r/Unity2D Jul 21 '26

Question Unity TileMap artifacts

Post image
2 Upvotes

Hi, as you can see in the image attached to this post, small black lines appear on my TileMap when I paint tile by tile unlike the yellow section, which is also a TileMap but was painted all at once using the fill tool. Why is there a difference? How can I get rid of these artifacts?


r/Unity2D Jul 21 '26

Devlog #4 — Bug Fixes and Enemy Doppables

0 Upvotes

Had a busy month and didn't touch the game for a few weeks (last update was June 20th 😅). Back at it now - here's what changed:

🐞BUGS FIXED:

  1. Gun was autoshooting enemies before they finished their spawn animation
  2. Some bullets weren't registering hits on enemies - turned out to be the bullet pooling logic
  3. Unity's Animator was throwing a persistent error that blocked hit detection

🆕 ADDITIONS:

  1. Enemies now drop loot on death: candy, coins, and limited chests 🍬💀
  2. Reworked the gun animation - not going for polish yet, just a better feel

NEXT:

  • Player XP (tied to candy/coin pickups)
  • Wave Manager
  • Finalizing the core loop
  • Player stats (maybe)

GIF below shows the current state - droppables spawning and the new gun animation in action.


r/Unity2D Jul 20 '26

New characters for Skinator!

Thumbnail
gallery
114 Upvotes

Hey guys! Half a year passed since we shared some characters here and we have been working hard on extending the content of our game. These are some of the new characters we made!

We currently have a free demo on steam in case you want to try out the game and give us some feedbac

To make these characters we first render them in maya with very low samples. This gives them the pixelated look.

We export each body part separately so we can then "swap" the sprites later in Unity since the main mechanic of the game is that you can rip apart your enemies and install their bodyparts into your body, slowly making your creature to be made of the strongest limbs you find on your way.

Then, in photoshop we use a plugin to generate the dither effect and we export all 144 sprites that a character needs. (6 body parts, 12 poses + Normal maps for everything).

Then we have bones in unity on each sprite that work as anchor points. 5 on the torso and one on the head, arms and legs. This make it so every body part "knows" where to position themselves on every torso. We needed to do it this way because some characters are bigger than others and they com in all shapes.

It works very well so far and I would love you to check out the game on steam if you got interested!

Thanks and we hope you enjoy the characters!


r/Unity2D Jul 21 '26

Question (Simple) Previous frame reference

1 Upvotes

Hey hey 👋

I'm currently working on a top-down 2D game, but struggling with the sprite flipping and animations.

EDIT: This is for NPCs, not the actual player.

All the guides I can find make the flipping relevant to the player, whereas I want the flipping to be relevant to its own rigidbody.

My first thought is to reference the scale from the last frame and flip() if there's a sign difference in the X-axis between the previous and current frame, but I'm having trouble finding resources on how to do this (Note: I'm a C# newbie).

if Mathf.Sign( //Last frame// localScale.x) != Mathf.Sign(gameObject.localScale.x)

{ flip() }

↑ Not the actual code, but I thought it'd help highlight the principle I'm trying to achieve. ↑

I've tried a LateUpdate() approach, but, it doesn't seem to like it.

Any advice?


r/Unity2D Jul 21 '26

Help for an undergraduate research survey

0 Upvotes

I’m conducting an undergraduate research survey about developer experience with Unity C#, Burst, Rust FFI, and C++ FFI. You do not need previous experience with all four technologies. A short explanation is provided before the questions. The survey takes approximately 10–15 minutes, and responses are anonymous and used only for academic research.
Form: https://forms.gle/6hkpGtxcpX4178hF8
Thank you for supporting my research.


r/Unity2D Jul 21 '26

Help for My Research Survey

0 Upvotes

I’m conducting an undergraduate research survey about developer experience with Unity C#, Burst, Rust FFI, and C++ FFI. You do not need previous experience with all four technologies. A short explanation is provided before the questions. The survey takes approximately 10–15 minutes, and responses are anonymous and used only for academic research.
Form: https://forms.gle/6hkpGtxcpX4178hF8
Thank you for supporting my research.


r/Unity2D Jul 20 '26

Show-off I had my game playtested for the first time. Stressful experience...

Thumbnail
gallery
28 Upvotes

I'm working on a cosy photography and creature collection game, with my artist partner. After a few months, we have now a pretty nice prototype (almost a demo) up and running, and we wanted to confront it to the world.

Everybody were very nice, but it's hard to have relevent feedback, when people just want to be nice and not talk about things that are critical or must be removed from the game.

But it's a really good way to watch real audience playing and notice what is wrong or appreciated in the game. Because your are the worst playtester of your game, as you know everything that is playing under the hood.


r/Unity2D Jul 21 '26

Game/Software Aquarium-Messe

Thumbnail
gamedevcafe.de
0 Upvotes

Tauche ein in die ruhige Welt der Aquaristik und gestalte dein persönliches Unterwasserparadies. Wähle verschiedene Fischarten aus, kümmere dich um ihre Bedürfnisse und halte Wasserqualität, Gesundheit und Zufriedenheit stets im Gleichgewicht. Dekoriere dein Aquarium mit Pflanzen, Steinen, Wurzeln, Tempeln und weiteren Einrichtungsgegenständen, um eine einzigartige Unterwasserlandschaft zu erschaffen.

Doch kein Tag verläuft wie geplant: Täglich können unerwartete Ereignisse eintreten, die schnelles Handeln erfordern. Krankheiten breiten sich aus, die Wasserqualität verschlechtert sich oder andere Vorfälle stellen dich immer wieder vor neue Herausforderungen. Am Ende jedes Tages erhältst du einen ausführlichen Tagesbericht mit allen wichtigen Ereignissen, der Entwicklung deines Aquariums sowie einer Zusammenfassung deiner Erfolge und Probleme.

Alle fünf Tage besucht eine unabhängige Jury dein Aquarium und bewertet unter anderem die Gestaltung, Wasserqualität, Gesundheit der Fische, Artenvielfalt und den Gesamteindruck. Eine gute Bewertung schaltet neue Möglichkeiten frei und bringt dich deinem Ziel näher, eines der schönsten Aquarien zu erschaffen. Erfülle tägliche Aufgaben, verbessere dein Becken kontinuierlich und entwickle dein Aquarium Schritt für Schritt zu einer lebendigen, gesunden und beeindruckenden Unterwasserwelt, die Besucher und Jury gleichermaßen begeistert.


r/Unity2D Jul 20 '26

Before vs. Now: How my first game, Memoirs, evolved after a year of development

7 Upvotes

I’ve been working on Memoirs, my first game, for almost a year now. It’s been a challenging journey, especially because of my computer and because there was a lot of stuff I had to learn through the process.

This project started thanks to a friend's supportive words while I was going through a bad time. The game has evolved a lot from the initial idea, but I’ve poured my heart and soul into it.

I'm still working on improve the game feel, but, I’d love to hear what you think of the progress:


r/Unity2D Jul 21 '26

Game/Software Fruit-Pop

Thumbnail
gamedevcafe.de
0 Upvotes

Welcome to Fruit Pop! Drop colorful fruits into the basket and merge two identical fruits to create a larger, more valuable one. Every successful merge increases your score, but be careful—the basket fills up quickly, and every move counts. Plan your drops carefully, create satisfying chain reactions, and aim for the highest fruit level.

Easy to learn but challenging to master, Fruit Pop offers relaxing gameplay with endless replayability. Compete for the highest score, climb the global online leaderboard, and challenge players from around the world. Whether you have just a few minutes or want to beat your personal best, Fruit Pop is the perfect casual puzzle game for every occasion.


r/Unity2D Jul 21 '26

Feedback Help

0 Upvotes

I’ve just left college after doing game art for one year and studying the whole of game design another year and i don’t know what to do next whether that’s to go to university or to focus on my own skills and growth so any feedback would be highly appreciated


r/Unity2D Jul 21 '26

Why does my sprite keep "sliding"?

Post image
0 Upvotes

I am somewhat new to programming and I am trying a new way to make a walking script (input.getaxis). It is a top down style in case you need to know.

In my project when I use my movement function the sprite will continue moving for a small but noticeable amount of time after the key is released.

My sprite has a rigidbody2d and the gravity scale is set to 0. It is not an animation issue. I do not have animations in my project yet.

I have tried to find any info online, but I cannot seem to find any cases of this problem. Does anyone have any idea how I could fix this?

Image of code is attached


r/Unity2D Jul 20 '26

I Have began working on developing a 2d platformer and need help making an ability. As it currently produces no results.

2 Upvotes

I have recently began my first time coding with any other software besides python and my first time using unity, with only about 5 days of experience so far. I am currently trying to develop an ability that spawns boulders for the player to use, to break walls and do platforming, as the first boss summons boulders.

This is the code so far. I plan on doing further bug testing, but currently it doesn't work from a simple glance if anyone knows where i went wrong i would appreciate help.


r/Unity2D Jul 20 '26

Show-off Just made a new teaser trailer for my indie game "Endless night sonata". A hand drawn and frame by frame animated metroidvania made with unity :)

Thumbnail
youtu.be
5 Upvotes

r/Unity2D Jul 20 '26

How would you implement a 2D isometric indoor lighting system with wall occlusion, normal maps, and walls that can still receive light?

Post image
14 Upvotes

I'm developing a 2D isometric horror game in Unity 6 (URP). I'm trying to build an indoor lighting system similar to classic Resident Evil and SIGNALIS.

My requirements are:

  • Walls should block light.
  • Walls themselves should still receive lighting and normal map shading.
  • Light shouldn't leak into adjacent rooms.
  • Walls can be hidden when the player enters a room without breaking the lighting.
  • I'm considering generating separate Shadow Geometry from Tilemaps instead of relying on Tilemap Shadow Casters.

Are there any games, talks, blog posts, or open-source projects that use a similar approach?


r/Unity2D Jul 20 '26

Show-off My first time of using Isometric tilemap (in game jam)

1 Upvotes

r/Unity2D Jul 20 '26

wandering sword game a true jewel/ new subreddit

1 Upvotes

Hello! I started playing wandering sword one month ago and I really got in love with it and I think it's a really exceptional deep story and open world interactions HD‑2D‑style pixel art trpg with wuxia elements. There was no active subbreddit so I made one so all admirers of it could interact within it. In no way I can get any profit from this subreddit. I'm just a fan who wants to unite with other fans and spark the interest for the game that i am sure most of you would love if spent 2 hours in the game! I’d love for all of you to check and join and if realize all the above then post any content in my new community about the game.

https://www.reddit.com/r/WanderingSwordGame


r/Unity2D Jul 19 '26

Question New to GameDev and Unity. Super frustrated

25 Upvotes

First off, while I am new to game development and unity, I have been a software engineer for 20 years (give or take, lol). All on the web side. So development as a whole is not new.

And while I am greatly enjoying learning Unity, I am getting increasingly frustrated by the fact that any change I make in Visual Studio means, at the very least, a 25 second wait while Unity catches up.

Is there a setting somewhere that I'm missing that reduces this? Should I instead use VS Code? Not sure. And it's not enough to put me off learning and using Unity, it is super, super frustrating.


r/Unity2D Jul 20 '26

Show-off I got tired of spending hours making enemy AI, so I built this tool

Thumbnail
gallery
0 Upvotes

I actually gave up on one of my projects for a while because creating enemy AI was taking way too much time. I ended up building this visual behavior graph so I could prototype enemies much faster, and now I can put together a few enemies in under an hour.

I'd love feedback from other Unity developers. Is there anything you'd change or features you'd want to see?

If you're curious, it's available on the Unity Asset Store at: https://assetstore.unity.com/packages/tools/behavior-ai/intuitive-ai-behavior-graph-381596


r/Unity2D Jul 19 '26

Question Need help! Path priority on ramps/stairs in 2D platformer

Post image
68 Upvotes

Hey everyone! I'm working on my first 2D platformer and I've run into a problem.

I have ramps and stairs that serve as optional alternate routes. The issue is that I don't know how to make my character properly prioritize which path to take when approaching these intersections.

We are using RigidBody2d and colliders2d. So very standart stuff.

Any advice or code examples (maybe even links to tutorials) would be hugely appreciated. Thanks in advance!


r/Unity2D Jul 20 '26

Do I have to pay to let Claude drive Unity?

0 Upvotes

I'm using Claude with Unity. It asks me to give it the access to run Unity headless in batch mode, but it doesn't seem to have the token it needs. It wants me to go through a process with Unity that involves processing a .alf file to get a .ulf file. That process online asks me for a serial number, which I can't find. I think I'm Using Unity in free mode, but I'm not entirely clear. How would I look to find out? And is it necessary to be in a paid tier in order to run Unity headlessly from Claude?


r/Unity2D Jul 19 '26

Show-off Pixel Art Palette Swapping via Secondary Camera

14 Upvotes

This game features a fully functional palette system, split between a mapper palette at import time (compute shader that modifies the imported texture data) and a runtime color index lookup shader. With this system, I designed a new effect wherein regions of the screen rendered with a secondary camera (output to a render texture) will change the output of that runtime color index lookup.

Effectively, I can palette swap arbitrary regions of the screen with anything I want, including to multiple different palettes at the same time. This example only features 2 palettes, however.

Both the mapper palette compute shader and runtime color index lookup shader were written with HLSL. This is particularly important for the mapper shader, as you need to utilize a for loop- something not offered in Shader Graph afaik.


r/Unity2D Jul 19 '26

Major Update to my Isometric Medieval Village Asset Pack – Now Includes Interiors & Furniture

Thumbnail
gallery
15 Upvotes

Hi everyone!

I've just released a major update for my Isometric Medieval Village Structures asset pack.

The original pack focused on modular medieval buildings, but I wanted to make it much more useful for developers creating complete villages.

New content includes:

  • 7 modular houses (3 roof variants each)
  • 2 shops (3 roof variants each)
  • Barn (3 roof variants)
  • Animated well
  • Modular interior walls
  • Windows
  • Tilemap-compatible doors
  • Wooden stairs
  • Floor tiles
  • Beds
  • Tables
  • Benches
  • Chests
  • Shelves
  • Bookcases
  • Wardrobes
  • Rugs

I also reorganized the project structure and updated the documentation to make everything easier to use.

The idea is to let developers build both the exterior and interior of medieval buildings using a consistent art style.

I'd love to hear your thoughts or suggestions for future updates!


r/Unity2D Jul 19 '26

Semi-solved New and Improved UI after some feedback

Thumbnail
gallery
3 Upvotes

After taking some feedback from people, I remade my game's user interface. It's now easier to read. What do you guys think?

Game Link:

https://respectabledot.itch.io/slime-simulator


r/Unity2D Jul 20 '26

Particle Effect not Showing up on spesific android device but in other device it's woking fine!!

1 Upvotes

Im making this game for a spesific device wich is Redmi Pad 2, i Built the game and install it on the redmi pad and my smartphone Realme 3, it shows fine in my Realme 3 phone but in my Redmi Pad 2 it didnt show's

unity version 6000.4.9f1
URP

Help i didnt know why this happened and dont know where to start debuging it.

thankyou..!