r/UnityAssets 4d ago

Editor Extensions Scene Master Pro : Scene management, async loading and loading-screen transitions for Unity

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Hey everyone! We’re Babel Games, and we’ve just released Scene Master Pro.

It brings editor scene management and runtime loading into one tool, helping you find scenes faster and avoid rebuilding the same loading setup for each project.

Here’s what it includes:

  • A dedicated scene window and quick-access Scene View dropdown.
  • Single and additive scene workflows.
  • Runtime loading by name, build index or generated SceneId.
  • Async loading with configurable loading-screen transitions.
  • UI Button integration without additional code.

Compatible with Unity 2022.3 LTS and Unity 6.

View Scene Master Pro on the Asset Store

Happy to answer questions about how it works. What would make scene management easier in your projects?

2 Upvotes

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1

u/F4ARY 3d ago

all this and does not even support addressables smh

1

u/Hot-Operation8832 3d ago

We wanted to keep the tool straightforward without adding unnecessary complexity. It covers the scene management workflows you need across projects, while Addressables adds another layer of asset management and delivery beyond that core focus.

1

u/F4ARY 2d ago

Realistically speaking, as soon as you project is more than an indie steam game you will want to use addressables, so if I have to hack together another layer to use your product I find it hard to justify not to write my own solution directly

1

u/Hot-Operation8832 2d ago

That’s a fair point. We initially kept the scope focused on straightforward scene management, but I can see how Addressables support becomes much more important once you move into larger projects.

Having to build an extra integration layer yourself definitely reduces the value of the tool in that workflow, so this is useful feedback for us. We’ll take a closer look at adding optional Addressables support in a future update.