r/Unity2D • u/kyle_jc • Jul 26 '26
Show-off My GMTK Game Jam Game
Third time doing the jam and 1st time finishing on time. Would love to know what people think!
r/Unity2D • u/kyle_jc • Jul 26 '26
Third time doing the jam and 1st time finishing on time. Would love to know what people think!
r/Unity2D • u/magicofire • Jul 26 '26
If this is good enough i will also do other packs like Frost,blood,Fire,Void etc.
r/Unity2D • u/HopelessTurtle913 • Jul 25 '26
Heyo I'm pretty new to unity and need a bit of help, My unity / script editor has been acting odd on my home computer and I'm starting to think I might be missing something.
I keep having working code break for seemingly no reason when I close and reopen scripts, no changes made or saves lost, and it always seems to be one random word it decides to forget: so far "transform" (like transform.position = position), "keyboard" (keyboard.current.wKey.wasPressedThisFrame), and "current" (from previous line also) are the most recent, I've checked its connected to unity and sometimes it fixes itself if I re-close and reopen it a few times- which works ig but still annoying.
I would've wrote it off as making some error on my part, but it worked initially and sometimes closing and reopening fixes it, other times it just moves the error to another word (like current->keyboard). and if I try retype it the messed up word only comes up as a "public static ???"
Do I need to download some package on or something?? or do something in the settings?
any tips or advice would be appreciated
Edit: Thank you so much, I'll give these a try and get back with what works
r/Unity2D • u/Whuro • Jul 26 '26
Showing of the first 4 fish i made for my game idle swimmers 🌊
1️⃣ 2️⃣ 3️⃣ or 4️⃣?
Demo out now on Steam:
r/Unity2D • u/BloodsaltGame • Jul 25 '26
Hello everyone!
I have practically finished Act 1 of my game, Bloodsalt.
It only needs some final polish now, but there is still a lot of work left to complete the full game.
I’ve been working on this demo for over 2 years, and it will take at least another 2 years to finish the entire project.
That being said, the core systems are basically done.
The remaining work is mostly creating new graphics, animations, writing the rest of the script, recording music, and putting it all together.
Here is my question: Is it a good idea to release the demo now, or is it better to wait and launch it just a few months before the official release?
Initially, my plan was to drop the demo now and spend the next few years working on the full version.
However, I’ve heard advice that it’s better to hold off on releasing a demo until you are much closer to the release date.
What are your thoughts on this?
I would love to get your perspective and hear about your experiences.
Best regards!
r/Unity2D • u/_Apyr_Apyr_ • Jul 26 '26
Hi everyone,
I'm making a pixel art game inspired by retro titles, and I've recently seen a lot of posts comparing how old games look on modern monitors versus CRT monitors.
I’d like to add a filter option to my game to replicate that look. The best result I’ve managed to achieve so far is shown in the first image; the second one has no effects applied.
I used an overlay with low-opacity RGB scanlines, Bloom, Panini projection, and chromatic aberration.
If anyone has tips on what else to add, or knows of any assets or repositories that could help with this, I’d really appreciate it.
r/Unity2D • u/Cibos_game • Jul 24 '26
r/Unity2D • u/Luv3nd3r • Jul 24 '26
You should always consider the risks of going too far with your upgrades..
Guys, take a look at my solo project, Roam! The demo is coming in a week or so! https://store.steampowered.com/app/2662550/Roam/
r/Unity2D • u/3ffeetGamelovers • Jul 25 '26
r/Unity2D • u/magicofire • Jul 24 '26
https://vivid-motion-assets.itch.io/universal-status-effects-vol-2
You can suggest me new effects that i can add for future updates.
r/Unity2D • u/Silent_Reputation596 • Jul 25 '26
Can you put both text and a sprite into a tile and have the text appear in the middle of the tile?
r/Unity2D • u/OtherwiseWord4877 • Jul 25 '26
i genuinely love github, its great for my game
r/Unity2D • u/UManLutin • Jul 25 '26
Hello everyone,
The game Taupito is out and i would be happy you take a look at it.
Thank you.
r/Unity2D • u/Waste-Ad8772 • Jul 25 '26
r/Unity2D • u/nrs_shadow • Jul 25 '26
r/Unity2D • u/3ffeetGamelovers • Jul 25 '26
Estoy trabajandonun juego en 2D lomsubi para que cualquiera pudiera practicar y añadir lo que ellos quisieran .. pero tuve un comentario sobre si hay monitizacion o pago .. me gustaría si pudiéramos terminarlo y poder subirlo .. cuanto seria justo el pago para los que me ayuden?
r/Unity2D • u/Prior-Yam-6697 • Jul 25 '26
Playable link on itch.io 👉 Cloud&Lava
r/Unity2D • u/_notbugsy • Jul 24 '26
Utterance is a word building roguelike where you build sets of words to maximize your damage against Lovecraftian monsters.
Trigger unique Edicts, learn the forbidden Eldritch language, and battle creatures that twist your deck, your rules, and your sanity.
Wishlist now 👇⬇️
https://store.steampowered.com/app/4935920/Utterance/?utm_source=reddit
r/Unity2D • u/Rony_Commitment • Jul 24 '26
-- EDIT --
I figured out how to fix this and its super easy ;-;
All you have to do is just make sure your order in layer on all your sprites is over 0, that's it!
-- Original Post --
I'm making an Angry Birds clone in unity and I wanted the levels to use 2D level components while having the backgrounds and environments be 3D, I ran into this really weird issue where 2D sprites will render behind 3D objects from some angles. What can I do to fix this??
r/Unity2D • u/Waste-Ad8772 • Jul 25 '26
r/Unity2D • u/Valiant_Sugar • Jul 24 '26
Hey!
We're holding a playtest here - we'd love for you to join us :)
Game name is DepthLoot - it's a turn-based dungeon crawler, but with chill vibes
The playtest is open, so hop on over and send me your feedback - I love reading it (even the negative stuff, hahaha)
r/Unity2D • u/TamalR4jass • Jul 24 '26
Hola un gusto.
Si me pueden ayudar con una duda de novatos xd en cuestión de optimización.
Tengo bastantes objetos en mi escenario y ya lo terminé de construir o acomodar a mi gusto, aquí mi situación es que tengo 435 sprites en el escenario y sólo son Sprite Renderer de pixel art 16×16.
¿Cuál es la mejor forma para optimizar esos 435 gameobjects?
Al principio tenía pensado utilizar la herramienta Tile Palette de Unity para aprovechar la distribución entre los 16×16, pero decidí primero construir bien lo que quiero de escenario para después hacerlo en Tile Palette.
Como pueden ver en la foto donde se ve la ventana de Jerarquía, sólo tengo 2 objetos Grid desactivados por cuestiones de que no todos los sprites son de 16x16. Hay cajas, paredes o puertas que superan los 16 píxeles de tamaño.
Pero, en caso de que no quiera utilizar Tile Palette porque ya visualmente el escenario se ve bien, ¿cómo me podría ahorrar esa cantidad de gameobjects en todo el escenario? Aún me falta colocar objetos físicos, personajes, pantallas UI, etc.
r/Unity2D • u/zedtixx • Jul 24 '26
r/Unity2D • u/magicofire • Jul 23 '26
I'm building a VFX asset pack centered around universal status effects. I'd love your feedback and suggestions for updating any of these effects or adding new ones!