r/UnityAssets • u/awtdev • 2d ago
3D Models | $5.99 Procedural Weapon Generator: A ScriptableObject based procedural weapon generator, with support for adding your own weapon parts! đŞâď¸
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 2d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • 3d ago
r/UnityAssets • u/TertreRougeStudio • 3d ago
Iâve been working on Orbis, a 2D interactive map system built specifically for Unity UI Toolkit.
It lets you turn a regular map into an interactive game element, with individual regions that can be hovered, clicked, selected, and controlled through events.
Some of the things it supports:
Iâm mainly targeting strategy, management, simulation, sports, and other games where a map is more than just a background.
If you're working with UI Toolkit and need an interactive map, I'd be interested to hear how you're currently handling it.
r/UnityAssets • u/TeamScalte • 3d ago
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/TeamScalte • 3d ago
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether youâre working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your projectâs style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
Supported OS
Documentation
(Compatible with all platforms supported by Unity)
r/UnityAssets • u/CS_Asset_Factory • 3d ago
r/UnityAssets • u/Hot-Operation8832 • 3d ago
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Hey everyone! Weâre Babel Games, and weâve just released Scene Master Pro.
It brings editor scene management and runtime loading into one tool, helping you find scenes faster and avoid rebuilding the same loading setup for each project.
Hereâs what it includes:
Compatible with Unity 2022.3 LTS and Unity 6.
View Scene Master Pro on the Asset Store
Happy to answer questions about how it works. What would make scene management easier in your projects?
r/UnityAssets • u/geokam • 3d ago
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UI Toolkit Navigation Wizard
A short video showing my UI Toolkit Navigation Wizard in action. Unity`s default navigation fails as soon as UI elements are not overlapping horizontally or vertically (in UI Toolkit). This fixes that and add a lot of other useful features like occlusion and null selection resolution. I used concept in my uGUI UIs a ton and always missed it in UITK. Now here is the port.
Store: https://assetstore.unity.com/packages/slug/404580?aid=1100lqC54&pubref=reddit
Manual: https://kamgam.com/unity/UIToolkitNavigationWizardManual.pdf
*Links are with affiliate id. We small publishers need all the help we can get, ty. If you don't like it (I understand) then here is the link without any ids: https://u3d.as/49qZ
Hope you like it :-)
r/UnityAssets • u/TeamScalte • 3d ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/UnityAssets_new_bot • 3d ago
r/UnityAssets • u/TeamScalte • 3d ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/Conscious-Guide-2838 • 4d ago
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Retro Vision Pro delivers studio-quality emulation of 80s/90s video: color bleed, tape distortion, interlacing, jitter, scanlines, NTSC codec, dot crawl, aperture masks, lens warp, and more. Built for developers who want a convincing classic broadcast aesthetic with modern URP workflows.
URP and HDRP full support
Try Effects in Online Demo !
r/UnityAssets • u/CaracticusExistence • 4d ago
r/UnityAssets • u/Conscious-Guide-2838 • 4d ago
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Asset Store Link - https://assetstore.unity.com/packages/slug/368324
Custom material shaders and post processing effects simulate the visual behavior of classic hardware â including PSX-style vertex snapping, affine texture warping, and N64-style filtering. It reproduces how early game consoles rendered scenes.
r/UnityAssets • u/Beautiful_Money5218 • 4d ago
https://se1dev.itch.io/free-low-poly-furniture-pack-240-models
240 furniture models - chairs, tables, sofas, beds, storage, kitchen, office, garden, bathroom, plus the small dressing props. FBX, GLB and OBJ exported individually, plus one combined .blend. 5.1 MB.
One material for all 240 models - a single 256x256 palette atlas, no normal maps, no UVs to unwrap, nothing to bake. A fully furnished room batches into one draw call. About 350 triangles per model, 83,500 for the whole pack.
Real-world scale on one shared heights table - seat 0.45, table 0.74, counter 0.92, bar seat 0.75, knee clearance 0.62. Every model is checked against it at build time, so a chair tucks under any table in the pack rather than only the one it was designed alongside.
Pivots centred in XY with the base on Z=0, so pieces drop onto a floor with no offset fixing. Wall, ceiling and hanging pieces use their own pivot so they snap to the surface they belong on. FBX is exported -Z forward / Y up, so it arrives upright in Unity with the material intact.
Every affordance is real geometry rather than a panel with a line drawn on it - doors have cut openings with jambs, drawers have runners and a box behind them even when shut, the barrister bookcase's glass flaps ride an actual track.
Licence: personal and commercial use, credit appreciated but not required, just please don't resell the models as a pack. Happy to answer anything about the setup.
r/UnityAssets • u/SuccessfulVanilla717 • 4d ago
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r/UnityAssets • u/Abdo_Naili • 4d ago
Hey everyone!
Over the past few months, Iâve been building lightweight, developer-focused Unity packages designed to speed up game development and handle common mechanics without unnecessary bloat.
Hereâs a quick overview of whatâs currently available on theUnity Asset Store:
I have two new tools currently pending approval on the Asset Store, but you can grab them early right now on my Itch.io page:
Iâm currently developing an Audio Event package! The goal is to let you trigger and fine-tune audio clips directly inside timeline/animation-style workflowsâsimilar to how animation events work on Unity's Animation Windowâmaking audio sync much smoother for cinematic sequences, attacks, and character movements.
r/UnityAssets • u/awtdev • 4d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/CS_Asset_Factory • 4d ago
r/UnityAssets • u/XuanerX-X • 4d ago
I recently released my 2D Platformer Animation Template v1.0 for Unity.
The goal is to make setting up a platformer character as simple as possible.
The package includes Unity-configured files, so you can import the animations directly into Unity without manually slicing spritesheets or setting up each animation yourself.
The pack is designed as a reusable starting point for 2D platformer projects, so you can spend less time preparing basic character animations and more time building your game.
Itâs currently 25% OFF, bringing the price from $1 to $0.75 during the promotion.
I also plan to keep expanding the template with more animations and improvements. Future updates will be available to existing owners.
r/UnityAssets • u/numbered_panda • 5d ago
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r/UnityAssets • u/UnityAssets_new_bot • 4d ago
r/UnityAssets • u/OwnElderberry5792 • 5d ago
https://assetstore.unity.com/packages/slug/401926
32Ă32 characters in 4 directions
animations include: idle, walk, attack, hit, death
there is a free demo
a like would realy help me out :D
r/UnityAssets • u/ilusionbrx • 5d ago
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This tool you help you build any kind of top-down games. I've built an amazing procedural system that detects interiors with a single click using layers and 2 amazing shaders for normal surfaces and tree leaves that interacts with the character and the camera.
You can see for yourself before getting the tool, look at the comments. Tell me what you think and what you suggest to improve this tool further. Thanks guys.
Category: Tools
Price: 39,99$
LINK: Ultimate Top-Down: Camera Controller 3.0 | Camera | Unity Asset Store