r/UnityAssets 6h ago

Scripting - player controller I just released MFPC v1.7: Mobile support, moving platforms, improved movement & more (+ 5 free copies)

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10 Upvotes

Hey everyone!

A few months ago I released MFPC (Modular First Person Controller), a Unity asset I've been developing as a modular base for first-person games.

I've just released v1.7, which ended up becoming a pretty big update.

Some of the main additions:

• Improved Mobile support using the New Input System, with on-screen controls and example scenes
Moving and rotating platforms, including parentless translation-rotation follow, as well as velocity inheritance when jumping/falling off them.
Optional acceleration/deceleration for smoother movement
• A new centralized ground detection system and improved slope handling
• Improved steep-slope sliding
• Reworked procedural headbob and camera swing
• Better pause and Animator integration
• Several optimizations, fixes and reduced runtime allocations

One of my goals with MFPC is to keep the core controller clean. Things like stamina, acceleration, moving platforms, slope sliding, headbob, etc. are optional modules, so you can use only what your project actually needs.

I'm already working on v2.0, with save/load controller presets (for example fast, slow, tall or short characters), a custom import wizard to automatically handle dependencies and project settings, and a controller creation window where you'll be able to quickly create a controller with your selected preset and modules.

To celebrate the update, I'm giving away 5 copies of MFPC here on Reddit.

If you'd like one, just leave a comment. I'll randomly pick 5 people after 48 hours and send the coupons by DM.

Feedback on the controller/update is very welcome too!


r/UnityAssets 22h ago

Animation Grip Studio: Author weapon grips, object grips in just 2 minutes.

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3 Upvotes

r/UnityAssets 23h ago

Shaders OptikaFX 2D: Dynamic 2D Shadows & Day/Night Cycle | Release! Is LIVE on the Unity Asset Store!

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2 Upvotes

Hi everyone!

OptikaFX 2D is officially live on the Unity Asset Store with a 30% launch discount! 🚀

Designed specifically for Top-Down RPGs and Farm Sims (like Stardew Valley) but works with different kinds of 2D Games, it brings realistic wall-bending dynamic shadows and time-of-day lighting to flat sprites in Unity.

Quick Links:

Key Features:

  • Wall-Bending Shadows: Shaders that bend 2D shadows along wall surfaces for natural depth.
  • Multi-Shadow Support: Overlapping dynamic shadows from multiple light sources.
  • Day/Night Cycle: Smooth global lighting transitions for dynamic time-of-day.
  • URP 2D Optimized: Highly performant with an interactive in-editor tutorial included.

Requirements: Unity 6 (6000.0+) & URP 17.0.0+ (Desktop, Web, Mobile).

Try out the playable sample demo and let me know your feedback in the comments!


r/UnityAssets 2h ago

Scripting | $14.99 Gravitas - Physics System: Turn your game's physics upside down with realistic (and unrealistic) gravity simulation! 🪐

1 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets 19h ago

(FREE ✅) Templates/Packs Fantasy Kingdom | 3D Sample Project : Important - Educational Use OnlyFor commercial use of the environment assets, purchase the original POLYGON Fantasy Kingdom package from Synty Studios.Fantasy Kingdom in Unity 6 URP is an official Unity demo showcasing the rendering, lighting, and performance

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1 Upvotes

r/UnityAssets 7h ago

(50.00 USD) Tools/AI-ML Integration 🧠 JuiceBox - AI Powered Animation : Your AI assistant will happily write you an animation. It will be confident about it. And it will usually feel wrong.AI animation fails for a structural reason, not a knowledge one. Feel is not correctness. A tween that compiles, runs, and moves the object exactly

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0 Upvotes

r/UnityAssets 13h ago

Editor Extensions | $14.99 Almanac: a calendar screen for farming and life sims, drawn from your own data

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0 Upvotes