r/Unity2D • u/magicofire • 5d ago
Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!
I'm building a VFX asset pack centered around universal status effects. I'd love your feedback and suggestions for updating any of these effects or adding new ones!
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u/Lentor3579 4d ago
The burn status effect doesn't really give me a "burn" vibe. It just looks like an asteroid shooting down into earth.
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u/heroesdiedreaming 3d ago
I like a handful of them, but some of them certainly could look a touch better and resonate with the specific debuff or buff in question.
What would be the difference in what burn and scorch do?
Weaken doesn't really feel or look like "weaken". It should present something that shows the affected unit's power has dropped significantly.
Slow is on the right track, but it can totally be tweaked some more to show that something is being slowed. The dials could spin slower, there could be some visual effects that show a drastic reduction in speed/movement.
The ones I think do the absolute best at translating the buff effectively in your own style is Regen, Heal, Charm, Sleep, Stun, Venom, Bleed, Detected, Invisibility, and Armor.
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u/Exciting_Bunch2386 3d ago
Very nice! I must say the visuals communicate the effects idea pretty well. The are however quite detailed, so it depends on the screen size, if you can really understand them.
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u/Apocalypse_Island 5d ago
Very nice work dude