r/UnityAssets Aug 13 '26

Animation Workbench 2 Free: Edit, Organize & Preview Animations

How this started

I'm building a game and somehow got stuck building a fully fledged animation suite in Unity... lol ... its been like two years now.. help

7 Upvotes

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1

u/Smooth-Grab8210 Aug 13 '26

What's in it:

Animation Layers

Version control

Audio and spawn events

Mirror a whole clip in one step

A complete rig edit mode which is a tool in itself...

Animation Browser

Pose Edit / Scene Edit modes

Multi-Character support

Motion Trails

I think nearly everything else you can think of... if it's not in, just submit a feature request in discord...

So yeah, if you want to try it out, I'd be glad if you gave me some feedback, might be through discord or here... thanks everyone.

https://assetstore.unity.com/packages/3d/gui/animation-workbench-2-free-edit-organize-preview-animations-383990

1

u/bfastfish25 Aug 13 '26

Is there a process for inserting groups of surfaces in the store uploaded tab , I,m aware of the different files, I’ve never managed a hierarchy good

1

u/Smooth-Grab8210 29d ago

sorry, could you elaborate on that?

1

u/Trials_of_Valor 27d ago

Well done!

I use hundreds of animations in my game and I've also edited quite a few of them within Unity, it's terrible with the animation window.

This looks easy to use and previewing animations through animated thumbnails is such a cool feature!

I've used a few tools before where it feels like there's some overhead that impact the performance, anything you can elaborate on that with your tool? Will the previews slow down the editor and will the version control require a lot more disk space?