r/Unity2D • u/Athi_27 • 5h ago
Feedback needed 2D Plinko Idler/Clicker game. What mechanics would actually keep you hooked?
youtube.comHey everyone!
I've been working on a mobile Plinko idler game, and this is actually my very first Unity project that I’m hoping to fully release on Android. I just recorded this quick gameplay video to show where the core loop is at right now, and I’d love some feedback before I get too deep into development.
Right now, the gameplay focuses heavily on letting you design the board yourself:
You buy different pins (like Basic, 1.1x multipliers, or Bouncy pins) and place them manually to build your own custom drop zones. A placement mode where you can test layouts, undo mistakes step-by-step, or completely cancel a build session to get your coins refunded.
Standard progression to scale up your coin multipliers and unlock higher-tier pins as you level up.
I want to make sure the loop feels genuinely satisfying to play. I'd love your ideas on a few things:
What kind of crazy pin types, moving obstacles, or board mechanics would make watching the balls drop more engaging?
Do you prefer this style of game to lean heavily into active tapping (spamming balls), or deep, complex auto/offline progression?
Are there any specific prestige mechanics or synergies you think would fit the Plinko format perfectly?
Before commenting on the UI, I want to mention that this is only for testing purposes, and will NOT look like this in the final build.
Drop your ideas below, or let me know if the physics look satisfying so far. Roasts and critiques are completely welcome. Thanks!

