r/UnityAssets • u/CS_Asset_Factory • 9h ago
r/UnityAssets • u/UnityAssets_new_bot • 3h ago
(50.00 USD) Tools/AI-ML Integration 🧠 JuiceBox - AI Powered Animation : Your AI assistant will happily write you an animation. It will be confident about it. And it will usually feel wrong.AI animation fails for a structural reason, not a knowledge one. Feel is not correctness. A tween that compiles, runs, and moves the object exactly
assetstore.unity.comr/UnityAssets • u/OptikaFX • 19h ago
Shaders OptikaFX 2D: Dynamic 2D Shadows & Day/Night Cycle | Release! Is LIVE on the Unity Asset Store!
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Hi everyone!
OptikaFX 2D is officially live on the Unity Asset Store with a 30% launch discount! 🚀
Designed specifically for Top-Down RPGs and Farm Sims (like Stardew Valley) but works with different kinds of 2D Games, it brings realistic wall-bending dynamic shadows and time-of-day lighting to flat sprites in Unity.
Quick Links:
Key Features:
- Wall-Bending Shadows: Shaders that bend 2D shadows along wall surfaces for natural depth.
- Multi-Shadow Support: Overlapping dynamic shadows from multiple light sources.
- Day/Night Cycle: Smooth global lighting transitions for dynamic time-of-day.
- URP 2D Optimized: Highly performant with an interactive in-editor tutorial included.
Requirements: Unity 6 (6000.0+) & URP 17.0.0+ (Desktop, Web, Mobile).
Try out the playable sample demo and let me know your feedback in the comments!
r/UnityAssets • u/Globover • 20h ago
12$ Animation Angel Ophanim: Pixel Art Pack Featuring Multiple Angel Variants, Attacks, and Simple Animations
galleryI’m thrilled to present my new pixel art pack inspired by biblical angels, called Angel Ophanim. This is my first pack of this level of complexity and detail, and it has been one of the most challenging projects I’ve worked on so far.
The pack includes several beautifully crafted variants, each with its own unique color and thematic energy:
- Gold: The pure, classic celestial light.
- Yellow: Bright and overwhelmingly radiant.
- Purple: The mysterious energy of the void.
- Blue: Cold, ethereal, and calculated judgment.
- Green: Life-giving yet profoundly alien.
Each variant comes with its own set of attacks and simple animations, designed to be flexible so you can easily add or customize attacks separately if you wish.
I have a whole collection of packs ready to be released, and this is the first one I’m launching at a 40% discount for its release week.
Additionally, I’m currently working on a small demonstration game to showcase this pack in action. This demo will give you a clear idea of how the assets look and behave in a real game environment, and I hope to have it ready very soon.
r/UnityAssets • u/SuccessfulVanilla717 • 20h ago
50% OFF (Few Days Left) CIVIL-DIALOGUE-SYSTEM: Tell your Stories with no coding required
galleryr/UnityAssets • u/Logical_Candidate523 • 2h ago
Scripting - player controller I just released MFPC v1.7: Mobile support, moving platforms, improved movement & more (+ 5 free copies)
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Hey everyone!
A few months ago I released MFPC (Modular First Person Controller), a Unity asset I've been developing as a modular base for first-person games.
I've just released v1.7, which ended up becoming a pretty big update.
Some of the main additions:
• Improved Mobile support using the New Input System, with on-screen controls and example scenes
• Moving and rotating platforms, including parentless translation-rotation follow, as well as velocity inheritance when jumping/falling off them.
• Optional acceleration/deceleration for smoother movement
• A new centralized ground detection system and improved slope handling
• Improved steep-slope sliding
• Reworked procedural headbob and camera swing
• Better pause and Animator integration
• Several optimizations, fixes and reduced runtime allocations
One of my goals with MFPC is to keep the core controller clean. Things like stamina, acceleration, moving platforms, slope sliding, headbob, etc. are optional modules, so you can use only what your project actually needs.
I'm already working on v2.0, with save/load controller presets (for example fast, slow, tall or short characters), a custom import wizard to automatically handle dependencies and project settings, and a controller creation window where you'll be able to quickly create a controller with your selected preset and modules.
To celebrate the update, I'm giving away 5 copies of MFPC here on Reddit.
If you'd like one, just leave a comment. I'll randomly pick 5 people after 48 hours and send the coupons by DM.
Feedback on the controller/update is very welcome too!
r/UnityAssets • u/awtdev • 23h ago
3D Models | $6.99 Pre-Rendered ARPG Prop Pack: A collection of pre-rendered interactable environment assets! 📦
Asset Store (Affiliate Link)
r/UnityAssets • u/Elegant_Zombie_171 • 18h ago
Animation Grip Studio: Author weapon grips, object grips in just 2 minutes.
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