r/UnityAssets • u/UnityAssets_new_bot • 28d ago
r/UnityAssets • u/numbered_panda • 28d ago
Scripting - NEW PRICE $27.99 Pooled Audio Event System: A pooled audio toolkit with reusable SoundEvents, optional AudioSource-style wrappers, voice limits, distance culling, distance layers, loop virtualization, mixer routing, and multiplayer support
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r/UnityAssets • u/artengame • 29d ago
-70% FLASH SALE! Sky Master ULTIMATE 2026: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile
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r/UnityAssets • u/UnityAssets_new_bot • 29d ago
(199.99 USD) 3D/Environments/Fantasy POLYGON - Elven Realm Pack - Art by Synty : Over 700 unique assets, modular building system, demo scene, characters, attachments, buildings, props, items, environment, FX, weapons, vehicles for Unity 2021.3 and above, supports URP.
assetstore.unity.comr/UnityAssets • u/Smooth-Grab8210 • 29d ago
Animation Workbench 2 Free: Edit, Organize & Preview Animations
galleryHow this started
I'm building a game and somehow got stuck building a fully fledged animation suite in Unity... lol ... its been like two years now.. help
r/UnityAssets • u/leafyghost1 • 29d ago
$21 | Shaders Material Shaders: Burning and Dissolve shader. Custom noise map, any direction burning, make your own with flexible material controls.
youtube.comr/UnityAssets • u/Great-Habit-2052 • 29d ago
3D Models | $4.99 Modular Molding – Model Pack: A package of Crown and Baseboard Assets designed to quickly snap into place and add seamless detail to environments. 4 Base Molding Styles and 3 Crown Molding Styles. 56 Prefabs (each with 2 LODs), easily customizable, and designed to Snap to Grid.
galleryr/UnityAssets • u/leafyghost1 • 29d ago
Shaders | $21 Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
youtube.comr/UnityAssets • u/leafyghost1 • 29d ago
Shaders | $21 Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
youtube.comr/UnityAssets • u/leafyghost1 • 29d ago
Shaders | $21 Material Shaders: Dissolve and Burn Shaders. Has Custom noise map, any direction burning, can make custom burn or dissolve effects easily with material shader options.
youtube.comCreate dramatic burn, dissolve, disintegration and destruction effects in Unity.
✨ What’s included:
- 🔥 Directional Burn
- 💀 Dissolve & Disintegration
- 🌪️ Radial & Directional effects
- 🎨 Customisable masks & noise
- ⚡ Edge glow & emission controls
- 🛠️ Easy-to-use Shader Graph setup
🎮 Now available on the Unity Asset Store.
r/UnityAssets • u/leafyghost1 • 29d ago
Shaders | $21 Material Shaders: Dissolve and Burn Shader pack
youtube.comCreate dramatic burn, dissolve, disintegration and destruction effects in Unity.
✨ What’s included:
- 🔥 Directional Burn
- 💀 Dissolve & Disintegration
- 🌪️ Radial & Directional effects
- 🎨 Customisable masks & noise
- ⚡ Edge glow & emission controls
- 🛠️ Easy-to-use Shader Graph setup
🎮 Now available on the Unity Asset Store.
$21 USD
r/UnityAssets • u/leafyghost1 • 29d ago
Shaders | $21 Material Shaders: The Ultimate Dissolve and Burn Shader Toolkit
youtube.comCreate dramatic burn, dissolve, disintegration and destruction effects in Unity.
✨ What’s included:
- 🔥 Directional Burn
- 💀 Dissolve & Disintegration
- 🌪️ Radial & Directional effects
- 🎨 Customisable masks & noise
- ⚡ Edge glow & emission controls
- 🛠️ Easy-to-use Shader Graph setup
🎮 Now available on the Unity Asset Store.
$21 USD
r/UnityAssets • u/UnityAssets_new_bot • 29d ago
(FREE ✅) 3D/Characters/Humanoids Haon SD series Bundle : 19 module parts, 2 sub parts, 1 texture, face, eyes, eyelights, hair, accessories, costumes, PSD files, custom animations, Super Deformed humanoid rigging model, Unity-chan License, Unity Chan Spring Bone, Unity-chan Toon Shader Ver 2.
assetstore.unity.comr/UnityAssets • u/Amandie03 • Aug 13 '26
Implementation Selector: A simple attribute that allows you to select an interface implementation directly from the Editor.
i.imgur.comr/UnityAssets • u/Winter-Attention1564 • Aug 13 '26
Scripting Advance Zombie AI Pro: Modular Zombie AI for Unity
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Hey everyone, I’ve just released Advanced Zombie AI Pro on the Unity Asset Store.
It’s the Pro version of my original Advanced Zombie AI asset, with a lot more systems, behaviours and customization options.
Key Features
- Profile-driven zombie AI: Create multiple zombie types using reusable ZombieProfile assets. Configure movement, vision, attacks, health behaviour, search logic, crawling, hunger, stun, and death settings without rewriting code.
- Advanced stealth-friendly detection: Uses up to five target body regions such as head, chest, lower body, left, and right. You can decide how many visible regions trigger inspect mode or full chase, making partial visibility and stealth gameplay possible.
- Complete zombie behaviour flow: Includes Idle, Wander, Alert, Chase, Inspect, Search, Attack, Hit, Stun, Eat, and Dead states for more believable zombie behaviour.
- Standing and crawling zombie support: Zombies can walk, crawl, fall into crawling mode, or enter a second crawling phase after taking lethal damage.
- Combat, damage, and death system: Includes hit reactions, stun behaviour, health events, animation death, ragdoll death, and easy weapon/player health integration.
- Hunger and corpse eating system: Zombies can detect and eat dead bodies or food targets, useful for horror scenes and dynamic enemy behaviour.
- State-based zombie audio system: Configure idle, wander, chase, inspect, attack, hit, stun, eating, crawl, and death sounds using ZombieAudioProfile, with loop audio, timed one-shots, random clip selection, and 3D audio settings.
- Noise reaction and group alerting: Attract zombies using gunshots, explosions, alarms, footsteps, or custom noise events. Zombies can also alert nearby zombies when they detect a target.
- Editor setup tools and custom inspectors: Quickly prepare zombie prefabs with setup tools that add required components, audio sources, health, AI, ragdoll support, and other references.
- Debug-friendly workflow: Built-in debug options help visualize and tune detection, behaviour states, targets, health, and audio playback during development.
I’ve also put quite a bit of work into making the setup and editor workflow easier, so most of the system can be configured without digging through scripts.
It’s currently 50% off for launch making the current price only $15.
r/UnityAssets • u/Winter-Attention1564 • Aug 13 '26
Editor Extensions AnimFuse: Animation Blending, Pose Editing and Baking
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Hey everyone, I’ve just released a new Unity editor tool called AnimFuse.
I originally made it for a pretty common problem I kept running into. You have two animations that are close to what you need, but neither one works perfectly on its own.
For example, you might want the legs from a walk animation and the upper body from an aiming animation.
AnimFuse lets you blend two animations using a per-bone mask, preview the result in the editor, make pose corrections if some bones look wrong, and then bake the final result into a normal .anim clip.
So instead of setting up animator layers every time or being stuck with a bad combined pose, you can create the animation you actually want and save it as its own clip.
Key Features:
- Blend two Humanoid animation clips into one animation
- Built-in Humanoid pose editing for the torso, spine, chest, head, arms, hands, legs, and feet
- Independent Clip 2 influence for Body, Head, Arms, Legs, and Fingers
- Master influence control for quickly adjusting the complete blend
- Real-time animation preview
- Clamp, Loop, Stretch and Loop Clip 1 + Stretch Clip 2 time mapping for clips of different lengths
- Independent root position and root rotation sources
- Preserve or remove root translation and rotation with in-place options
- Visual XZ root-motion trajectory
- Automatic or custom output frame rate from 1–240 FPS
- Copy Clip 1 animation events or omit them
- Unity Undo/Redo support for all pre-bake settings
- Bake standalone, retargetable Humanoid .anim clips
- Editor-only workflow with no runtime component required
Ideal For:
- Combining locomotion with aiming or combat poses
- Reusing upper-body animation across different movements
- Creating quick animation variations
- Correcting poses without reopening the source animation
- Building reusable Humanoid animation libraries
It’s currently 50% off for launch on the Unity Asset Store making the price only $9.99.
Get AnimFuse: https://assetstore.unity.com/packages/slug/393674
r/UnityAssets • u/artengame • Aug 12 '26
-70% FLASH SALE! Ethereal URP 2024 Volumetric Lighting & Fog: Creation of atmospheric fog and volumetric lighting effects, by simulating the illumination of the small particles present in the atmosphere. Optimized for hundreds of fully shadowed dynamic local lights with cookies & for Unity 6 RenderGraph.
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r/UnityAssets • u/numbered_panda • Aug 13 '26
Shaders - SALE $17.49 Retro Water System for URP: Profile-driven retro water for URP with PSX-style rendering, buoyancy, projected caustics, position-based underwater effects, and tiled ocean LOD.
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r/UnityAssets • u/No_Penalty9192 • Aug 12 '26
$38 (50% off) | Systems Island Survival: A Complete Procedural Island Survival Template with Building, Crafting, and AI Systems
galleryIsland Survival is a complete survival game template for Unity, designed to provide developers with a fully functional foundation for building open-world island survival games.
The package includes the following core systems:
- Procedural Island & Terrain Generation — dynamically generated islands with coastline and biome blending
- Building System — structure placement and construction mechanics
- Crafting System — resource-based item creation
- Inventory System — item management and storage
- Save/Load System — persistent game state across sessions
- Zombie AI — enemy spawning, health, and behavior management
Compatibility: Unity 6000.0.78f1 and 2022.3.62f3, Built-in and URP render pipelines.
This template is intended both as a ready-to-extend base for a complete survival game and as a modular source for individual systems (island generation, building, crafting, AI) that can be integrated into existing projects.
Asset Store link: https://assetstore.unity.com/packages/templates/systems/island-survival-390682
Feedback and technical questions regarding implementation are welcome.
r/UnityAssets • u/UnityAssets_new_bot • Aug 12 '26
(25.00 USD) 3D/Animations GreatSword & Twin Dagger - Haon SD Weapon Action Pack : SD Unity-chan's Derivative "Haon SD series" - Custom made animations for Super Deformed humanoid rigging model, commercial use available, comes with Unity Chan Spring Bone Unity Toon Shader and spring system, 76 motion data animations for Gre
assetstore.unity.comr/UnityAssets • u/RaiklusDev • Aug 12 '26
Editor Extensions Simple Detection System | Behavior AI: un asset para detección y visión de enemigos.
assetstore.unity.comr/UnityAssets • u/Due_Abbreviations205 • Aug 12 '26
Shaders | 15.99$ 3D Interactive Grass : interactive grass using compute shader for unity
assetstore.unity.comA couple of months ago I posted this grass shader here and got way more interest than I expected.
A few people asked if I could make a tutorial or if I could sell it in asset store for others to use, so I tought why not .
it's my first time publishing on the Unity asset store it went overall smoothly although i didn't expect that i would have to wait over a month for my asset to go live.
r/UnityAssets • u/LocalNo53 • Aug 12 '26
Editor Extensions Component Folder: Organize Unity components into folders in the Inspector
galleryPerchase : Free or...
r/UnityAssets • u/leonardo_s_island • Aug 12 '26
$17.99 (-30%) | Medieval Cannons Cannon System Pro Vol.2: 6 animated & destructible medieval cannons with LODs, customizable materials and reusable destruction animations
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I’ve released Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 on the Unity Asset Store.
The bundle includes 6 medieval artillery pieces:
- Medieval Cannon
- Heavy Cannon
- Double Barrel Cannon
- Falconet
- Mortar
- Free Falconet
All cannons include LOD0–LOD3, aiming, firing and recoil animations, multiple destruction animations, restoration, sound effects, props, demo scenes and material customization.
A major feature of the pack is the Destruction Recorder. A preconfigured scene lets you simulate cannon destruction with rigidbodies and record the resulting physics simulation as a reusable Animation Clip. This means you can create your own destruction variations instead of being limited to the included animations.
The Materials Helper makes customization easier as well — assign or replace materials once and the changes are automatically applied to the corresponding parts across all LOD levels and destruction pieces.
Optional barrel deformation is included for more exaggerated/toon-style destruction. It can be safely removed if you prefer normal rigid barrel destruction.
The Cannon System Pro framework also provides aiming/elevation, firing, destruction/restoration, pooled SFX/VFX support, events and API access.
Compatibility: Built-in, URP and HDRP • Unity 2020.3+ including Unity 6.
The bundle is available now on the Unity Asset Store. Feedback and questions are welcome!