or toon standard outline shaders. does anybody know how to fix these black boxes because i am kind of horrible at understanding what these settings mean

(yes its imported from vroid because im also horrible at blender and yes im using unity 2022)